<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
  <channel>
    <title><![CDATA[Blog]]></title>
    <link>http://www.1cdkey.fr/blog/</link>
    <description><![CDATA[Blog]]></description>
    <pubDate>Sat, 04 Feb 2012 19:54:41 +0000</pubDate>
    <generator>Zend_Feed</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Battlefield 3 not on Steam due to DLC/patch restrictions]]></title>
      <link>http://www.1cdkey.fr/blog/battlefield-3-not-on-steam-due-to-dlg-patch-restrictions/</link>
      <description><![CDATA[<p>
<p>&nbsp;<a href="../../../../../../battlefield-3-keys"><strong><span style="color: #008000;">Battlefield 3</span></strong></a>&nbsp;will not be sold through Steam...</p>
<p>The publisher blames new "restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content" - restrictions which it says no other digital platform has.&nbsp;</p>
<p>&nbsp;</p>
<p>It's not over yet though. EA adds: "We hope to work out an agreement where Steam can carry <a href="../../../../../../battlefield-3-keys"><strong><span style="color: #008000;">Battlefield 3</span></strong></a>."</p>
<p>&nbsp;</p>
<p>This is the latest in the turbulence between EA and Steam, which kicked off when <a href="../../../../../../Crysis-cd-key"><strong><span style="color: #008000;">Crysis</span></strong></a> unexpectedly disappeared from Steam for similar reasons noted above. EA went on to acknowledge 'conflict' between it and Valve's Steam service because of these new Terms of Service.</p>
<p><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_262008_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></p>
<p>Here's the full <a href="../../../../../../battlefield-3-keys"><strong><span style="color: #008000;">Battlefield 3</span></strong> </a>statement:&nbsp;</p>
<p>&nbsp;</p>
<p>EA offers games, including<strong><span style="color: #008000;"> <a href="../../../../../../battlefield-3-keys"><span style="color: #008000;">Battlefield 3</span></a></span></strong>, to all major digital download sites. In doing so, our goal is to not only reach the widest possible global audience with our games, but also to provide ongoing customer support, patches and great new content. We are intent on providing Battlefield 3 players with the best possible experience no matter where they purchase or play the game, and are happy to partner with any download service that does not restrict our ability to connect directly with consumers.&nbsp;</p>
<p>&nbsp;</p>
<p>Gamers can pre-order <a href="../../../../../../battlefield-3-keys"><strong><span style="color: #008000;">Battlefield 3</span></strong></a> at Origin.com as well as over 100 digital retailers worldwide. EA offers games to all major download services. Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content. No other download service has adopted these practices.&nbsp;</p>
</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 03:54:18 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Skyrim Presentation Sends Woman Into Labor, So She Stuck Around Until it Was Over]]></title>
      <link>http://www.1cdkey.fr/blog/skyrim-presentation-sends-womanInto-labor/</link>
      <description><![CDATA[<p><span style="font-family: arial, helvetica, verdana, sans-serif; color: #333333;"><span style="font-size: 14px; line-height: 19px;"><br /></span></span><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3912383&amp;type=lg" border="0" alt="Skyrim" style="display: block; border: initial none initial;" /><span style="font-family: arial, helvetica, verdana, sans-serif;">Do you wish to play</span><span style="color: #008000;">&nbsp;</span><strong><span style="color: #008000;"><a href="http://www.blizzard-store.com/elder-scrolls-5-skyrim-code"><span style="color: #008000;">The Elder Scrolls V: Skyrim</span></a>&nbsp;</span></strong><span style="font-family: arial, helvetica, verdana, sans-serif;">?</span><br /><span style="font-family: arial, helvetica, verdana, sans-serif;">All sorts of crazy things can happen at QuakeCon, but going into labor probably isn't especially high on most attendees' to-do lists. Nevertheless, that's exactly what happened to one couple attending the show after getting engaged at the event last year.</span> </span></p>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">During a presentation on&nbsp;</span><a href="http://www.blizzard-store.com/elder-scrolls-5-skyrim-code"><strong><span style="color: #008000;">The Elder Scrolls V: Skyrim</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;earlier today, a pregnant woman went into labor,&nbsp;Game Informer&nbsp;reports. Rather than leaving immediately, she and her fianc&eacute; stuck around until it was over before heading to the hospital. It wasn't entirely because they had to see the whole thing, though that probably didn't hurt.</span></p>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">"During the demo Todd Howard showed off the Frost Dragon. This is what started the whole thing, seeing this must have filled Stevi with so much excitement that it sent her into labor," said the new father, Chaz, in a message sent later to Game Informer. He explained that they decided to wait in case she wasn't actually in labor, meaning they "stayed for the rest of the demo because she is a trooper and LOVES </span><strong><span style="color: #008000;"><a href="http://www.blizzard-store.com/elder-scrolls-5-skyrim-code"><span style="color: #008000;">Skyrim</span></a>.</span></strong><span style="font-family: arial, helvetica, verdana, sans-serif;">"</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The couple had intended to get married during this year's QuakeCon following last year's engagement. Obviously they'll have to put those plans on hold. Hopefully everything went smoothly with the delivery of their baby girl, who is to be named Atari Lynn.</p>
<p style="margin-top: 10px;"><strong><span style="color: #008000;"><a href="http://www.blizzard-store.com/elder-scrolls-5-skyrim-code"><span style="color: #008000;">Skyrim</span></a> </span></strong><span style="font-family: arial, helvetica, verdana, sans-serif;">must be best for you ...</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Mon, 08 Aug 2011 03:26:30 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[QuakeCon Steam Sale Sees TF2 Get Quake's Rocket Launcher]]></title>
      <link>http://www.1cdkey.fr/blog/quakecon-steam-sale-sees-tf2-get-quake-rocket-launcher/</link>
      <description><![CDATA[<p>
<p><img src="http://www.1up.com/media?id=3912175&amp;type=lg" border="0" alt="Team Fortress 2 Quake rocket launcher" /></p>
<p>&nbsp; &nbsp; &nbsp; <span style="color: #008000;">&nbsp;</span><strong><span style="color: #008000;"><a href="http://www.cdkey-game.com/team-fortress-2-cd-key-p-550.html"><span style="color: #008000;">Team Fortress 2</span></a>&nbsp;</span></strong> is a standalone, free-to-play game these days. The series originated almost&nbsp;</p>
<p>15 years ago as a mod for the original Quake, which itself just celebrated its 15-year&nbsp;</p>
<p>anniversary in June. With QuakeCon kicking off today, Steam is featuring a different sale&nbsp;</p>
<p>each day from now through August 7 on various id and Bethesda content.</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp;To coincide with the sale, Team Fortress 2 is getting a number of new items, the most&nbsp;</p>
<p>noteworthy of which is a recreation of the original Quake rocket launcher. It's usable by&nbsp;</p>
<p>the Soldier and includes the old sound effects, just as you remember them. You can get it by&nbsp;</p>
<p>picking up <a href="http://www.cdkey-game.com/quake-4-cd-key-p-350.html"><strong><span style="color: #008000;">Quake IV</span></strong></a>. That might be a lot to spend to get a TF2 item ，so you could instead&nbsp;</p>
<p>opt for today's deal on the Doom and Quake complete pack。</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp;Other new TF2 items you can now get include The Wingstick (by pre-ordering <a href="http://www.cdkey-game.com/rage-cd-key-p-1135.html"><strong><span style="color: #008000;">Rage</span></strong></a>), the&nbsp;</p>
<p>Tamrielic Relic helmet (pre-order <a href="http://www.cdkey-game.com/elder-scrolls-5-skyrim-cd-key-p-1644.html"><strong><span style="color: #008000;">Skyrim</span></strong></a>), a Brink mask (own <a href="http://www.cdkey-game.com/brink-cd-key-p-1675.html"><strong><span style="color: #008000;">Brink</span></strong></a>), and a replica Pip-Boy&nbsp;</p>
<p>for the Engineer (own Fallout: New Vegas). All of these items are only available for the&nbsp;</p>
<p>length of QuakeCon, so you'll want to act quickly if you're desperate to have them.</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp;You can get many of the new items by buying the QuakeCon Pack 2011 and another game. It&nbsp;</p>
<p>includes 34 items in all including <a href="http://www.cdkey-game.com/brink-cd-key-p-1675.html"><strong><span style="color: #008000;">Brink</span></strong></a>; Commander Keen; all of the Doom and Quake games;&nbsp;</p>
<p>Morrowind and Oblivion's Game of the Year editions; New Vegas and its DLC, and more.</p>
</p>]]></description>
      <pubDate>Fri, 05 Aug 2011 04:11:52 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Diablo III Always-On Reaction "Surprised" Blizzard; Fighting Piracy Not the Goal]]></title>
      <link>http://www.1cdkey.fr/blog/diablo-III-always-on-reaction-surprised-blizzard/</link>
      <description><![CDATA[<p>
<p>&nbsp;</p>
<p><img src="http://www.1up.com/media/03/9/1/1/lg/421.jpg" border="0" alt="Diablo III" /></p>
<p><strong><span style="color: #008000;"><a href="../../../../../../diablo-3-cd-key"><span style="color: #008000;">Diablo III</span></a>&nbsp;</span></strong>Always-On Reaction "Surprised" Blizzard...</p>
<p>There has been an outcry of frustration since it was revealed earlier this week that Diablo III &nbsp;requires an active Internet connection in order to play. The news came on the heels of Ubisoft announcing the same thing for Driver: San Francisco, bringing back a DRM policy it had used with past PC games like <a href="../../../../../../assassins-creed-2-serial"><strong><span style="color: #008000;">Assassin's Creed II</span></strong></a> and <a href="../../../../../../conviction-codes"><span style="color: #008000;"><strong>Splinter Cell: Conviction</strong></span></a>.</p>
<p>There is at least one key difference between the two, at least from Blizzard's point of view: Diablo isn't doing it to keep pirates away. And it doesn't see this as a punishment to those who want to play solo.</p>
<p>Blizzard's online technologies VP Robert Bridenbecker admitted to MTV Multiplayer that he was "actually kind of surprised in terms of there even being a question in today's age around online play and the requirement around that." As he sees it, that's the direction the industry is going, and there are many benefits that come along with it.</p>
<p>Those don't matter to many people, though. Crazy as it might be to me, as someone who played <a href="../../../../../../diablo-2-cd-key"><strong><span style="color: #008000;">Diablo II</span></strong></a> online for hundreds of hours and maybe a single hour offline, there is a demographic of people who want to play alone, offline. Blizzard counters by saying you can still play alone; you just need to be online. That's unacceptable for some people, either because their Internet connection isn't stable or because they'd like to be able to play while on the go with their laptop, whether it be on a Wi-Fi-less airplane or elsewhere.</p>
<p><img src="http://www.1up.com/media/03/8/5/3/lg/362.jpg" border="0" alt="Diablo III" /></p>
<p>
<p>"Let's say we want to create an offline capacity," Bridenbecker said. "You're introducing a separate user flow, a separate path that players are going to go down. And, at the end of the day, how many people are going to want to do that?"</p>
<p>It then becomes a matter of having to find a way to deal with those offline players when they suddenly want to go online. Do they then have to leave everything behind? "We said we don't want to look at that [in <a href="http://www.cdkey-game.com/diablo-3-cd-key-p-680.html"><strong><span style="color: #008000;">Diablo III</span></strong></a>]. Let's just keep everything clean," he explained.</p>
<p>"Internally I don't think [DRM] ever actually came up when we talked about how we want connections to operate," said Bridenbecker. "Things that came up were always around the feature-set, the sanctity of the actual game systems like your characters. You're guaranteeing that there are no hacks, no dupes. All of these things were points of discussion, but the whole copy protection, piracy thing, that's not really entering into why we want to do it."</p>
<p>Aggravating as Blizzard's decision might be, will it really prevent you from playing <a href="../../../../../../diablo-3-cd-key"><strong><span style="color: #008000;">Diablo III</span></strong></a>? We all know the image of the Steam group pledging to boycott <a href="../../../../../../call-of-duty-modern-warfare-2-cd-key"><strong><span style="color: #008000;">Call of Duty: Modern Warfare 2</span></strong></a> that was filled with almost nothing but people playing MW2. Some believe we're going to end up in a similar situation with Diablo III; after all, this wouldn't be the first aspect of the game fans have objected to and subsequently gotten over.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</p>
</p>]]></description>
      <pubDate>Fri, 05 Aug 2011 02:23:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dungeon Siege 3 Review]]></title>
      <link>http://www.1cdkey.fr/blog/dungeon-siege-3-review/</link>
      <description><![CDATA[<p><span style="color: #333333;"><span style="font-size: 14px; line-height: 19px;"><a href="../../../../../../dungeon-siege-3-keys"><strong><span style="color: #008000;">Dungeon Siege 3</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> makes me crazy...</span></span></span></p>
<p><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">One of the reasons I always enjoyed the</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">&nbsp;</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;"><a href="http://www.cdkey-game.com/dungeon-siege-3-cd-key-p-1521.html"><strong><span style="color: #008000;">Dungeon Siege</span></strong></a></span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">&nbsp;</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">series is because long, drawn-out plot explanations aren't necessary when beating the crap out of people and collecting loot. That, or I have distorted and fond memories of</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">&nbsp;</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">Dungeon Siege 2</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">: walking up to my character's destroyed farm, and immediately being told to pick up a weapon and kill anything that attacks me. Beat up a bunch of people?&nbsp;</span>
<p style="font-size: 14px; line-height: 19px; color: #333333;"><a href="../../../../../../dungeon-siege-3-keys"><strong><span style="color: #008000;">Dungeon Siege 3</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;borrows the conversation-driven storytelling approach from&nbsp;</span><span style="color: #008000;"><a href="../../../../../../mass-effect-cd-key"><strong><span style="color: #008000;">Mass Effect</span></strong></a><strong>,</strong></span><span style="font-family: arial, helvetica, verdana, sans-serif;"> without having as much of an influence on what occurs. Sure, there are moments where you can choose what sort of response is merited, or what action to take on, say, a prisoner of war, but these options are limited. To be frank, the fruition of your choices aren't made apparent until the very end of the game -- and with lifeless storyboard cut-scenes no less.&nbsp;</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">
<object id="flashObj" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="624" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0">
<embed type="application/x-shockwave-flash" width="624" height="360" src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&amp;isUI=1" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" swliveconnect="true" allowscriptaccess="always" allowfullscreen="true" seamlesstabbing="false" name="flashObj" base="http://admin.brightcove.com" flashvars="videoId=856144605001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F33212&amp;playerID=635383662001&amp;playerKey=AQ~~,AAAABUoMVlk~,Q5X7TGpy-_mNT9cYHA3KsQGGRANgbASB&amp;domain=embed&amp;dynamicStreaming=true" bgcolor="#FFFFFF"></embed>
</object>
</p>
<p style="font-size: 14px; line-height: 19px; color: #333333;"><span style="font-family: arial, helvetica, verdana, sans-serif;">Luckily, the pace eventually picks up with the offering of side-quests and interesting boss battles that actually hook me. &nbsp;It's not until my encounter with a Lescanzi witch that I start to warm up to taking dialogue choices seriously. Another interesting layer is how </span><a href="http://www.cdkey-game.com/dungeon-siege-3-cd-key-p-1521.html"><strong><span style="color: #008000;">Dungeon Siege 3</span></strong> </a><span style="font-family: arial, helvetica, verdana, sans-serif;">gives players a chance to perform "deeds." Based on the decisions made in discussions with other characters, the game then awards you with additional stamina, agility, and so forth. In the case of the witch, I give her ownership of a manor -- which results in a boost to my will stat.</span></p>
<p style="font-size: 14px; line-height: 19px; color: #333333;"><span style="font-family: arial, helvetica, verdana, sans-serif;">Strangely though, my most boring experience of the campaign happens during online co-op. I start a new campaign with a friend, and </span><a href="http://www.cdkey-game.com/dungeon-siege-3-cd-key-p-1521.html"><strong><span style="color: #008000;">Dungeon Siege 3</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> surprisingly doesn't accommodate appropriately for that. The tutorial screens never appear unless you are playing alone. I initially had no idea how large of an oversight this is until I have my co-op partner drop out of my game. It's a shame too, because I believe the first few hours I loathed would have been spared of irritation if this wasn't the case.&nbsp;</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">&nbsp;</p>
<div id="screen_module" style="font-family: arial, helvetica, verdana, sans-serif; font-size: 12px; color: #333333; text-align: left; width: 624px; line-height: 19px;"><a href="http://www.1up.com/do/media?cId=3173781&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3906932&amp;type=lg" border="0" width="624" style="display: block; border: initial none initial;" /></a>
<p style="border-right-width: 5px; border-right-style: solid; border-right-color: #eaeaea; padding-top: 8px; padding-right: 4px; padding-bottom: 10px; padding-left: 8px; background-color: #eaeaea; margin-top: 2px; font-size: 10px; font-family: Verdana; color: #666666;">&nbsp;</p>
</div>
<p style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (<em>especially</em>&nbsp;Obsidian's) pull off a much better narrative. At most, the combat remains as fun as ever, and I enjoy playing the campaign as Katarina -- seeing how quickly she drained health bars with her guns becomes a satisfying experience.&nbsp;</p>
<p style="font-size: 14px; line-height: 19px; color: #333333;"><a href="../../../../../../dungeon-siege-3-keys"><strong><span style="color: #008000;">Dungeon Siege 3</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> is waiting for us to enjoy...</span></p>
</p>]]></description>
      <pubDate>Fri, 05 Aug 2011 02:02:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[StarCraft II Follows in WoW's Partially F2P Footsteps]]></title>
      <link>http://www.1cdkey.fr/blog/starcraft-II-follows-in-wow-partially-f2p-footsteps/</link>
      <description><![CDATA[<p><span style="color: #333333;"><span style="font-size: 14px; line-height: 19px;"><a href="http://www.cdkey.co.nz/starcraft-2-cd-key"><strong><span style="color: #008000;">StarCraft ||</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> 's fans will be excited.</span></span></span></p>
<p><span style="color: #333333;"><span style="font-size: 14px; line-height: 19px;"> </span></span></p>
<p><span style="font-family: arial, helvetica, verdana, sans-serif;">In an attempt to lure in new players, Blizzard ditched the old trial system in June and began allowing anyone to play World of Warcraft up to level 20 for free. It's now doing essentially the same thing with StarCraft II, dropping the old </span><a href="http://www.cdkey-game.com/starcraft-ii-wings-of-liberty-cd-key-p-585.html"><strong><span style="color: #008000;">Wings of Liberty</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> demo in favor of StarCraft II: Starter Edition.</span></p>
<p><span style="font-family: arial, helvetica, verdana, sans-serif;">StarCraft doesn't have a level system like WoW to cap free players at, so instead freebie </span><a href="http://www.cdkey.co.nz/starcraft-2-cd-key-eu"><strong><span style="color: #008000;">StarCraft II</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> players will be able to play through the game's first four missions (choosing either Tychus or Dr. Hansen's first mission after the initial three), the first two Challenges, and a selection of multiplayer content.</span></p>
<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">Four multiplayer maps -- Xel'Naga Caverns, Shattered Temple, Discord IV, and High Orbit -- are currently playable, though they may be rotated out in favor of other maps as time goes on. The Starter Edition allows for only the Terrans to be played in custom games, and multiplayer matchmaking is inaccessible. It is, however, possible to play with those who own the full game, making this a really ideal way to bring in a new player who doesn't yet own </span><a href="http://www.cdkey.co.nz/starcraft-2-cd-key-eu"><strong><span style="color: #008000;">StarCraft II</span></strong> </a></span><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;">-- there's no need for someone who already owns the game to download a separate demo just to play with a friend they're trying to convince to buy it</span></p>
<p>&nbsp;</p>
<p><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;">The Starter Edition is available to anyone with a Battle.net account, which can be created for free, and an active Internet connection. There aren't any time restrictions, unlike in the past, and really, this seems to be a smart move to start bringing in new players to a game that was first released last July. Any Achievements and progress made can be transferred to the full game, should you purchase it; there's really no downside to giving StarCraft a try this way.</span><span style="color: #333333;"><span style="font-family: arial, helvetica, verdana, sans-serif;"><span style="font-size: 14px; line-height: 19px;"></span></span><span style="font-size: 14px; line-height: 19px;"> </span></span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif;"><img src="http://downloadstarcraft2.net/wp-content/uploads/2011/04/StarCraft-II-Demo-Download.jpg" border="0" /></p>
<p style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;</p>
<p><span style="font-family: arial, helvetica, verdana, sans-serif;">During an Activision Blizzard conference call today, it was indicated that the new free access to WoW had been successful, which is presumably what prompted Starter Edition's release. It'll be interesting to see if Blizzard decides to do something similar with </span><a href="http://www.cdkey-game.com/diablo-3-cd-key-p-680.html"><strong><span style="color: #008000;">Diablo III</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">, as will its timing -- would it be available at launch or six to 12 months down the line?&nbsp;</span></p>
<p><a href="http://www.cdkey.co.nz/starcraft-2-cd-key-eu"><strong><span style="color: #008000;">StarCraft || </span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">is waiting for you to play...</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;</p>
<p style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;</p>
<p style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:33:33 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Diablo 3-like trading may arrive in StarCraft 2]]></title>
      <link>http://www.1cdkey.fr/blog/diablo-3-like-trading-may-arrive-in-starcraft-2/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p><strong><span style="color: #008000;"><a href="http://www.cdkey-game.com/diablo-3-cd-key-p-680.html"><span style="color: #008000;">Diablo 3</span></a> </span></strong>will&nbsp;allow players to make real-world currency sales for in-game items.</p>
<p>Activision's somewhat controversial auction house feature in Diablo 3 that'll allow players to make real-world currency sales for in-game items could eventually make its way to <a href="http://www.streetfighter4codes.com/starcraft-2-cd-key"><strong><span style="color: #008000;">StarCraft 2</span></strong></a>.</p>
<p>&nbsp;</p>
<p>Speaking during an investors conference call today, Activision said that some of the back-end tech being developed for the <strong><span style="color: #008000;"><a href="http://www.cdkey-game.com/diablo-3-cd-key-p-680.html"><span style="color: #008000;">Diablo 3</span></a> </span></strong>auction house can be leveraged for its globally popular PC RTS game, StarCraft 2.</p>
<p><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261870_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></p>
<p>Rather than item trading as players will be doing in Diablo, Activision suggested that players would be able to create put their own custom-made maps up for sale to other players.&nbsp;</p>
<p>&nbsp;</p>
<p>Blizzard executive VP Rob Pardo said after the announcement earlier this week that Diablo 3's auction house will help prevent players from inevitably resorting to the illegitimate black market to buy items by providing a safe and secure system for such trades to take place within the game itself.</p>
<p><a href="http://www.cdkey-game.com/diablo-3-cd-key-p-680.html"><strong><span style="color: #008000;">Diablo 3</span></strong></a> is waiting for you to play...</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 03:08:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Call of Duty: Black Ops Rezurrection Pack Announced]]></title>
      <link>http://www.1cdkey.fr/blog/call-of-duty-black-ops-rezurrection-pack-announced/</link>
      <description><![CDATA[<p>
<p>&nbsp;</p>
<p>
<p><a href="http://www.cdkey-game.com/call-of-duty-black-ops-cd-key-p-769.html"><strong><span style="color: #008000;">Black Ops</span></strong></a> 'Rezurrection' DLC detailed, dated, screenshots</p>
<p>Microsoft first off the block with the all-zombies update - first screenshots</p>
</p>
<p>Following Activision's announcement earlier today, Infinity Ward has released a shed load of details on the 'Rezurrection' map pack coming to<a href="http://www.cdkey-game.com/call-of-duty-black-ops-cd-key-p-769.html"> <strong><span style="color: #008000;">Call of Duty: Black Ops</span></strong></a> this month.</p>
<p>&nbsp;</p>
<p>Unlike the previous CoD DLC releases, Rezurrection will be an entirely Zombies affair, adding five new Zombies maps to the undead shooting portion of the game.&nbsp;</p>
<p><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261866_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></p>
<p>"Four are remastered and upgraded versions of the World at War Zombies maps that started it all - Nacht der Untoten, Verruckt, Shi No Numa and Der Riese," revealed IW. "If you were introduced to Zombies gameplay with Black Ops, these are the historical maps that will fill in some of the backstory for you - and in addition to updated weapons and polish, they each still have their own surprises to offer."</p>
<p>&nbsp;</p>
<p>A fifth map takes the zombie action to the 'Moon', where "the rules of engagement will apparently be changing", according to IW, who says further details on that are a "surprise".</p>
<p>&nbsp;</p>
<p>There's more: "Rezurrection will include a special Moon Xbox 360 Dashboard theme and the official Zombies soundtrack, featuring three new tracks." Sweet.</p>
<p><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_261868_thumb_wide300.jpg" border="0" alt="Click to view larger image" /></p>
<p>The all-important release date: It'll arrive first on Xbox Live Marketplace (of course) on August 23 for 1200 MS Points. No date has been announced for the other platforms.&nbsp;</p>
<p>&nbsp;</p>
<p>IW has also confirmed that 'Rezurrection' will be free to <a href="http://www.cdkey-game.com/call-of-duty-black-ops-cd-key-p-769.html"><strong><span style="color: #008000;">Black Ops</span></strong></a> Hardened and Prestige owners, "as a thank-you to the hardcore fans for their support from the start". IW explains: "You'll be able to go into your Download History and re-download the classic pack you already own, and the fresh download will include the new Moon map. And you'll also get the soundtrack and theme, too."</p>
<p><a href="http://www.cdkey-game.com/call-of-duty-black-ops-cd-key-p-769.html"><strong><span style="color: #008000;">Call of Duty Black Ops</span></strong></a> is really good ...</p>
</p>]]></description>
      <pubDate>Thu, 04 Aug 2011 02:51:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dragon Age II the Latest EA Game Pulled From Steam]]></title>
      <link>http://www.1cdkey.fr/blog/dragon-age-II-the-latest-ea-game-pulled-from-steam/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3908020&amp;type=lg" border="0" alt="Dragon Age II Legacy" style="display: block; border: initial none initial;" /><br /><a href="http://www.cdkey.co.nz/dragon-age-2-game"><strong><span style="color: #008000;">Dragon Age II</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;"> has been pulled from Steam, and EA says that Valve is once again to blame.</span>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">Last month,&nbsp;</span><a href="http://www.cdkey-game.com/crysis-2-cd-key-p-1429.html"><strong><span style="color: #008000;">Crysis 2</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;</span><a href="http://www.1up.com/news/crysis-2-pulled-from-steam-ea-says-valve-to-blame"><span style="color: #000000;">disappeared</span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;from Steam, and the initial assumption was that EA had done it in order to secure an exclusive for the newly-rebranded&nbsp;EA Store, Origin. However, the game was still being sold elsewhere, and EA claimed the removal was not its doing, but Valve's. An explanation for Crysis 2's absence came later from EA's David DeMartini, who&nbsp;stated&nbsp;that Crysis 2 was removed because its DLC was available through Direct2Drive, but not Steam.</span></p>
<p style="margin-top: 10px;"><a href="http://www.cdkey.co.nz/alice-madness-returns-cd-key"><span style="color: #008000;"><strong>Alice: Madness Returns</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">, another EA-published game, wasn't available on Steam at launch, but was added after a few days,&nbsp;</span><span style="color: #000000;">prompting&nbsp;</span><span style="font-family: arial, helvetica, verdana, sans-serif;">EA PR Director Amanda Taggard to say, "EA Partners and Spicy Horse Games appreciate Steam's decision to sell Alice: Madness Returns."</span></p>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">The latest EA game to be dropped from Steam is&nbsp;</span><a href="http://www.cdkey-game.com/dragon-age-2-cd-key-p-1125.html"><strong><span style="color: #008000;">Dragon Age II</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">. This week saw the release of its first big DLC pack,&nbsp;Legacy. Rather than sell it through Steam and other digital distribution services, it's available through BioWare's website and the game itself, which is what was believed to be the cause of its removal.</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">&nbsp;</p>
<img src="http://www.1up.com/media?id=3911074&amp;type=lg" border="0" alt="Dragon Age search results on Steam" style="display: block; border: initial none initial;" />
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Addressing the situation in a statement sent to&nbsp;IGN, DeMartini blamed Steam's "restrictive terms of service which limit how developers interact with customers to sell downloadable content." According to him, "No other download service has adopted this practice. Consequently some of our games have been removed by Steam."</p>
<p style="margin-top: 10px;"><a href="../../../../../../battlefield-3-keys"><strong><span style="color: #008000;">Battlefield 3</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">, EA's biggest game of the year, has yet to appear on Steam. The exact reasoning for that remains unknown. The original&nbsp;</span><a href="http://www.cdkey-game.com/dragon-age-origins-cd-key-p-599.html"><strong><span style="color: #008000;">Dragon Age</span></strong></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;and its expansion, meanwhile, are still available for sale on Steam, as are a number of other EA games.</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">&nbsp;</p>
</span></p>]]></description>
      <pubDate>Wed, 03 Aug 2011 07:59:22 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[EA responds to Steam dropping Dragon Age II]]></title>
      <link>http://www.1cdkey.fr/blog/ea-responds-to-steam-dropping-dragon-Age-II/</link>
      <description><![CDATA[<p><span style="color: #333333; line-height: 18px;"><span style="font-family: Arial, Helvetica, sans-serif;">Yesterday, we reported that the EA game </span><a href="http://www.cdkey.co.nz/dragon-age-2-game"><strong><span style="color: #008000;">Dragon Age II</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> had been&nbsp;yoinked from Steam. Today, EA issued its official response. In a refreshing change from the usual tone of &ldquo;official responses&rdquo; EA's David DeMartini pretty much came out and said what actually happened:</span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;">&ldquo;Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to sell downloadable content. No other download service has adopted this practice. Consequently some of our games have been removed by Steam.&rdquo;</span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;"><span style="border-style: initial; border-color: initial;"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/07-Jul/28/Dragon%20Age%202%20EA%20response/DragonAge2BLOG--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></span></span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;">The &ldquo;restrictive terms of service&rdquo; require that downloadable content for games available on Steam be available to consumers from Steam directly. However, Dragon Age II&rsquo;s &lsquo;Legacy&rsquo; DLC add-on is available as an in-game download. It's unclear why EA has refused to allow Steam to offer </span><a href="http://www.cdkey.co.nz/dragon-age-2-game"><strong><span style="color: #008000;">Dragon Age II</span></strong></a><span style="font-family: Arial, Helvetica, sans-serif;"> DLC to customers directly, but it might have something to do with Origin, EA's own online game retailer.</span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;">DeMartini did add, &ldquo;We hope to work out an agreement to keep our games on Steam.&rdquo;</span></span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:43:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Call of Duty: Black Ops Annihilation  DLC goes live  with extra undead]]></title>
      <link>http://www.1cdkey.fr/blog/call-of-duty-black-ops/</link>
      <description><![CDATA[<p><span style="color: #333333; line-height: 18px;">
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><span style="font-family: Arial, Helvetica, sans-serif;">After spending a good six weeks teasing &lsquo;Annihilation,&rsquo; the third map pack for </span><a href="http://www.cdkey.co.nz/call-of-duty-black-ops-key"><span style="color: #008000;"><strong>Call of Duty: Black Ops</strong></span></a><span style="font-family: Arial, Helvetica, sans-serif;"><strong>,</strong> Treyarch is finally ready to let players check out the mad collection of new maps for themselves. The pack's four new maps &ndash; together with one new Zombies arena &ndash; continue Treyarch's theme of injecting '60s weirdness into CoD via Black Ops, with sci-fi paranoia and Cuban mini-golfing joining previous DLC episodes' zombie-themed offerings. Here's a launch trailer highlighting Shangri-La, the new Zombies map.</span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;">In addition to Shangri-La, the pack includes maps set in Area 51, a drive-in theatre, Soviet missile silo and 18 Cuban links. The pack is available on Xbox Live Arcade for 1200 MSP or on the PlayStation Network, Steam and the Activision Store for $14.99.</span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /></p>
<div id="video1027390099001" class="video_html" style="font-family: Arial, Helvetica, sans-serif; padding: 0px; margin: 0px; border: 0px initial initial;">
<object id="myExperience1027390099001" class="BrightcoveExperience" style="padding: 0px !important; margin: 0px !important; border: 0px initial initial;" width="620" height="349" seamlesstabbing="false" data="http://c.brightcove.com/services/viewer/federated_f9?&amp;width=620&amp;height=349&amp;flashID=myExperience1027390099001&amp;bgcolor=%23FFFFFF&amp;playerID=659334583001&amp;playerKey=AQ~~%2CAAAAj351Crk~%2CsG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&amp;isVid=true&amp;isUI=true&amp;dynamicStreaming=true&amp;wmode=opaque&amp;autoStart=false&amp;%40videoPlayer=1027390099001&amp;linkBaseURL=http%3A%2F%2Fwww.gamesradar.com%2Fvideo%2F&amp;debuggerID=" type="application/x-shockwave-flash">
</object>
</div>
<strong style="font-family: Arial, Helvetica, sans-serif; padding: 0px; margin: 0px; border: 0px initial initial;">Above: The 'In the Jungle' trailer for the Annihilation pack offers a look at the new Shangri-La map<br style="padding: 0px; margin: 0px;" /></strong><br style="padding: 0px; margin: 0px;" /><span style="font-family: Arial, Helvetica, sans-serif;">To celebrate the pack's launch, Treyarch will be holding a Double XP Weekend from July 29-31. While the pack's not available on Wii, CoD players on Nintendo's console will still be eligible for double points while playing this weekend. Have you downloaded the pack yet?</span><strong><span style="color: #008000;"><a href="http://www.cdkey.co.nz/call-of-duty-black-ops-key"><span style="color: #008000;">Call of Duty: Black Ops</span></a> </span></strong><span style="font-family: Arial, Helvetica, sans-serif;">is waiting for you ...</span></span></p>]]></description>
      <pubDate>Fri, 29 Jul 2011 03:26:36 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dirt 3's "X Games Asia" DLC Impressions]]></title>
      <link>http://www.1cdkey.fr/blog/dirt-3-x-games-asia-dlc-impressions/</link>
      <description><![CDATA[<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"> </span></p>
<p><strong><span style="color: #008000;"><a href="http://www.cdkey.co.nz/dirt-cd-key"><span style="color: #008000;">Dirt</span></a> </span></strong>3 &nbsp;got its second DLC track this week. Whereas the previous pack, the Monte Carlo Track Pack, was about expanding Rally offerings, the X Games Asia Track Pack is about RallyCross. The addition clocks in at 400 Microsoft Points or $5 and adds two tracks with four course variations set in Shibuya, Tokyo.&nbsp;</p>
<p><br />Each track variation gets placement in the Dirt Tour, so four new events pop up throughout the seasons, all under the RallyCross discipline. The X Games Asia Track Pack also brings three additional Achievements/Trophies for winning races, taking on a time trial, and playing the track online.&nbsp;<br /><br />For hardcore Dirt 3 fans, I'd recommend giving this RallyCross track a look. It's drift-heavy and not much to digest, but it's both a classic and a fun track. For anyone worried about the price, there isn't a lot of content to quench your racing needs. It's half the price of the Monte Carlo DLC &ndash; but contains roughly half the content.&nbsp;<br /><img src="http://xbox360media.ign.com/xbox360/image/article/118/1184795/xgames_1311890595.jpg" border="0" alt="Dirt 3 DLC" width="468" height="195" style="border: 0px none initial;" /><br />A familiar starting line.<span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">Each track variation gets placement in the Dirt Tour, so four new events pop up throughout the seasons, all under the RallyCross discipline. The X Games Asia Track Pack also brings three additional Achievements/Trophies for winning races, taking on a time trial, and playing the track online.&nbsp;</span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">For hardcore </span><a href="http://www.cdkey.co.nz/dirt-cd-key"><strong><span style="color: #008000;">Dirt</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;"> 3 fans, I'd recommend giving this RallyCross track a look. It's drift-heavy and not much to digest, but it's both a classic and a fun track. For anyone worried about the price, there isn't a lot of content to quench your racing needs. It's half the price of the Monte Carlo DLC &ndash; but contains roughly half the content.&nbsp;</span><br /></span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;">Each track variation gets placement in the Dirt&nbsp;Tour, so four new events pop up throughout the seasons, all under the RallyCross discipline. The X Games Asia Track Pack also brings three additional Achievements/Trophies for winning races, taking on a time trial, and playing the track online.&nbsp;</span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><br />For hardcore</span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><span style="color: #008000;"> </span><strong><a href="http://www.cdkey.co.nz/dirt-cd-key"><span style="color: #008000;">Dirt</span></a> </strong><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">3 fans, I'd recommend giving this RallyCross track a look. It's drift-heavy and not much to digest, but it's both a classic and a fun track. For anyone worried about the price, there isn't a lot of content to quench your racing needs. It's half the price of the Monte Carlo DLC &ndash; but contains roughly half the content.&nbsp;</span><br /></span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">For hardcore</span><span style="color: #008000;"> </span><strong><span style="color: #008000;"><a href="http://www.cdkey.co.nz/dirt-cd-key"><span style="color: #008000;">Dirt</span></a> </span></strong><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">3 fans, I'd recommend giving this RallyCross track a look. It's drift-heavy and not much to digest, but it's both a classic and a fun track. For anyone worried about the price, there isn't a lot of content to quench your racing needs. It's half the price of the Monte Carlo DLC &ndash; but contains roughly half the content.&nbsp;</span></span></p>
<p>&nbsp;</p>
<p style="margin-top: 0px; margin-right: 5px; margin-bottom: 10px; margin-left: 0px;">&nbsp;</p>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"> </span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">The release of this pack coincides with the 17th X Games. The Shibuya track previously appeared in</span><strong><span style="color: #008000;"> <a href="http://www.cdkey.co.nz/dirt-2-key"><span style="color: #008000;">Dirt 2</span></a></span></strong><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">, but Dirt 3's Shibuya eschews the sunset and drapes the action in an overcast morning scene. Shibuya is a great ride, but after the first time around each track, even the variations feel familiar. To compare it to the offerings already in Dirt 3 (for those who missed it in </span><a href="http://www.cdkey.co.nz/dirt-2-key"><strong><span style="color: #008000;">Dirt 2</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">), it's reminiscent of Monaco's streets, but packed in between the advertising-clad buildings of Tokyo's famous ward. There are some excellent transitions -- sliding from cement to dirt and vice versa -- and the track's full of jumps and corners to lose control on. I prefer Shibuya to Monaco, to be honest, but it's familiar territory with a $5 price tag.&nbsp;</span><br /></span></p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 29 Jul 2011 02:21:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Why You Should: Be Excited for Modern Warfare 3]]></title>
      <link>http://www.1cdkey.fr/blog/why-you-should-be-excited-for-modern-warfare-3/</link>
      <description><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif;">
<h2 style="font-family: Arial, Tahoma, Geneva, sans-serif; font-size: 15px; outline-style: none; outline-width: initial; outline-color: initial; color: #4b4a4a; letter-spacing: -0.5px; overflow-x: hidden; overflow-y: hidden; padding: 0px; margin: 0px;"><img src="http://cheatcc.com/imagesfeatures/wys_beexcitedformodernwarfare3.jpg" border="0" alt="Why You Should: Be Excited for Modern Warfare 3! " style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px; border: 0px initial initial;" /></h2>
<br style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;" /><br style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;" />
<div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; text-align: justify; padding: 0px; margin: 0px;">
<p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">&nbsp;</p>
<p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">Modern Warfare 3 is easily the most anticipated game coming this year. Even though we're getting new games from The Elder Scrolls, Gears of War, and Assassin's Creed series this year, if you ask most gamers what they're most excited to play, the answer will be simple: Modern Warfare 3. So why is this game such a big deal? Well, we've got five reasons why you should be excited for Modern Warfare 3.</p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><strong style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">5. A True Blockbuster</strong></p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">When Modern Warfare 2 was released in 2009, it broke all kinds of records and made nearly a billion dollars in revenue. While I'm sure much of that money went into executives' pockets, a lot of it went back into the development of the third Modern Warfare game. The budgets are bigger, the stakes are higher, and Activision has even gone as far as to create a Call of Duty-themed weekend event to help gamers get excited about Modern Warfare 3. All the stops have been pulled, and Modern Warfare 3 definitely represents the closest thing the gaming world has to a blockbuster title. Will it be as big as movie blockbusters like&nbsp;<em style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">Avatar</em>&nbsp;or the&nbsp;<em style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">Harry Potter</em>&nbsp;series? We'll have to wait and see, but I think Activision is doing everything in their power to make it so.</p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><img src="http://cheatcc.com/imagesfeatures/wys_beexcitedformodernwarfare3_0.jpg" border="1px" alt="Why You Should: Be Excited for Modern Warfare 3! " style="font-family: Arial, Helvetica, sans-serif; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; border: 0px initial initial;" /></p>
</div>
</span><span style="font-family: Arial, Helvetica, sans-serif;"><strong><br /></strong></span><span style="font-family: Arial, Helvetica, sans-serif;">
<div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; text-align: justify; padding: 0px; margin: 0px;">
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><strong style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">4. Continue the Story</strong></p>
</div>
</span><span style="font-family: Arial, Helvetica, sans-serif;">
<div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; text-align: justify; padding: 0px; margin: 0px;">
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">Call of Duty has never been the strongest series in terms of narrative. However, we can at least give it some small praise here since it has kept us following the same characters over the years. Captain John "Soap" MacTavish has been a focal point throughout the series, and following his journey deeper into the international crisis that forms the backdrop of Modern Warfare 3 will certainly be compelling for fans. Modern Warfare 3 will also see the return of characters like Captain John Price and Sergeant Wallcroft. If you love the world of Modern Warfare and are interested in the fate of these characters, Modern Warfare 3 will certainly deliver.</p>
</div>
</span><span style="font-family: Arial, Helvetica, sans-serif;">
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><strong style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">3. Spec Ops</strong></p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">Spec Ops is a new survival-based cooperative mode that will allow you to team up with a friend (either online or locally) and blast through as many waves of enemies as possible. However, Modern Warfare will have a few interesting tweaks to the regular survival mode formula. You will be able to use a perks system similar to that of the regular multiplayer to deploy additional troops and units at strategic times, and will be able to earn bigger bonuses via a "spend or save" system. Though not much else has been revealed about new multiplayer, Spec Ops by itself is definitely something to get excited about.</p>
</span><span style="font-family: Arial, Helvetica, sans-serif;"><strong style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">2. Gameplay Gets Balanced</strong></span><span style="font-family: Arial, Helvetica, sans-serif;">
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><img src="http://cheatcc.com/imagesfeatures/wys_beexcitedformodernwarfare3_00.jpg" border="1px" alt="Why You Should: Be Excited for Modern Warfare 3! " style="font-family: Arial, Helvetica, sans-serif; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; border: 0px initial initial;" /></p>
</span>
<div style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; text-align: justify; padding: 0px; margin: 0px;">
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">If you didn't hop into Modern Warfare 2's multiplayer mode within the first week of release, you were probably pretty much screwed. The entire online community leveled up fast, and when you're a level 2 with no perks, rising through the ranks can be quite daunting. However, in Modern Warfare 3, perks will be more balanced and won't affect the multiplayer so drastically. Will level 50 players still trounce the competition? Yes. But the approach in Modern Warfare 3 will make perks more accessible at lower levels and close the gap between new and "pro" players, which should result in a better online experience for everyone.</p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><img src="http://cheatcc.com/imagesfeatures/wys_beexcitedformodernwarfare3_000.jpg" border="1px" alt="Why You Should: Be Excited for Modern Warfare 3! " width="624" style="font-family: Arial, Helvetica, sans-serif; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; border: 0px initial initial;" /></p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;"><strong style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">1. Global, Cinematic Gameplay</strong></p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">Modern Warfare 3 is going to be a huge game. Sure, Modern Warfare 2 took us around the world, but the sequel is going to have scope like never before. Everywhere from the London Underground to the war-torn streets of New York will be represented, and from what we've seen, the set pieces will be amazing. Since Modern Warfare 3 is made to be the video game equivalent of a summer blockbuster, atmosphere is everything, and the scripted events in the game should make for an even more amazing experience. Modern Warfare 3 aims to plug you into its world like never before, and with a variety of new places to visit and some truly explosive scripted moments, Call of Duty: Modern Warfare 3 is going to be the most cinematic CoD experience yet.</p>
<p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">&nbsp;</p>
<p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;">&nbsp;</p>
<p class="editorial-p" style="font-family: Arial, Helvetica, sans-serif; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; color: #000000; padding: 0px;">The third iteration of the Modern Warfare sub-series is poised to bring the franchise to all-new heights. With newly-balanced multiplayer, a great single-player mode, and cinematic gameplay that will put you in the middle of the action like never before, Modern Warfare 3 is definitely a game that everyone should be excited to play this fall.</p>
</div>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;"><br style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; outline-style: none; outline-width: initial; outline-color: initial; padding: 0px; margin: 0px;" /><br /></span></p>]]></description>
      <pubDate>Thu, 28 Jul 2011 03:58:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Mass Effect 3 first hands-on preview]]></title>
      <link>http://www.1cdkey.fr/blog/mass-effect-3-first-hands-on-preview/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px;">
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">As wowed as we were by the Mass Effect 3 demo&nbsp;&nbsp;at E3 last month, no hands-off demonstration can substitute for actual hands-on time with the game. That's why we were excited to hear that BioWare and EA decided to give Comic-Con attendees the very first hands-on time with Mass Effect 3. The demo was brief, but gave us a good feel for some of the major changes to the final installment in the series.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_8--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Our play session began with choosing Shepard's class (soldier, adept and sentinel were the three options available) and distributing skill points to our squad. At first glance the level-up system looks the same as Mass Effect 2's system, but we soon saw that it's much deeper than before, with branching skill trees within each stat.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">When you add a point to a particular stat, a sub-menu pops up where you can further choose what direction you want that stat to take, starting at the fourth level of each stat. For example, adding a point to combat mastery might let you choose between an offensive or defensive boost on one level, and on the next level you might choose between a boost to special ammo damage or weapon power damage. And for biotic powers, would you rather have increased damage or quicker recharge times? Because each new level is an either/or choice, you can't just max everything out &ndash; you must decide how each character will take shape and what his or her specialties will be.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_2--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">With class and stats out of the way, we began the mission in earnest, which was the same mission we saw in the E3 demo where Shepard must protect a female krogan that Mordin is escorting in some kind of medical pod. Liara and Garrus joined Shepard as squadmates, but disappointingly, Liara only had a little flavor dialogue during the mission, and Garrus had none at all. I asked about Garrus after the demo and I was assured that he would have plenty to say later, so not to worry &ndash; but it was still a letdown not to hear him say anything.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">As waves of Cerberus agents attacked, the most obvious difference in the combat is the new cover system, which was difficult to get used to because we're so familiar with the old controls. In short, it feels very Gears of War. Hitting the A button near cover makes you take cover as usual, but when you're away from cover pressing A makes Shepard do a dodge roll in the direction you point the analog stick. The rolling animation looks bizarre at first, because we've never seen Shepard move like that before, and it looks especially weird when you roll him toward the camera to dodge backwards. It doesn't look bad, just really different compared to how Shepard moves in the previous two games.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_6--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Also like Gears, when you're behind cover, you can use the analog stick to bring up arrows on screen that allow you to jump from cover to cover by hitting A. This proved particularly useful when we had to quickly flank a couple of Cerberus agents with riot shields so we could attack them from their vulnerable sides. By the end of the demo we were still adapting to the differences in the cover system, so it's still hard to say whether the Gears-style will be an upgrade or a downgrade overall, but so far it seems to work well for navigating combat zones quickly and stealthily.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Speaking of gunplay, we also got a good look at the improved return of weapons customization. Instead of accessing weapon upgrades through Shepard's inventory, you can select up to two add-ons to any weapon at the weapons load-out locker, which was located within the level during the demo, but we assume there will also be a weapons locker on the Normandy too. Upgrades seem to work like they did in the first Mass Effect, but the interface for choosing upgrades is much easier to use. The menu here gives you a remarkably physical sense of the gun itself, as if you were really looking at a gun on a table with the upgrades laid out before you. You can see what each upgrade actually looks like on the gun and see how it affects the stats of the gun all on the same screen.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Mass%20Effect%203/Bulk%20Viewer/PS3%20PC%20360/2011-06-07/me3_e3_screen_9--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Other than the changes to the cover system and the addition of the omniblade melee weapon (which honestly, we didn't get a chance to use much here), the rest of the mission played out like a typical mission from Mass Effect 1 or 2, where we progressed through the base to find Mordin. It almost felt a little like the Archangel mission from ME2, because the hull integrity of the krogan's medical pod decreased over time, shown by a health bar at the bottom of the screen, so we had to move quickly to reach it in time.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Right as we reached Mordin and the krogan, a giant Atlas walker mech appeared out of nowhere and the demo suddenly ended, much to our dismay. We can only assume that a boss battle with said humongous mech followed, but we'll have to wait until another time to find out. Like the E3 demo, our hands-on time at Comic-Con just left us wanting to see and play more, so we hope to have more opportunities to play Mass Effect 3 before it releases in March of next year. Expect more details as soon as we see more.</p>
</span></p>]]></description>
      <pubDate>Thu, 28 Jul 2011 03:24:32 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Warhammer 40K: Space Marine trailer divulges release date]]></title>
      <link>http://www.1cdkey.fr/blog/warhammer-40K-space-marine-trailer-divulges-release-date/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px;">
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Fancy finding out what happens when a videogame shooter takes Marines... into space?? If you can wait until September, you'll have your answer (spoiler: it involves baldness and teeth-gritting) courtesy of Relic's Warhammer 40,000: Space Marine. The title &ndash; which, well-covered tropes aside, offers a focus on one of the more storied examples of gaming's favorite future-man-with-a-gun &ndash; has been confirmed for a September 6 release via this new story trailer.</p>
<br style="padding: 0px; margin: 0px;" />
<div id="video1082655918001" class="video_html" style="padding: 0px; margin: 0px; border: 0px initial initial;">
<object id="myExperience1082655918001" class="BrightcoveExperience" style="padding: 0px !important; margin: 0px !important; border: 0px initial initial;" width="620" height="349" seamlesstabbing="false" data="http://c.brightcove.com/services/viewer/federated_f9?&amp;width=620&amp;height=349&amp;flashID=myExperience1082655918001&amp;bgcolor=%23FFFFFF&amp;playerID=659334583001&amp;playerKey=AQ~~%2CAAAAj351Crk~%2CsG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&amp;isVid=true&amp;isUI=true&amp;dynamicStreaming=true&amp;wmode=opaque&amp;autoStart=false&amp;%40videoPlayer=1082655918001&amp;linkBaseURL=http%3A%2F%2Fwww.gamesradar.com%2Fvideo%2F&amp;debuggerID=" type="application/x-shockwave-flash">
</object>
</div>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Space Marine is Relic Entertainment's first crack at extending the Warhammer 40k series out of its traditional role-play strategy mold and into the action-shooter genre, which (some have theorized) may be a good place for Space Marines. We gave the company's previous foray into third-person action, The Outfit, an 8. From the looks of this trailer, which sets the stakes for the game's story mode without actually going into much gameplay detail, are you excited to get better acquainted with the title come September?</p>
</span></p>]]></description>
      <pubDate>Thu, 28 Jul 2011 03:00:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Portal 2 leads EA to $999 million quarter]]></title>
      <link>http://www.1cdkey.fr/blog/portal-2-leads-ea-to-999-million-quarter/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: arial, helvetica, sans-serif;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">Portal 2 opened up to rave reviews, and it turns out the game's sales weren't too shabby, either. Electronic Arts today announced its financial results for the three months ended June 30, beating its first fiscal quarter guidance with a boost from Valve's first-person puzzler.</p>
<div class="embscreen" style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 10px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #656565; float: right; font-size: 11px; width: 182px; clear: both; background-position: initial initial; background-repeat: initial initial; padding: 5px; border: 1px solid #c4c4c4;"><a href="http://www.gamespot.com/pc/action/battlefield-3/images/6325647/1/?path=2010%2F321%2Fportal2_89828_screen.jpg&amp;caption=Portal%2B2%2527s%2Bmultiplayer%2Bmode%2Bstars%2Bbicker%2Babout%2Bthe%2Bimportance%2Bof%2Bshipped%2Bvs.%2Bsold.&amp;blog=1&amp;cvr=JNm%2F"><img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/321/portal2_89828_embed.jpg" border="0" style="margin-top: 0px; margin-right: auto; margin-bottom: 0px; margin-left: auto; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; cursor: pointer; display: block; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #000000;" /></a>
<p class="caption" style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 11px; text-align: center; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;"><a href="http://www.gamespot.com/pc/action/battlefield-3/images/6325647/1/?path=2010%2F321%2Fportal2_89828_screen.jpg&amp;caption=Portal%2B2%2527s%2Bmultiplayer%2Bmode%2Bstars%2Bbicker%2Babout%2Bthe%2Bimportance%2Bof%2Bshipped%2Bvs.%2Bsold.&amp;blog=1&amp;cvr=JNm%2F">Portal 2's multiplayer mode stars bicker about the importance of shipped vs. sold.</a></p>
</div>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">EA said it had shipped 2 million copies of Portal 2 to retailers during the quarter to lead a new release slate that also featured Alice: Madness Returns, Darkspore, and Shadows of the Damned. Combined with Valve's Gabe Newell telling the Games for Change conference last month that&nbsp;Portal 2&nbsp;<a href="http://www.gamespot.com/news/6320704/portal-2-sells-3-million-report">&nbsp;</a>had sold 3 million copies&nbsp;, that suggests the developer has sold at least 1 million copies through its own Steam service.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">The publisher's bottom line also received an assist from its catalog titles, as Crysis 2 hit the 3-million-shipped milestone during the quarter, and FIFA 11 has reached 15 million copies sold (including mobile versions of the game and downloaded copies). In other milestones, Dragon Age II and Dead Space 2 both made it to 2 million copies sold to retailers, while Battlefield: Bad Company 2 reached 9 million shipped lifetime-to-date.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">Digital revenue was also up strongly for the quarter, with EA reporting $209 million in sales for the quarter. The publisher's previous 12 months of digital sales have reaped $854 million in sales, up 35 percent from the year prior to that. The console digital market growth has been particularly pronounced, surging 91 percent year-over-year. Much of that growth can be accounted for by FIFA 11 and Bad Company 2. EA reported that through June, FIFA 11 has brought in $64 million in digital revenue, compared to FIFA 10's $33 million total. Likewise, Bad Company 2 has brought in $53 million digitally, while Battlefield 1943 peaked at $18 million, and the original Bad Company just reached $2 million.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">For the first fiscal quarter, EA reported sales of $999 million, up from $815 million for the same period the year before. The publisher also reported net income of $221 million for the quarter, up from $96 million for last year's first fiscal quarter.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">Looking forward, EA also updated investors on preorder campaigns for two of its biggest games: Battlefield 3 and Star Wars: The Old Republic. The publisher said Battlefield 3 preorders are tracking 10 times higher than those of Bad Company 2 at the same point in development. As for The Old Republic, EA said the BioWare massively multiplayer online game broke the publisher's record for preorders.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; outline-width: 0px; outline-style: initial; outline-color: initial; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; line-height: 20px; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px solid #c4c4c4;">EA also gave its full-year guidance, which calls for revenue between $3.82 billion and $4.03 billion, with the per-share figure ranging from a loss of $0.10 to a gain of $0.21.</p>
</span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 03:52:02 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield 3: Don't worry about 720p and 30 FPS, says DICE]]></title>
      <link>http://www.1cdkey.fr/blog/battlefield-3-do-not-worry-about-720p-and-30-fps-says-dice/</link>
      <description><![CDATA[<p><span style="color: #333333; font-family: Arial, Helvetica, sans-serif; line-height: 18px;">
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Yesterday, Gaming Examiner asked DICE VP and General Manager, Karl Magnus Troedsson addressed the displeasure that some gamers have expressed over Battlefield 3 being limited to 30 frames-per-second (FPS), while its closest competition, Modern Warfare 3,&nbsp;has promised&nbsp;that it won't dip below 60 FPS. It's an especially poignant question since Battlefield 3 is being released on Oct 25 and Modern Warfare 3 comes out a few days later on Nov 8. With both games so close together, they'll have to compete to earn action fans' attention and &mdash; maybe more importantly &mdash; money.</p>
<br style="padding: 0px; margin: 0px;" />
<div id="video1080526804001" class="video_html" style="padding: 0px; margin: 0px; border: 0px initial initial;">
<object id="myExperience1080526804001" class="BrightcoveExperience" style="padding: 0px !important; margin: 0px !important; border: 0px initial initial;" width="620" height="349" seamlesstabbing="false" data="http://c.brightcove.com/services/viewer/federated_f9?&amp;width=620&amp;height=349&amp;flashID=myExperience1080526804001&amp;bgcolor=%23FFFFFF&amp;playerID=659334583001&amp;playerKey=AQ~~%2CAAAAj351Crk~%2CsG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&amp;isVid=true&amp;isUI=true&amp;dynamicStreaming=true&amp;wmode=opaque&amp;autoStart=false&amp;%40videoPlayer=1080526804001&amp;linkBaseURL=http%3A%2F%2Fwww.gamesradar.com%2Fvideo%2F&amp;debuggerID=" type="application/x-shockwave-flash">
</object>
</div>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">Troedsson had this to say in response to people who put a high value on framerate and resolution: &ldquo;Console gamers shouldn&rsquo;t worry about this, this topic is discussed out of proportions. For those tech-savvy enough to have looked into the actual resolution of their console games it won&rsquo;t come as a surprise that a lot of console games today do not run at 1080p but rather 720p.&rdquo;</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">&ldquo;When people ask for 1080p they don&rsquo;t see the compromises that would be needed to get there. As for the frame-rate we&rsquo;ve made a conscious decision to stick with 30 FPS on console. It&rsquo;s not a technical problem with getting our game to run in 60 FPS but we do this in favor of the large amount of players, large scale maps, huge amount of vehicles, full on destruction and so on.&rdquo;</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">It's true the Battlefield franchise usually plays a little slower than other current-gen FPSs, and that could lend itself to a slower frame-rate without the graphics taking much of a hit in quality, but we&rsquo;re curious to see how much &ldquo;full on destruction&rdquo; DICE has added to the game by knocking the frame-rate to half of what was promised by its nearest competitor.</p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;" align="center"><img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/07-Jul/26/BF3%20Framerate/bf3_tank_sp--article_image.jpg" border="0" style="padding: 0px; margin: 0px; border: 0px initial initial;" /></p>
<p style="margin-top: 15px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; line-height: 18px; color: #333333; padding: 0px; border: 0px initial initial;">When Troedsson was asked what he would consider a success for Battlefield, he simply said &ldquo;that the people who play the game tell us that they enjoy it.&rdquo; That's a much harder idea to argue with, but is he on track to achieving it?</p>
</span></p>]]></description>
      <pubDate>Wed, 27 Jul 2011 03:26:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[StarCraft 2: Heart Of The Swarm preview ]]></title>
      <link>http://www.1cdkey.fr/blog/starcraft-2-heart-of-the-swarm-preview/</link>
      <description><![CDATA[<p><span style="line-height: 16px; color: #333333; font-family: Arial, Helvetica;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">StarCraft II boasted such innovative level design, variety of gameplay and presentation polish that it reinvented the old-school base-building RTS.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Having perfected that formula, Blizzard could have simply repeated it in Heart Of The Swarm, the second part of the StarCraft II Trilogy. Instead it&rsquo;s looking to once again shake things up with a very different RTS approach.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Many of the changes are predicated by StarCraft II&rsquo;s continuing space opera narrative. In Heart Of The Swarm, the campaign shifts from Jim Raynor&rsquo;s cowboy Terran rebels and their battle against evil Emperor Arcturus Mengsk to the struggle for supremacy within the hideous Zerg Swarm.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px; text-align: center;"><img class="aligncenter size-full wp-image-6436" src="http://www.totalpcgaming.com/wp-content/uploads/2011/07/swarm-screenshot21-large.jpg" border="0" alt="StarCraft 2: Heart Of The Swarm preview" title="StarCraft 2: Heart Of The Swarm preview" width="422" height="264" style="max-width: 100%; padding: 0px; margin: 0px; border: 0px solid #cccccc;" /></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">It&rsquo;s also the story of Sarah Kerrigan, the former Zerg Queen of Blades. Despite having been returned to human form by Raynor at the end of Wings Of Liberty, Kerrigan is still connected to the shattered Zerg Swarm and attempting to reunite it. With all the betrayal Kerrigan has suffered just where she&rsquo;ll direct the wrath of her alien host will drive Heart Of The Swarm&rsquo;s plot.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">That narrative focus on the powerful psionic&rsquo;s struggle to regain her humanity is the basis for the RPG-style Heroic unit play, which is reminiscent of what Blizzard did in WarCraft III: Reign Of Chaos.</p>
</span><span style="line-height: 16px; color: #333333; font-family: Arial, Helvetica;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">That narrative focus on the powerful psionic&rsquo;s struggle to regain her humanity is the basis for the RPG-style Heroic unit play, which is reminiscent of what Blizzard did in WarCraft III: Reign Of Chaos.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Kerrigan will naturally be your most powerful single unit on the field, with an array of devastating Battle Focus attacks. Players can choose which abilities to equip in between missions, and her evolving tech tree lets you totally customise her &ndash; crafting a unit that can face armies almost singlehandedly.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px; text-align: center;"><img class="aligncenter size-full wp-image-6435" src="http://www.totalpcgaming.com/wp-content/uploads/2011/07/swarm-screenshot06-large.jpg" border="0" alt="StarCraft 2: Heart Of The Swarm preview" title="StarCraft 2: Heart Of The Swarm preview" width="422" height="264" style="max-width: 100%; padding: 0px; margin: 0px; border: 0px solid #cccccc;" /></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">It makes Heart Of The Swarm&rsquo;s gameplay about micro managing Kerrigan&rsquo;s abilities and backing up small groups of Zerg-evolved units with sheer power. It&rsquo;s an approach that complements the Zerg&rsquo;s organic and evolutionary approach to unit creation and advancement.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">In a new system you&rsquo;ll tinker, through the Swarm&rsquo;s NPC Evolution Master Abather, with all your Zerg unit abilities. Not only can you improve Zerg stats with mutagens earned in battle, but evolve more advanced units.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Existing units have options like better Caprices for defence bonuses or bigger Bile Ducts for more damage, and after two upgrades on any creature you&rsquo;ll face a tactical evolutionary choice. Each base unit can evolve into two higher-level creatures, and once one path is chosen the other is lost.</p>
</span><span style="line-height: 16px; color: #333333; font-family: Arial, Helvetica;"><img class="aligncenter size-full wp-image-6434" src="http://www.totalpcgaming.com/wp-content/uploads/2011/07/swarm-screenshot14-large.jpg" border="0" alt="StarCraft 2: Heart Of The Swarm preview" title="StarCraft 2: Heart Of The Swarm preview" width="422" height="264" style="max-width: 100%; padding: 0px; margin: 0px; border: 0px solid #cccccc;" /></span><span style="line-height: 16px; color: #333333; font-family: Arial, Helvetica;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Zerglings now morph into either Raptors, tougher spine-bristling creatures that leap at foes, or Swarmlings, which hatch three-to-an-egg for the same mineral cost &ndash; always good for overwhelming enemies.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Acid-spitting Roaches evolve into earth tunnelling Prowlers, which move invisibly underground or Leeches that get health with every kill and regenerate rapidly when burrowed.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">Last but by no means least, Banelings more than earn their name as the horrible exploding acid bugs gain a powerful Splintering evolution. It sees ever-smaller Banelings burst from each suicidal attack, creating a gruesome ongoing wave of splash damage that wipes out enemy groups before dissipating. We&rsquo;d imagine that the rest of the returning Zerg units will see similar upgrade traits.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">But the advantages of this evolutionary approach aren&rsquo;t just limited to better units. Once again interactive environments of various planets will frame a huge variety of missions, and the Zerg biology plays to that.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">One mission takes place on a frozen ice planet, with occasional icy blasts of wind that momentarily freeze any exposed units on the surface.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">The Zerg, by devouring a Yeti-like race native to that world, then develop a resistance to the cold, and are able to keep attacking while the Protoss take shelter.</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-bottom: 10px;">These advanced traits are only the tip of the slimy iceberg Blizzard is promising, for both returning and brand new Zerg horrors, and they make this a very different kind of StarCraft.</p>
</span></p>]]></description>
      <pubDate>Tue, 26 Jul 2011 02:59:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Modern Warfare 3 Hardened edition spotted]]></title>
      <link>http://www.1cdkey.fr/blog/modern-warfare-3-hardened-edition-spotted/</link>
      <description><![CDATA[<p>Activision hasn't been satisfied with just a single Collector's  Edition option with its most recent installments in the Call of Duty  franchise. Modern Warfare 2 and Black Ops have each come in at three  different price points: a $60 standard edition, a $80 Hardened edition,  and a $150 Prestige edition. Now, it appears this November's Modern  Warfare 3 is continuing the trend.</p>
<div class="embscreen"><a href="http://www.gamespot.com/images/6325062/r18-decision-wrap-up/1/?path=2011%2F202%2Fmodernwarfare3_72122_screen.jpg&amp;caption=A%2Bfirst%2Blook%2Bat%2Bthe%2BHardened%2Bedition%2Bof%2BModern%2BWarfare%2B3.&amp;blog=1&amp;cvr=vQg1"> <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2011/202/modernwarfare3_72122_embed.jpg" border="0" /></a></div>
<p>Infinity Ward creative strategist Robert Bowling recently tweeted an image of the Hardened edition of Modern Warfare 3. The picture was  accompanied by text, which reads, "Hardened Edition, literally on the  factory line."</p>
<p>Additionally, Bowling said that more details concerning the Hardened edition of Modern Warfare 3 will arrive at Call of Duty : XP, the themed convention landing in Los Angeles in early September. Tickets are currently on sale for $150 each.</p>
<p>If the Hardened edition of Modern Warfare 3 falls in line with what was  offered in Black Ops and Modern Warfare 2's Hardened editions, fans can  expect to pay $80 for a steel-book casing and pack-ins that have  included co-op maps, avatar outfits, and an art book.</p>
<p>Bowling made no mention of a top-tier edition of the game. Activision  had not responded to a request for comment as of press time. For more on  Call of Duty: Modern Warfare 3--due out on November 8--check out Gamaspot's latest preview of the game.</p>]]></description>
      <pubDate>Mon, 25 Jul 2011 04:03:31 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Blizzard planning complete Diablo lore book]]></title>
      <link>http://www.1cdkey.fr/blog/blizzard-planning-complete-diablo-lore-book/</link>
      <description><![CDATA[<p>SAN DIEGO--Blizzard Entertainment will be hosting its annual fan expo  BlizzCon in early September, where the game company will open up about  all the latest and greatest on its Warcraft, Starcraft, and Diablo  franchises. However, Blizzard hasn't been entirely absent from Comic-Con  2011, as it held a panel to show off its most recent developments on  all the loot that surrounds the game.</p>
<div class="embscreen"><a href="http://www.gamespot.com/pc/rpg/diablo3/images/6324727/1/?path=2010%2F110%2Fdiabloiiboxart_37117_screen.jpg&amp;caption=The%2BDiablo%2Bcompendium%252C%2Bfor%2Ball%2Byour%2Bunholy%2Bsource%2Bbook%2Bneeds.&amp;blog=1&amp;cvr=q9y%2F"> <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/110/diabloiiboxart_37117_embed.jpg" border="0" /></a></div>
<p>In particular, Blizzard talked up its line of novels based on the  Warcraft, Starcraft, and Diablo franchises. Though nearly all of this  information had been previously announced, Blizzard's senior VP of story  and franchise development Chris Metzen said that the studio plans to  release an official source book for the Diablo franchise alongside  Diablo III's as-yet-unestablished launch.</p>
<p>The Diablo compendium is being positioned as the journal of Deckard  Cain, the wizened advisor to characters in the game. The book includes  an extensive rundown of lore and history for the Diablo franchise,  ranging from class descriptions to notable people.</p>]]></description>
      <pubDate>Fri, 22 Jul 2011 03:04:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Homefront The Rock DLC hitting XBL 'soon']]></title>
      <link>http://www.1cdkey.fr/blog/homefront-the-rock-dlc-hitting-sbl-soon/</link>
      <description><![CDATA[<p>Last month, THQ shuttered Homefront developer Kaos Studios, shifting work on the franchise to the publisher's Montreal arm. Though the game's original developer is no more, the title itself is living on with new downloadable content called The Rock.</p>
<div class="embscreen"><a href="http://uk.gamespot.com/images/0/1/?path=2009%2F335%2Fhomefront_18736_screen.jpg&amp;caption=Homefront%2BDLC%2Bfor%2Bthe%2BXbox%2B360%2Bis%2Bmobilizing%2Bsoon.&amp;blog=1&amp;cvr=tCz%2F"><img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2009/335/homefront_18736_embed.jpg" border="0" width="181" height="137" /></a>
<p class="caption"><strong></strong></p>
</div>
<p><strong></strong></p>
<p>THQ sent word today that the new content will arrive first on Xbox Live at a to-be-announced date in the future. It will be part of THQ' agreement with Microsoft that sees Homefront map packs arrive first for the Xbox 360. THQ did not offer a more precise release date other than "soon," and the publisher also did not indicate if or when it plans to release The Rock on the PlayStation 3 or PC.</p>
<p>As for the content, The Rock bears a 400 Microsoft point price tag ($5) and includes two new maps: Alcatraz and Bridge. Alcatraz takes place inside the San Francisco Bay's iconic island prison and will offer gamers close-quarter combat.</p>
<p>As for Bridge, that map has players battling near the North Tower of the Golden Gate Bridge and the surrounding area. In addition to the new maps, THQ said that new Team Deathmatch areas Waterway and Overpass will be included in the DLC.</p>]]></description>
      <pubDate>Thu, 21 Jul 2011 10:14:33 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Tribes: Ascend Will Be Playable At QuakeCon 2011]]></title>
      <link>http://www.1cdkey.fr/blog/tribes-ascend-will-be-playable-at-quakecon-2011/</link>
      <description><![CDATA[<h3><a href="http://www.dsogaming.com/wp-content/uploads/2011/06/Tribes-Ascend-v2.jpg" title="Tribes Ascend v2"><img class="aligncenter size-full wp-image-1301" src="http://www.dsogaming.com/wp-content/uploads/2011/06/Tribes-Ascend-v2.jpg" border="0" title="Tribes Ascend v2" width="600" height="270" /></a></h3>
<h3>Hi-Rez Studios announced today that Tribes: Ascend, their upcoming free-to-play FPS that is based on the Tribes universe,&nbsp;will be featured at QuakeCon and playable by the public for the first time at the annual gaming convention.<span></span></h3>
<h3>Tribes: Ascend is a new generation of the online multiplayer shooter, incorporating classic Tribes elements such as fast-paced jetpack enabled combat, skiing, and vehicles, combined with teamwork and strategy. Tribes: Ascend is being designed by Hi-Rez Studios as a AAA free-to-play title.</h3>
<h3>Although the game is still in Closed Alpha, conference attendees will get the first public hands-on with Tribes: Ascend at Booth 333 of QuakeCon, held in Dallas, Texas from August 4th-7th 2011. Attendees can also register to win a limited number of keys to the Tribes: Ascend Closed Beta.</h3>
<h3>Todd Harris, Hi-Rez Studios COO said:</h3>
<h5>
<blockquote>
<h3>&ldquo;QuakeCon has been called the Woodstock of gaming and we&rsquo;re thrilled to introduce Tribes: Ascend at this show. QuakeCon has always delivered exceptional, competitive multiplayer gaming&hellip; for free; and that&rsquo;s our mission with Tribes: Ascend.&rdquo;</h3>
</blockquote>
</h5>]]></description>
      <pubDate>Wed, 20 Jul 2011 07:26:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[New Screenshots For Jonah Lomu Rugby Challenge]]></title>
      <link>http://www.1cdkey.fr/blog/new-screenshots-for-jonah-lomu-rugby-challenge/</link>
      <description><![CDATA[<p>Alternative Software have released six new screenshots for Jonah Lomu Rugby Challenge, the game will be called Jonah Lomu Rugby Challenge in Europe, All Blacks Rugby Challenge in New Zealand, and Wallabies Rugby Challenge in Australia. <span></span>The game is due for release later this year.</p>
<p>&nbsp;</p>
<!-- see gallery_shortcode() in wp-includes/media.php -->
<div id="gallery-1" class="gallery galleryid-719 gallery-columns-3 gallery-size-thumbnail"><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img161129.jpg" title="img161129"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img161129-150x150.jpg" border="0" alt="img161129" title="img161129" width="150" height="150" /></a> </dt></dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img144331.jpg" title="img144331"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img144331-150x150.jpg" border="0" alt="img144331" title="img144331" width="150" height="150" /></a> </dt></dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img0146.jpg" title="img0146"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img0146-150x150.jpg" border="0" alt="img0146" title="img0146" width="150" height="150" /></a> </dt></dl><br style="clear: both;" /><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img0139.jpg" title="img0139"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img0139-150x150.jpg" border="0" alt="img0139" title="img0139" width="150" height="150" /></a> </dt></dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img0024.jpg" title="img0024"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img0024-150x150.jpg" border="0" alt="img0024" title="img0024" width="150" height="150" /></a> </dt></dl><dl class="gallery-item"><dt class="gallery-icon"><a href="http://www.vgupdate.com/wp-content/uploads/2011/07/img0016.jpg" title="img0016"><img class="attachment-thumbnail" src="http://www.vgupdate.com/wp-content/uploads/2011/07/img0016-150x150.jpg" border="0" alt="img0016" title="img0016" width="150" height="150" /></a></dt></dl></div>]]></description>
      <pubDate>Mon, 18 Jul 2011 09:25:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Crysis 2 CD Key|Buy Crysis 2|Crysis 2 cd keys]]></title>
      <link>http://www.1cdkey.fr/blog/crysis-2-cd-key-news/</link>
      <description><![CDATA[<p><span style="font-size: 10.5pt; color: black;">Our Game Store mainly sell&nbsp;<a href="http://www.eakeys.com/crysis-2-cd-key"><span style="color: black;">Crysis 2 CD Key</span></a>. Game keys are valid,100% Unused.<em><span style="font-style: normal; border-width: 1pt; border-color: windowtext; padding: 0cm;">Buy</span></em>Crysis 2<em><span style="border-width: 1pt; border-color: windowtext; padding: 0cm;"> CD Keys</span></em>,just place order here.Full keys is cheap, Original,Brand new.Game Accept, Paypal payment.Online Game Shop,Game keys Store,just visit us.</span></p>
<div>&nbsp;<strong><span style="color: black;">Crysis 2 Description</span></strong></div>
<div><span style="color: black;">Though we've seen the new Nanosuit and the tech trailer from GDC, Crytek has been keeping its latest project under wraps for a while. That all changed this week in New York as Cevat Yerli and the team from Crytek invaded New York to show off a full demo of Crysis 2 in action. Though the demo was shown on the Xbox 360, the game will also be released on PC and PS3 this holiday season. In addition to getting to see the game for ourselves, we also had the chance to talk with Cevat and the game's writer Richard Morgan, bonafide science fiction author, about the new direction for Crysis 2.</span></div>
<div><span style="color: black;">--------------------------<br /></span><span style="color: black;">Crysis 2 CD Key|Buy Crysis 2|Crysis 2 cd keys</span></div>
<div><span style="color: black;"><span style="color: black;"><a href="http://www.eakeys.com/crysis-2-cd-key">http://w</a></span><span style="text-decoration: underline;">ww.eakeys.com/crysis-2-cd-key</span>
<div><span style="color: black;">Alina</span></div>
</span></div>]]></description>
      <pubDate>Mon, 18 Jul 2011 08:01:32 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Spectrum Analyzer: Jetpac and Sons]]></title>
      <link>http://www.1cdkey.fr/blog/spectrum-analyzer-sega/</link>
      <description><![CDATA[<p><span class="articleText">
<p><span><span><span><em>From the Atari 2600 to the NES to the Sega Genesis, you thought you've experienced everything there is to know about retro.&nbsp; Don't get too cocky though, Americans!&nbsp; There's a whole other chapter of classic gaming you've likely missed.&nbsp; Pack your bags... 1UP is taking an extended trip to England to discover:</em></span></span></span></p>
<p style="text-align: center;"><span><span><span><em><img src="http://www.1up.com/media?id=3808346&amp;type=lg" border="0" width="447" height="415" /><br /></em></span></span></span></p>
<p>&nbsp;</p>
<p>Rare isn&rsquo;t doing so hot these days&hellip; after the acquisition by Microsoft and the departure of the Stamper brothers, the company has fought an uphill battle for relevance for years.<span>&nbsp; </span>Grabbed by the Ghoulies was a disaster of Hindenburg proportions, the polished Xbox remake of Conker&rsquo;s Bad Fur Day was met with indifference from the very audience for which it was created, and Perfect Dark Zero has aged badly next to the dozens of other first person shooters on the Xbox 360.<span>&nbsp; </span>Now, what&rsquo;s left of Rare is stuck working on projects intended to reproduce the success of its former owner Nintendo&hellip; with questionable results.</p>
<p>That&rsquo;s now, though.<span>&nbsp; </span>In the 1980s and 1990s, it would be incredibly hard to overestimate the importance of Rare as a game developer.<span>&nbsp; </span>When the NES made its American debut in October 1985, Rare was on the ground floor, supplying it with the whimsical winter-themed racing game Slalom.<span>&nbsp; (Ooh, <a href="http://www.youtube.com/watch?v=_59gyGSyryI">nice curves</a>!&nbsp; And I don't mean the ones on the slopes!)&nbsp; </span>The company went on to make dozens of NES titles for the system&hellip; not all of them were classics, but they all demonstrated a mastery of the hardware and a level of creativity unmatched by other Western developers.<span>&nbsp; </span>Rare was also critical in turning the tide for Nintendo during the 16-bit console wars&hellip; while Capcom&rsquo;s exceptional port of Street Fighter II put the Super NES neck and neck with the competing Genesis, Rare's Donkey Kong Country gave it the edge that ultimately led to its victory in the United States.</p>
<p><img src="http://www.1up.com/media?id=3814197&amp;type=lg" border="0" width="352" height="296" style="float: right;" />But let&rsquo;s turn the clock back a little further&hellip; before the Super NES, before the NES, and even before the crash of 1984 that threatened to snuff out the video game industry.<span>&nbsp; </span>In the early 1980s, the Stamper brothers&rsquo; studio was known as Ashby Computer and Graphics, and the ZX Spectrum was its domain.<span>&nbsp; </span>One of the company&rsquo;s first successes was a side-view shooter called <a href="http://www.twinbee.org/hob/play.php?snap=jetpac">Jetpac</a>.<span>&nbsp; </span>This early Spectrum release combined elements of the hit arcade games Defender and Joust, then threw in a handful of fresh ideas to give itself its own unique identity.<span>&nbsp; </span>As a tiny astronaut, it&rsquo;s your mission to collect and assemble the pieces of a rocket ship, then top off its tank with fuel and escape the planet before you&rsquo;re swarmed by hostile aliens.</p>
<p>The Defender influence can be seen in Jetpac&rsquo;s merciless onslaught of enemies and the player&rsquo;s laser beams, which stretch across the screen in long, thin strands after they&rsquo;re fired.<span>&nbsp; </span>However, like Joust, the player is in a constant tug-of-war with gravity and must use just the right amount of thrust to safely land on platforms.<span>&nbsp; </span>The two styles of gameplay work surprisingly well together; so much so that Archer MacLean (best known to today's gamers as the creator of the early PSP title Mercury, if known at all) nicked the idea for his own, even more Defender-y game <a href="http://www.youtube.com/watch?v=twjra-_3PRs">DropZone</a>.<span>&nbsp; </span></p>
<p><img src="http://www.1up.com/media?id=3814199&amp;type=lg" border="0" width="256" height="240" style="float: right;" />Sadly, the official sequel to Jetpac, <a href="http://www.twinbee.org/hob/play.php?snap=jetman">Lunar Jetman</a>, muddied the waters with complicated gameplay that doesn&rsquo;t mesh well with the frantic arcade-style action of the original.<span>&nbsp; </span>There&rsquo;s a moon buggy and bridging units and missile installations and&hellip; ugh, it&rsquo;s exhausting just <em>thinking</em> about it!<span>&nbsp; </span>A second sequel, Solar Jetman, was made exclusively for the NES after the bottom dropped out of the Spectrum market.<span>&nbsp; </span>Despite Rare&rsquo;s insistence to the contrary, it has little to do with the previous two games, more closely resembling Atari&rsquo;s Gravitar and Lunar Lander.<span>&nbsp; </span>Solar Jetman&rsquo;s a fun game, but in keeping with Rare tradition, it&rsquo;s also viciously hard.<span>&nbsp; </span>Don&rsquo;t play this around friends if you don&rsquo;t want them to see you cry bitter tears of anguish.</p>
<p>Normally, this is where I would talk about the remake on Xbox Live, <a href="http://www.youtube.com/watch?v=ejqU5lIBGOw">Jetpac Refueled</a>, but without a working Xbox 360 that&rsquo;s just not going to happen.<span>&nbsp; </span>I&rsquo;ll just leave you with a clip of the game in action and spend the rest of the week cursing Bill Gates&rsquo; name for selling me a ticking time bomb set to go off just after the warranty expired.&nbsp; My Sega Saturn has worked for nearly fifteen years now, you turbo nerd!&nbsp; What's your friggin' excuse?!&nbsp; Why if I had my way, I'd take that slide rule of yours and shove it so far up your Windows ME that-</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 01:24:22 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sony May Consider More PS2 Game HD Collections]]></title>
      <link>http://www.1cdkey.fr/blog/sony-hd-collections/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3814390&amp;type=lg" border="0" alt="Sony survey asks for more PS2 game re-release suggestions" /> <br /> Sony answered the wishes of many gamers when they re-released the two PlayStation 2 <a href="http://www.1up.com/do/gameOverview?cId=3172344" title="God of War Collection">God of War</a> games on PlayStation 3. It now looks like God of War might not be the only series of PS2 games to be given the HD treatment on PS3, if a survey question from Sony is any indication.
<p>A reader sent the above image, from a Sony survey on God of War, to <a href="http://kotaku.com/5550669/sony-planning-more-ps2-upgrades" target="_blank">Kotaku</a>. It asks for suggestions on any other games PS2 games that they'd like to see be "upgraded with similar features to God of War Collection." The reader came up with a fine list of suggestions, including <a href="http://www.1up.com/do/gameOverview?cId=2006534" title="Metal Gear Solid">Metal Gear Solid</a>, <a href="http://www.1up.com/do/gameOverview?cId=2006428" title="Grand Theft Auto 3">Grand Theft Auto</a>, and <a href="http://www.1up.com/do/gameOverview?cId=3143281" title="Yakuza">Yakuza</a>.</p>
<p>If Sony were to do another HD collection, it seems likely they'd go with first-party titles, but that still leaves open quite a few options, including <a href="http://www.1up.com/do/gameOverview?cId=2006650" title="Ratchet &amp; Clank">Ratchet &amp; Clank</a>, <a href="http://www.1up.com/do/gameOverview?cId=2006467" title="Jak and Daxter: The Precursor Legacy">Jak and Daxter</a>, and <a href="http://www.1up.com/do/gameOverview?cId=2006424" title="Gran Turismo 3">Gran Turismo</a>, not to mention <a href="http://www.1up.com/do/gameOverview?cId=2006460" title="Ico">Ico</a> and <a href="http://www.1up.com/do/gameOverview?cId=3134836" title="Shadow of the Colossus">Shadow of the Colossus</a>, which are <a href="http://www.1up.com/do/newsStory?cId=3179492">rumored</a> to be coming in a collection early next year. Should Sony go with a third-party series, the number of choices for an HD collection would be hard to count. Whichever way they go, more HD collections seems like a good thing -- especially for PS3 owners without a system that supports backwards compatibility.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 01:20:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[EA's New Wii Hockey Game is Played With a Mini Hockey Stick]]></title>
      <link>http://www.1cdkey.fr/blog/mini-hockey-stick/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3814393&amp;type=lg" border="0" alt="NHL Slapshot" /> <br /> EA Sports has gone ahead and <a href="http://www.1up.com/do/newsStory?cId=3179511">renamed</a> its <a href="http://www.1up.com/do/gameOverview?cId=3172031" title="NBA Live 10">NBA Live</a> franchise, and now it's unveiled its new Wii-exclusive hockey game, <strong>NHL Slapshot</strong>. Bearing the likeness of NHL legend Wayne Gretzky, Slapshot includes a miniature hockey stick peripheral that will hold both the Wii remote and nunchuk while you use the stick to emulate hockey movements like wrist shots, slap shots, and poke checks.
<p>"I think we wanted to wait [to do a Wii hockey game] until we could get it right," NHL Slapshot producer Joe Nickolls told <a href="http://blogs.canoe.ca/loadthis/general/ea-hockey-comes-to-wii-with-nhl-slapshot/" target="_blank">Canoe.ca</a> (via <a href="http://www.joystiq.com/2010/05/30/eas-nhl-slapshot-for-wii-includes-hockey-stick-peripheral-gr" target="_blank">Joystiq</a>) in an interview. "The Wii is kind of a challenging console because it's so different from anything else."</p>
<p>"The stick is the key differentiator," added creative director David Littman. "Just the motions of the wrist shot and the slapshot and checking somebody, to be able to actually do those in your living room, it's hockey in your living room as opposed to just playing with a controller."</p>
<p>The hockey stick measures 21 inches long and comes in three pieces. While it sounds like a rowdy game of Slapshot will lead to injuries to your fellow players, the blade is a dense piece of foam, which should help to reduce the impact of swinging the stick into someone (though lamps and other fragile objects are left to fend for themselves). The stick isn't actually required to play, however; you can also opt to simply play with just a Wii remote and nunchuk.</p>
<p>NHL Slapshot is due out alongside <strong>NHL 11</strong> (releasing on Xbox 360 and PlayStation 3) on September 7. Unlike on 360 and PS3, Wii owners will have at least two choices for hockey games, as 2K Sports will be releasing NHL 2K11 exclusively on the Wii.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 01:18:12 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[The Sports Anomaly Bids Farewell with Epic Three-Hour Finale]]></title>
      <link>http://www.1cdkey.fr/blog/madden-11/</link>
      <description><![CDATA[<p><span class="articleText"><img src="http://www.1up.com/media?id=3814426&amp;type=lg" border="0" /> <br /> After more than three years, The Sports Anomaly is going out in a blaze of glory.
<p>Clocking in at more than three and a half hours, Todd Zuniga is joined by Greg Ford, Mike Suszek and Andrew Fitch as well as David Ellis, Chris Baker and Bryan "The Fragile Eagle" Intihar for interviews with <a href="http://www.1up.com/do/gameOverview?cId=3173505" title="Madden 11">Madden 11</a> developers Mike Young and Ian Cummings, <a href="http://www.1up.com/do/gameOverview?cId=3164055" title="Backbreaker">Backbreaker</a> demo impressions and a Star Wars draft.</p>
<p>Yankees legend Babe Ruth reportedly said, "If there was a podcasting Hall of Fame, the Sports Anomaly would go in on the first ballot, there's no question about it."</p>
<p>Well said, Ruth. You can check out the final episode <a href="http://www.1up.com/do/minisite?cId=3158196" target="_blank">here</a>.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 01:15:31 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Buy Somethin', Will Ya!: Mega Man's Forgotten Battle and Chase Ad]]></title>
      <link>http://www.1cdkey.fr/blog/battle-chase-ad/</link>
      <description><![CDATA[<p><img class="header_image" src="http://www.1up.com/media?id=3663313" border="0" alt="1UP's Retro Gaming Blog" title="1UP's Retro Gaming Blog" /></p>
<!-- End BlogEntry-Tags -->
<p><span class="articleText">
<p><img src="http://www.1up.com/media/03/8/1/4/lg/460.jpg" border="0" width="250" height="206" style="margin: 5px; float: right;" /><br /><br /> <a href="http://www.1up.com/do/gameOverview?cId=3159445">Mega Man Battle and Chase</a> for the Playstation was Capcom's answer to the gaming phenomenon that's officially known as Cute Mascots Driving Pimped-Out Karts. The Blue Bomber saddled up his <a href="http://www.rush-sportwagen.de/">"Rush Roadster"</a> and took to the kart tracks with his friends and enemies. Good times and low polygon counts ensued. <br /><br /> Game ads are supposed to sell games, hence the name of this column. But Mega Man Battle and Chase presented a very interesting scenario: <a href="http://www.1up.com/media/03/8/1/4/lg/461.jpg">North Americans took notice of the game's ad in their favorite magazines</a>, but their local game merchants would ultimately send them home with empty hands. Mega Man Battle and Chase hit Japan in 1997, and it zoomed into Europe in 1998, but the North American release sputtered and died before it even hit the starting line. <br /><br /> There's no clear reason why America was left out of Mega Man Battle and Chase, but it's theorized that Sony killed the mascot racer at the last minute because it didn't want racing fans dying of mascot kart glut. The game finally made its stateside debut in 2006 as part of the <a href="http://www.1up.com/do/gameOverview?cId=3140564">Mega Man X Collection</a> for the GameCube and Playstation 2. By then, it was a little too late for the Battle and Chase ad to hold sway over potential buyers, but the ad is well worth a brief tribute. <br /><br /> The advertisement features original hand-drawn art of Mega Man, a bonus that's appreciated by all fans of the Blue Bomber and every other human being with a soul. Mega Man is totally chillin' in his souped-up Rush rig--his hands aren't even on the wheel--and he's showing off his new license along with his two-question driver's test. The questions include:</p>
<blockquote>To pass a slower-moving vehicle:<br />A) Change lanes quickly<br />B)Honk twice<br />C) Blast him off the road. <br /><br /> Before starting your vehicle:<br />A) Tune radio station<br />B) Place car in park<br />C) Check weapons and load ammo.</blockquote>
<p>Mega Man marked the right answers, both of which are obviously "C". If you disagree, get off the road, you bum. <br /><br /> Seriously, it feels a little foreign to see Mega Man smiling with pride over a test that advocates hurting other robots on the road, especially since two of his rival racers are his sister, Roll, and his brother, Proto Man. I suppose robots just revel in rabid road rage instead of bottling it up and giving themselves uranium ulcers and battery-acid heartburn.</p>
</span></p>]]></description>
      <pubDate>Wed, 02 Jun 2010 01:10:42 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[TGC Trusts in Turn-Based Steampunk Hit Greed Corp]]></title>
      <link>http://www.1cdkey.fr/blog/turn-based-steampunk/</link>
      <description></description>
      <pubDate>Wed, 26 May 2010 02:28:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Napoleon's Campaign Expands to the Iberian Peninsula]]></title>
      <link>http://www.1cdkey.fr/blog/napoleon-campaingn/</link>
      <description><![CDATA[<p><a href="http://media.pc.ign.com/media/027/027042/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/313/3137490/napoleon-total-war-20100221075118392_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript"></script>
<a href="http://media.pc.ign.com/media/027/027042/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/313/3135227/napoleon-total-war-20100218115848825_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript"></script>
</p>
<div class="latest-media-videos">
<div class="hdr-article">LATEST VIDEO</div>
<a href="http://media.pc.ign.com/media/027/027042/vids_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/314/3140401/napoleon_trl_launchtrailer_22410_qthighwide_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript"></script>
</div>
<div id="main-article-content">
<div class="article-content"><!-- END: top press release label -->
<p>SAN FRANCISCO - <a href="http://games.ign.com/objects/025/025059.html">SEGA</a> of America, Inc., today announced that <a href="http://pc.ign.com/objects/027/027042.html">Napoleon: Total War</a> &ndash; <a href="http://pc.ign.com/objects/075/075421.html">The Peninsular Campaign</a> will be available for PC exclusively via Steam in Summer 2010. This expansion pack includes a brand new campaign map featuring 32 controllable regions divided amongst 4 different factions. In addition to France and Britain, Spain has now been added as a playable faction for this campaign for the first time in Napoleon: Total War, <br /><br />As well as the new campaign, The Peninsular Campaign also features three new agents; the priest for Spain and Portugal, the provocateur for Britain and France, and one unique agent for the Spanish faction - the Guerrillero, as well as a host of new multiplayer features. <br /><br />For a full list of features in The Peninsular Campaign, please visit www.totalwar.com. <br /><br />It is 1811 and the war in the Spanish Peninsula has been raging for over two years with mixed fortunes and heavy casualties for both sides. Napoleon's Arm?e d'Espagne, led by Marshal Mass?na, has invaded Portugal once again, but thus far, the network of entrenchments has proved impossible for the French to successfully assail. Although forced back to the edges of their Peninsula by France and the traitors who helped them, Spain is not yet out of the fight. The Supreme Central Junta and its successor, the Supreme Regency, authorized the forming of local bands to fight guerrilla - the "little war" - against the invaders.</p>
</div>
</div>]]></description>
      <pubDate>Wed, 26 May 2010 02:16:55 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Atari Announces Test Drive Unlimited 2]]></title>
      <link>http://www.1cdkey.fr/blog/atari-test-drive-unlimited/</link>
      <description><![CDATA[<p>If you're like us, you'll probably never be able to afford a real Viper, so perhaps Atari's newly-announced <a href="http://pc.gamespy.com/pc/test-drive-unlimited-2/index.html">Test Drive Unlimited 2</a> will be able to satiate those pedal-to-the-metal urges you've been having.</p>
<blockquote class="contentquote">Test Drive Unlimited 2 puts the world's most desirable vehicles in the players hands. These ultra-limited edition masterpieces are flawlessly replicated with Eden's finely tuned driving technology. Players define their online persona through the customization of their vehicles, and the acquisition of property, clothing and all the accoutrements of a luxurious car-based lifestyle.</blockquote>
<p>Continuing down the same path as its predecessor, Unlimited 2 purports to be a "massively open online racing" game which seamlessly blends the single-player and multiplayer components. We'll reserve judgement, but can a Test Drive game really win out against the likes of Split/Second and Blur? Check back this fall to see who stalls and who pops a turbo.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/107/1073700/viper_inline_1267613828.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Wanna take one these for a Test Drive?</div>
</div>]]></description>
      <pubDate>Wed, 19 May 2010 03:05:11 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Hollywood Eyes Space Invaders]]></title>
      <link>http://www.1cdkey.fr/blog/hollywood-eya-space/</link>
      <description><![CDATA[<p>Quick, name an Atari 2600 game. Got it? There's a good chance you just identified a title Hollywood wants to adapt into a film. According to the <a href="http://latimesblogs.latimes.com/movies/2010/03/space-invaders-movie-midway-marlowe.html" target="_blank">LA Times</a>, movie studios are on an '80s videogame kick, and now they're looking to score with Space Invaders.<br /><br /> Times blogger Steven Zeitchik says Universal grabbed Asteroids last year, Fox is about to ink a deal for Missile Command, and now Warner Bros. is negotiating to acquire feature rights to Taito's 1978 arcade classic. And if the deal goes through, Warner Bros. already has a high-profile team in place ready to get started on a Space Invaders movie:</p>
<blockquote class="contentquote">If the rights issues all work out, the project would bring on Hollywood fixtures Mark Gordon, Jason Blum and Guymon Casady as producers. Gordon is a film veteran with experience at the big-budget art house ("Saving Private Ryan") as well as the big-budget commercial ("The Day After Tomorrow"). Blum is best known for producing horror breakout "Paranormal Activity," while Casady is a manager-producer with a slew of high-profile clients.</blockquote>
<p>According to Tatio, the Space Invaders franchise has generated nearly $500 million in revenue to date. And in 2008, Guinness World Records listed it as the top-rated arcade game in terms of technical, creative, and cultural impact.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/107/1073760/Space_Invaders_by_molotov_arts_1267640115.jpg" border="0" width="600" height="250" align="center" /></div>]]></description>
      <pubDate>Wed, 19 May 2010 02:59:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Infinity Ward's West and Zampella Reveal Their Grievances]]></title>
      <link>http://www.1cdkey.fr/blog/infinity-grievances/</link>
      <description><![CDATA[<p>Ousted <a href="http://www.gamespy.com/company/550/550008.html">Infinity Ward</a> heads Vince Zampella and Jason West have remained silent since their unceremonious dismissal on Monday. However, the duo's lawsuit against <a href="http://www.gamespy.com/company/025/025004.html">Activision</a>, filed yesterday afternoon with the California Superior Court, speaks volumes.<br /><br /> The 16-page legal document, <a href="http://kotaku.com/5485703/ousted-infinity-ward-founders-lawsuit-against-activision-the-court-documents/gallery/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">obtained by Kotaku</a>, is short on legal jargon and long on lucid accusations. Zampella and West, represented by a legal team from the law firm of O'Melveny &amp; Myers LLP, accuse <a href="http://www.gamespy.com/company/025/025004.html">Activision</a> of "unbridled greed" and "Orwellian tactics."<br /><br /> The plaintiffs' case largely rests upon a Memorandum of Understanding (MOU), a formal alternative to a handshake agreement but not necessarily a binding contract. Zampella and West say they signed an MOU with Activision on March 31, 2008 and agreed to work for Activision for three more years and deliver <a href="http://pc.gamespy.com/pc/call-of-duty-6/index.html">Modern Warfare 2</a> by November 15, 2009. The MOU allegedly granted:</p>
<ul>
<li>1. West and Zampella creative authority over the development of any games under the Modern Warfare brand or any Call of Duty title set in the post-Vietnam era, the near future, or the distant future.<br /><br /></li>
<li>2. Complete control over the <a href="http://www.gamespy.com/company/550/550008.html">Infinity Ward</a> studio.<br /><br /></li>
<li>3. The right to choose to develop new intellectual properties after completing Modern Warfare 2.<br /><br /></li>
<li>4. Standard bonus and royalty compensation for Modern Warfare 2 as well as additional compensation, including a pool of Restricted Stock Units, stock options, a royalty for any Call of Duty game sold, a technology royalty for any Activision game using the Infinity Ward created CoD game engine, and rewards for Infinity Ward employees.</li>
</ul>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 594px;"><img src="http://media.gamespy.com/columns/image/article/107/1074428/79640093_1267735867.jpg" border="0" width="594" height="250" align="center" />
<div class="inlineImageCaption" style="width: 594px;">Vince Zampella, second from left, and Jason West, fourth from left, in better days.</div>
</div>
<!--- end image div -->
<p><br /> Zampella and West allege they held up their end of the MOU, delivering Modern Warfare 2 five days early. Immediately after the game was delivered, Zampella and West say Activision began to renege on its promises:</p>
<blockquote class="contentquote">This lawsuit is solely and regrettably the result of the astonishing arrogance and unbridled greed of defendant Activision. Plaintiffs Jason West and Vince Zampella are among the most talented and successful videogame developers in the world. They created for Activision two videogame franchises, Call of Duty and Modern Warfare, that became the most successful in the company's--indeed, the industry's--history, lining Activisions pockets with billions of dollars in revenue and creating a die-hard fan base in the millions.<br /><br /> Just weeks before Messrs. West and Zampella were to receive the royalties for their hard work on Modern Warfare 2, Activision fired them in the hope that by doing so, it could avoid paying them what they had rightfully earned, and to seize control of the Infinity Ward Studio, to which Activision had previously granted creative control over all Modern Warfare branded games and had, apparently, decided it no longer wanted to live with.</blockquote>
<p>The complaint alleges that Activision launched an investigation against the studio heads on February 3, stating, "From the very beginning, it was clear that the purpose of the investigation was not to uncover any facts concerning any actual wrongdoing, but to manufacture a basis to fire West and Zampella." Activision refused to reveal what specific acts were being investigated, the pair state, instead being told they "already have a clear understanding of what they have or have not done."<br /><br /> Activision's investigation allegedly included a six-hour interrogation of West and Zampella in a windowless conference room. The plaintiffs state numerous Infinity Ward employees were also questioned and some even brought to tears during the interrogation. When West and Zampella refused to turn over their personal computers and cell phones, Activision's attorneys allegedly stated the pair was being insubordinate.<br /><br /> West and Zempella's complaint then states the studio heads were summoned "to a sham meeting" at Activision's Santa Monica headquarters "during which they were fired on the basis of false and trivial charges, and then quickly escorted out the back door." The pair stated Activision refused to confirm that it would make the payments for Modern Warfare 2 agreed upon in the MOU.</p>
<blockquote class="contentquote">Activision has adopted the corporate strategy of forcing Messrs. West and Zampella to sue for their pay -- in the hopes of either getting away with not having to pay them anything, or maximizing its leverage to reduce that pay. Such actions are not surprising, given that Activision is run by a CEO who has been publicly quoted as believing that the best way to run a videogame studio is to engender a culture of "skepticism, pessimis, and fear," and who prefers to pay his lawyers instead of his employees.</blockquote>
<p>In closing, the complaint states West and Zampella were terminated in bad faith and without proper cause. Activision refuses to pay compensation owed and refuses to recognize Infinity Ward's rights to exercise creative and other contractually-gained control over the Modern Warfare brand. The developers are seeking damages "to be determined in court" but in excess of $36 million.</p>]]></description>
      <pubDate>Wed, 19 May 2010 02:41:57 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Ubisoft Announces Shaun White Skateboarding]]></title>
      <link>http://www.1cdkey.fr/blog/ubisoft-shaun-white/</link>
      <description><![CDATA[<p>Olympian Shaun White earned a gold medal in Vancouver, but snowboarding isn't the only thing that kept him busy in the Great White North. Today <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> announced that its Montreal studio is developing <a href="http://pc.gamespy.com/pc/shaun-white-skateboarding/index.html">Shaun White Skateboarding</a> for the Xbox 360, PS3, PC, and Wii.<br /><br /> White has already lent his likeness to gaming via Ubisoft's 2008 title Shaun White Snowboarding, but this marks the first time he will appear in a skateboarding game. The details are scarce, but the developer promises a fresh take on the genre and an "innovative twist." White himself, in an interview with Los Angeles radio station KROQ, had a different choice of words.<br /><br /> "I can't describe how excited I am about the skateboard game. We've been working on it for a while now and it's ready to melt minds."<br /><br /> Hopefully, White's skateboarding game will be a bit more challenging than his snowboarding game. When we reviewed the game two years ago, our biggest complaint was that it made snowboarding look and feel too easy.<br /><br /> Shaun White Skateboarding is scheduled for release this holiday season.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/107/1074460/26skate.1.600_1267738837.jpg" border="0" width="600" height="250" align="center" /></div>]]></description>
      <pubDate>Wed, 19 May 2010 02:39:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[The Whispered World Gets North American Release Date]]></title>
      <link>http://www.1cdkey.fr/blog/whisper-world-release/</link>
      <description><![CDATA[<p><a href="http://pc.gamespy.com/pc/the-whispered-world/index.html">The Whispered World</a>, a point and click PC adventure game created by German developer <a href="http://www.gamespy.com/company/958/958178.html">Daedalic</a> Entertainment, won multiple awards at the 2009 German Game Developers Conference, and now North American gamers will get to see what all the fuss is about.<br /><br /> Viva Media announced today it has signed a publishing deal with Daedalic to bring The Whispered World to North America. Viva Media CEO Carlo Voelker said in a statement the game is sure to please adventure fans. "We are excited to bring this masterpiece of a fantasy adventure to the North American market and to the digital world."<br /><br /> The Whispered World revolves around a clown named Sadwick and his shape-shifting companion Spot. In fairy-tale fashion, Sadwick is visited in his dreams by a mysterious entity and sent forth on an epic adventure. The game has garnered attention and praise for its hand-painted, animated backgrounds reminiscent of Disney classics.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1075015/whisperedworld2_1267832634.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> Daedalic Entertainment won the German Developer of the Year award in 2009, due in large part to The Whispered World. Viva Media most recently published STALKER: Call of Pripyat.</p>]]></description>
      <pubDate>Wed, 19 May 2010 02:36:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sony Launches First Facebook Game]]></title>
      <link>http://www.1cdkey.fr/blog/sony-facebook-game/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/027/027598.html">Sony Online Entertainment</a> is diving into the growing social gaming pool with its first Facebook title, <a href="http://pc.gamespy.com/pc/poxnora/index.html">PoxNora</a>, a game that SOE promises will be the first of many titles for the social network.<br /><br /> PoxNora is based on the 2006 turn-based strategy/collectible card game PoxNora: Battlefield of the Immortals. SOE acquired the fantasy game and its website in 2009 and claims it has since expanded the title to more than 2.5 million registered accounts.<br /><br /> Users can link their Sony Station accounts to Facebook (not required) via the PoxNora app and play a version of the game customized for the social network. SOE President John Smedley said in a statement his company has the experience to make a big social gaming splash. "The Facebook platform offers gamers a new and powerful way to interact with and tap into their social communities. With the launch of PoxNora for Facebook, we are leveraging the expertise SOE has gained bringing entertainment to the online gaming community for over 10 years."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1075570/poxnora_1268086313.jpg" border="0" width="600" height="231" align="center" /></div>
<!--- end image div -->
<p><br /> The game is up and running at <a href="http://apps.facebook.com/poxnora" target="_blank">http://apps.facebook.com/poxnora</a>. SOE, publisher of EverQuest, Champions of Norrath, Untold Legends, PlanetSide, and Star Wars Galaxies, said additional Facebook games based on existing franchises and new IPs are in the works.</p>]]></description>
      <pubDate>Wed, 19 May 2010 02:33:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Left 4 Dead 2 Mac and PC Versions are Cross-platform Compatible]]></title>
      <link>http://www.1cdkey.fr/blog/left-4-dead-2/</link>
      <description><![CDATA[<p>After yesterday's news that <a href="http://www.gamespy.com/company/026/026417.html">Valve</a> Software is bringing its digital distribution platform Steam to Apple's Mac OS X this year, the publisher's <a href="http://www.l4d.com/blog/post.php?id=3570" target="_blank">Left 4 Dead blog</a> spurred on the celebrations by revealing that both PC and Mac <a href="http://pc.gamespy.com/pc/turtle-rock-project/index.html">Left 4 Dead</a> and <a href="http://pc.gamespy.com/pc/left-4-dead-2/index.html">Left 4 Dead 2</a> players will be able to team up together.</p>
<blockquote class="contentquote">Steam on the Mac will behave just like Steam for Windows, but through Steam Play will add cross-platform ownership. That means if you own Left 4 Dead 2 for Windows, then you already own it for the Mac. There's no need to buy it twice! Unless you want to buy it twice, in which case, as long as you're feeling so generous, why not buy it five times?<br /><br /> Plus, Mac and Windows players can go head-to-head, since both Left 4 Deads are cross-platform compatible. Mac owners can even host their own servers and create their own maps, just like Windows users.</blockquote>
<p>The post also notes that the Mac versions of the popular shooters are being written in native Mac code, and will not run under emulation.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/107/1075802/bonk_610_1268134334.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">More head-cracking coming to Mac later this year.</div>
</div>]]></description>
      <pubDate>Wed, 19 May 2010 02:30:24 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Bet On Your Trivia Knowledge with The Big Bluff, Now in Open Beta]]></title>
      <link>http://www.1cdkey.fr/blog/big-bluff-knowledge/</link>
      <description><![CDATA[<h2 class="subheadline">himojo injects mechanics of Texas hold'em poker into trivia and connects players on Facebook.</h2>
<div class="article-content"><!-- END: top press release label -->
<p>LOS GATOS, Calif. - Think you're good at trivia? Are you confident in your own knowledge to bet on whether or not you will know the answer against other players? Step into the Open Beta of <a href="http://pc.ign.com/objects/073/073838.html">The Big Bluff</a>, a new game developed by himojo, an entertainment company and social games developer for the Facebook platform, and experience the thrill of online multiplayer trivia that integrates the mechanics of Texas Hold 'Em Poker. Playable within Facebook and on TheBigBluff.com via Facebook Platform, the free-to-play online trivia game stands ready to pit your knowledge against others unlike any other trivia experience to date. <br /> <br />Upon logging in to your account, you will be given a purse of in-game currency to spend on virtual items for your avatar and at the tables. Step into a room and pull up a seat, where games of up to five players will already be in progress, 24/7. <br /> <br />Similar to Texas Hold 'Em Poker, a dealer will display three cards in the community hand &ndash; the first displaying the question category, followed by two hints at the answer. Players will then have the option to match the pot to continue playing based on the cards shown. The fourth card displays another hint, while the fifth and final card displays the question that players must correctly answer. Fold at any point in the game if you're not confident in the final question and answer, or bluff your way to the end and force your competitor's hand. Call your opponent's bluff and win bonus currency if they don't know the answer. <br /> <br />"We've spent months experimenting with ways to combine the best aspects of trivia and Texas Hold 'Em Poker into one game and are pleased to finally offer early access to the Open Beta of The Big Bluff," said Eric Arlt, Chief Executive Officer, himojo. "The game offers an online trivia experience through Facebook unlike anything else out there. Poker and Trivia are two huge activities that are beloved around the world and we look forward to everyone experiencing this new hybrid of the two games in a competitive, free-to-play and social environment." <br /> <br /> <strong>The Big Bluff Features: </strong></p>
<ul>
<li>Facebook Platform &ndash; Play the game by logging into your Facebook account on either Facebook.com or on TheBigBluff.com  <br /> <br /> </li>
<li>Real-time Online Multiplayer &ndash; Step into a room for five and watch opponents and friends play you live from across the table  <br /> <br /> </li>
<li>Chat System &ndash; Real-time chat during the game, allowing players to put on their poker face and play their bluff  <br /> <br /> </li>
<li>Customization &ndash; Access the dressing room and customize your avatar from head to toe with publicly available and exclusive items  <br /> <br /> </li>
<li>Virtual Currency &ndash; Earn in-game currency by winning a hand, daily check-ins and by purchasing with real-world money  <br /> <br /> </li>
<li>Global Leaderboard &ndash; Win rounds, build up your purse, unlock high-roller rooms and gain stardom by making it onto a central leaderboard</li>
</ul>
<br /> To start testing your trivia knowledge and betting big on your skill, visit the official The Big Bluff website at www.thebigbluff.com and log in using your Facebook information. Be sure to connect with us on our Facebook page at www.facebook.com/thebigbluff and follow us on Twitter @thebigbluff for daily trivia and giveaways. <br /> <br /> About himojo <br />himojo, also known as Renovatio Media Group Inc., is a user-centric, technology-driven company, devoted to delivering the best of breed in social games and entertainment. Its flagship title, The Big Bluff, is a multiplayer Facebook game that blends mechanics of Texas Hold'em Poker with trivia, integrating various avatar customization features and virtual currency built on a microtransactions model. The title is scheduled for launch in Q2 of 2010, playable on both Facebook and TheBigBluff.com. The company was founded in 2010 by Hollywood and Silicon Valley veterans and is based in Los Gatos, California.</div>]]></description>
      <pubDate>Wed, 12 May 2010 01:53:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Fallout: New Vegas Collector's Edition Revealed]]></title>
      <link>http://www.1cdkey.fr/blog/fallout-new-vegas/</link>
      <description><![CDATA[<h2 class="subheadline">New edition available for pre-order in North America starting today.</h2>
<!-- START: latest media -->
<div id="latest-media">
<div class="latest-media-images">
<div class="hdr-article">LATEST IMAGES</div>
<a href="http://media.pc.ign.com/media/143/14341979/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/319/3195392/fallout-new-vegas-20100428000449405_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg1", "http://media.ignimgs.com/media/thumb/319/3195392/fallout-new-vegas-20100428000449405_thumb_ign.jpg");]]]]><![CDATA[></script>
<a href="http://media.pc.ign.com/media/143/14341979/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/319/3195393/fallout-new-vegas-20100428000501232_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg2", "http://media.ignimgs.com/media/thumb/319/3195393/fallout-new-vegas-20100428000501232_thumb_ign.jpg");]]]]><![CDATA[></script>
</div>
<a href="http://media.pc.ign.com/media/143/14341979/imgs_1.html">View all 12 images &raquo;</a>
<div class="latest-media-videos">
<div class="hdr-article">LATEST VIDEO</div>
<a href="http://media.pc.ign.com/media/143/14341979/vids_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/319/3197881/falloutnv_inv_043010_qthighwide_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbVid1", "http://media.ignimgs.com/media/thumb/319/3197881/falloutnv_inv_043010_qthighwide_thumb_ign.jpg");]]]]><![CDATA[></script>
</div>
<a href="http://media.pc.ign.com/media/143/14341979/vids_1.html">View all 3 videos &raquo;</a></div>
<!-- END: latest media --> <!-- START: main article content -->
<div id="main-article-content"><!-- START: article content -->
<div class="article-content"><!-- START: top press release label --> <!-- END: top press release label -->
<p>Bethesda has announced a collector's edition for <a href="http://pc.ign.com/objects/143/14341979.html">Fallout: New Vegas</a>. The edition will be available for the Xbox 360, PlayStation 3 for $79.99, according to a <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=77856" target="new"><strong>GameStop</strong></a> pre-order listing and $69.99 on PC. <br /> <br /> Bethesda still hasn't announced a launch date for the game, only saying it's still coming this fall.  <br /> <br /> Here's the break down of what's included in the package: <br /> <br /> - "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland. <br /> <br />- A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas! <br /> <br /> - A recreation of the game's highly coveted "Lucky 38" platinum chip.  <br /> <br />- A hardcover graphic novel "All Roads", that tells the story of some of the characters and events that lead up to Fallout: New Vegas. "All Roads" was written by Chris Avellone, the game's creative director, and created in conjunction with Dark Horse Comics. <br /> <br />- 'The Making of Fallout: New Vegas' DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more. <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://ps3media.ign.com/ps3/image/article/108/1088748/480_FNV-Collector%27s-Edition_1273593180.jpg" border="0" width="480" height="480" align="center" /></div>
<!--- end image div --></div>
<!-- END: article content --></div>
<!-- END: main article content --> <!-- START: social links -->
<div class="hdr-article">SHARE THIS ARTICLE</div>]]></description>
      <pubDate>Wed, 12 May 2010 01:50:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA['Age of Conan: Rise of the Godslayer' Launches, Game Available Now]]></title>
      <link>http://www.1cdkey.fr/blog/age-of-godslayer/</link>
      <description><![CDATA[<p><!-- START: latest media --></p>
<div id="latest-media">
<div class="latest-media-images">
<div class="hdr-article">LATEST IMAGES</div>
<a href="http://media.pc.ign.com/media/142/14276062/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/314/3145054/age-of-conan-rise-of-the-godslayer-paikang-screens-20100301030753914_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg1", "http://media.ignimgs.com/media/thumb/314/3145054/age-of-conan-rise-of-the-godslayer-paikang-screens-20100301030753914_thumb_ign.jpg");]]]]><![CDATA[></script>
<a href="http://media.pc.ign.com/media/142/14276062/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/314/3145055/age-of-conan-rise-of-the-godslayer-paikang-screens-20100301030755821_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg2", "http://media.ignimgs.com/media/thumb/314/3145055/age-of-conan-rise-of-the-godslayer-paikang-screens-20100301030755821_thumb_ign.jpg");]]]]><![CDATA[></script>
</div>
<a href="http://media.pc.ign.com/media/142/14276062/imgs_1.html">View all 95 images &raquo;</a>
<div class="latest-media-videos">
<div class="hdr-article">LATEST VIDEO</div>
<a href="http://media.pc.ign.com/media/142/14276062/vids_1.html">
<script>// <![CDATA[if (!checkSubscription()) {document.write('<img src="http://media.ignimgs.com/media/ign/images/ign_icon_agegate_140.gif" border="0" width="145" height="15" alt="" style="position:absolute; height:15px;margin:1px 0px 0px 1px;" />');}]]]]><![CDATA[></script>
<img src="http://media.ignimgs.com/media/ign/images/ign_icon_agegate_140.gif" border="0" width="145" height="15" style="margin: 1px 0px 0px 1px; position: absolute; height: 15px;" /><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/320/3201557/ageconan_trl_launchtrailer_5510_qthighwide_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbVid1", "http://media.ignimgs.com/media/thumb/320/3201557/ageconan_trl_launchtrailer_5510_qthighwide_thumb_ign.jpg");]]]]><![CDATA[></script>
</div>
<a href="http://media.pc.ign.com/media/142/14276062/vids_1.html">View all 8 videos &raquo;</a></div>
<!-- END: latest media --> <!-- START: main article content --> <!-- START: article content -->
<div class="article-content"><!-- START: top press release label -->
<div class="promolabel-top">Press Release</div>
<!-- END: top press release label -->
<p>Durham, USA - <a href="http://games.ign.com/objects/025/025602.html">Funcom</a> is proud to announce the launch of '<a href="http://pc.ign.com/objects/142/14276062.html">Age of Conan: Rise of the Godslayer</a>', the expansion to the critically acclaimed, best-selling massively multiplayer online game 'Age of Conan: Hyborian Adventures'. 'Rise of the Godslayer' is now available in retail as a combined package that includes the original game and the expansion, and is also available for purchase online for players upgrading from the original game. 'Rise of the Godslayer' not only introduces countless hours of new adventure through the addition of new lands and dungeons, it also adds all-new gameplay features such as the faction system. <br /> <br /> "We are very excited about seeing 'Age of Conan' back on the shelves in retail as a renewed and revitalized experience comprised of both the original game and the expansion, exactly two years after the launch of the original game in May 2008," says Funcom CEO Trond Arne Aas. "We feel very confident about the level of quality offered in this expansion, and the initial reactions from press and players so far only serve to confirm our confidence in the game." <br /> <br /> 'Age of Conan: Rise of the Godslayer' has been undergoing beta tests for the past few months, where both players and the press have been participating. This week the first previews and reviews started coming in from the press, and here are some of the reactions observed so far: <br /> <br /> "Khitai is visually striking [&hellip;] The alternate advancement system is looking like a fantastic way to add more diversification and individuality to your character&hellip;" <br /> MMORPG.com  <br /> <br /> "My time with 'Rise of the Godslayer' has essentially confirmed what Funcom has been saying for weeks. It is a labor of love, and the effort shows in everything from the amount of new content, to the considered and varied advancement options, to the high production values&hellip;" <br /> Massively.com  <br /> <br /> "&hellip; 'Rise of the Godslayer' rounds out the 'Age of Conan' experience in an incredible way [&hellip;] Funcom is definitely taking a huge step in the right direction with 'Rise of the Godslayer'&hellip;" <br /> ZAM.com <br /> <br /> 'Age of Conan: Rise of the Godslayer' is being distributed through retail by CompuExpert in the US and by Deep Silver in the European markets, and is available as an all-new combined package that includes both the original game and the expansion so that even new players who might not own a previous copy of the game can easily get started on their adventures through the new lands of Khitai. It is also possible to upgrade an existing copy of 'Age of Conan: Hyborian Adventures' to the expansion through the Funcom account management system, or by purchasing the game in retail and upgrading with the key enclosed in the box. <br /> <br /> "We are very proud to be launching the expansion for Age of Conan," says Executive Producer and Game Director Craig Morrison. "This is the culmination of a lot of hard work from the development team, and I think they have created a wonderfully engaging experience for our players. We are really looking forward to welcoming our players to Khitai!" <br /> <br /> Launching in May 2008 'Age of Conan: Hyborian Adventures' quickly became a smash hit in retail, shipping over 1.2 million copies around the world. In North America, the most prominent online gaming market in the west, 'Age of Conan: Hyborian Adventures' became the third best-selling PC title of the year in 2008. In the weeks after launch 'Age of Conan' simultaneously topped the charts in 17 countries, and the game received critical acclaim from gaming press across the globe. 'Age of Conan' is now available in English, French, German, Spanish, Russian and Polish localized versions, and is being prepared for launch in Korea as well. <br /> <br /> Download the latest artworks, screenshots and videos at ftp.funcom.com/press  <br /> <br /> Go to www.ageofconan.com for more information such as a complete list of features. <br /> <br /> <strong>ABOUT FUNCOM </strong> <br /> Funcom is an independent developer and publisher of online games for PC and consoles. Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of more than twenty released games. Recent titles include 'Age of Conan: Hyborian Adventures', 'The Longest Journey', 'Anarchy Online' and 'Dreamfall: The Longest Journey'. For corporate information please visit. For information about Funcom games visit www.anarchy-online.com, www.dreamfall.com, www.darkdaysarecoming.com or www.ageofconan.com. Funcom is listed on the Oslo Stock Exchange under the ticker FUNCOM. <br /> <br /> <strong>ABOUT CONAN PROPERTIES INTERNATIONAL </strong> <br /> Conan Properties International LLC, a wholly owned subsidiary of Paradox Entertainment Inc., controls rights to Conan, many associated characters and the Hyborian world, as created by Robert E. Howard and various rights expanded upon by many acclaimed authors and artists. Many consider Conan the world's best-known fantasy character. For more information about Conan Properties International LLC, visit www.conan.com. For information about Paradox Entertainment Inc., visit www.paradox-entertainment.com.</p>
</div>]]></description>
      <pubDate>Wed, 12 May 2010 01:47:47 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[2K Sports and Duck Down Music Announce Winners of NBA 2K11 Soundtrack Contest]]></title>
      <link>http://www.1cdkey.fr/blog/nba2k-winners/</link>
      <description><![CDATA[<p><!-- START: latest media --> <!-- END: latest media --> <!-- START: main article content --> <!-- START: article content --></p>
<div class="article-content"><!-- START: top press release label --> <!-- END: top press release label -->
<p>New York, NY - <a href="http://games.ign.com/objects/727/727946.html">2K Sports</a>, in collaboration with Duck Down Music, today announced the winners of its soundtrack contest for <a href="http://pc.ign.com/objects/064/064511.html">NBA 2K11</a>, the next iteration of the #1 selling basketball video game franchise*. After more than several hundred thousand votes were cast, Bay Root Productions, a collective from San Antonio, TX, was selected as the top producer and Yung Automatik from Aurora, IL was chosen as the best MC for the track "Go Hard or Go Home", and both will have the opportunity to be featured on the upcoming NBA 2K11 soundtrack. <br /> <br />"2K Sports is known for soundtracks that raise the bar in creativity, while complementing the different sports titles we develop," said Jason Argent, vice president of marketing, 2K Sports. "By partnering with Duck Down Music to attract the best aspiring producers and MCs to create unique and original music for NBA 2K11, fans of the franchise will once again have a soundtrack that matches the quality of the acclaimed gameplay." <br /> <br />The NBA 2K11 contest was rolled out in two phases. The first phase was the Producer Contest, which launched on March 8, 2010, and challenged producers to create one sample-free instrumental, resulting in more than 500 submissions within a two-week window. Duck Down Music and representatives from 2K Sports then selected the top ten instrumentals on March 22, 2010 with the overall winner being voted on by the general public at www.duckdown.com/nba2k11/producer. Bay Root Productions received 47% of more than 200,000 votes that were cast during the voting period. <br /> <br />The second phase was the MC Contest. Beginning on April 6, 2010, MCs had four weeks to submit one clean song using Bay Root's winning instrumental track. The top ten songs were determined by Duck Down Music and 2K Sports on May 4, 2010, and posted on www.XXLMag.com for fans to hear the submissions. <br /> <br />Together, the grand prize winners will have the opportunity for their song to be placed on the music soundtrack for NBA 2K11 and become the featured track in NBA 2K11's upcoming NBA Finals TV Spot that will air during the first week of June 2010. In addition, the winners will receive an all-expense-paid trip to New York City, where they will have the special opportunity to perform the song live at Duck Down's CMJ Showcase in October 2010. For a full recap of the rules and regulations, and to hear the final 10 tracks selected, including the grand prize winners, visit www.Duckdown.com/NBA2K11. <br /> <br /> For more information on 2K Sports, visit www.2KSports.com. <br /> <br /> 2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). <br /> <br /> *According to The NPD Group estimates of U.S. retail video game sales through March 2010 <br /> <br /> <strong>About Take-Two Interactive Software</strong> <br />Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation 3 and PlayStation 2 computer entertainment systems, PSP (PlayStation Portable) system, Xbox 360 video game and entertainment system from Microsoft, Wii, Nintendo DS, iPhone, iPod touch and iPad. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com. <br /> <br /> <strong>About the NBA</strong> <br />The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. (C) 2010 NBA Properties, Inc. All rights reserved.</p>
</div>]]></description>
      <pubDate>Wed, 12 May 2010 01:44:57 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Hero: 108 Online Enters Closed Beta Testing]]></title>
      <link>http://www.1cdkey.fr/blog/hero-online-beta/</link>
      <description><![CDATA[<p><!-- START: latest media --></p>
<div id="latest-media">
<div class="latest-media-images">
<div class="hdr-article">LATEST IMAGES</div>
<a href="http://media.pc.ign.com/media/060/060900/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/316/3163976/hero-108-online--20100318001700830_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg1", "http://media.ignimgs.com/media/thumb/316/3163976/hero-108-online--20100318001700830_thumb_ign.jpg");]]]]><![CDATA[></script>
<a href="http://media.pc.ign.com/media/060/060900/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/316/3163975/hero-108-online--20100318001658439_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg2", "http://media.ignimgs.com/media/thumb/316/3163975/hero-108-online--20100318001658439_thumb_ign.jpg");]]]]><![CDATA[></script>
<a href="http://media.pc.ign.com/media/060/060900/imgs_1.html"><img class="latestMediaThumb" src="http://media.ignimgs.com/media/thumb/316/3163974/hero-108-online--20100318001656142_thumb_ign.jpg" border="0" width="145" height="109" /></a>
<script type="text/javascript">// <![CDATA[IGN.ImageLoader.delayByView("thumbImg3", "http://media.ignimgs.com/media/thumb/316/3163974/hero-108-online--20100318001656142_thumb_ign.jpg");]]]]><![CDATA[></script>
</div>
<a href="http://media.pc.ign.com/media/060/060900/imgs_1.html">View all 9 images &raquo;</a></div>
<!-- END: latest media --> <!-- START: main article content --> <!-- START: article content -->
<div class="article-content"><!-- START: top press release label -->
<div class="promolabel-top">Press Release</div>
<!-- END: top press release label -->
<p>IRVINE, Calif. - With thousands of gamers now holding keys to Gamania Digital Entertainment's <a href="http://pc.ign.com/objects/060/060900.html">Hero: 108 Online</a>, the battlefield is set for epic clashes of colorful characters and misguided four-legged friends. The massively multi-player online game (MMOG) now invites players to protect the natural state of harmony between humans and animals as the closed beta testing (CBT) commences. <br /> <br /> Hero: 108 Online's CBT opens the game to those lucky gamers who sign up for the limited affair and are interested in playing dynamic characters in a flurry of non-stop missions. The fast paced action-oriented game, which was developed, and is now being published in-house, by <a href="http://games.ign.com/objects/853/853948.html">Gamania Digital Entertainment</a>, is loosely based on the 14th Century Chinese novel "The Water Margin Stories". Players embark on quests as the same lively cartoon characters and storyline as its animated series counterpart using special fighting skills and powers, including one of the four elements - wind, water, fire or earth. <br /> <br /> Not only will gamers in CBT enjoy being the first to get in the game, there will also be in-game events celebrating the special occasion. Events include:</p>
<ul>
<li>GM Super Safari! - Game Masters will escort new heroes through areas of the treacherous wilds where few noobies dare tread as they will come face-to-face with some of Hero: 108 Online's fiercest foes <br /> <br /> </li>
<li>Impossible Mission? - Game Masters and players team up to take on select group instance challenges of which there are more than 40 total. Gamers are encouraged to work together against the clock in attempt to complete the tasks before the timer runs out</li>
</ul>
<br /> "After our extremely successful closed beta key giveaway, Hero: 108 Online is ready to give online gamers young and old alike a taste of what will surely be their new favorite game," said David Wong, COO, Gamania Digital Entertainment (US) Co., Ltd. "This colorful, fun MMO is sure to keep teens hooked for hours with Hero: 108 Online's cute and cartoony character customizations, unique user-friendly in-game features and extensive quests choices that allow them to interact with old and new friends." <br /> <br />Daring heroes and heroines will be kept on their toes at every twist and turn as players discover the quirky, action-packed MMOG. While away from computers, fans of Hero: 108 Online can watch the animated television seriesco-produced by Cartoon Network and Moonscoop Entertainment, which was developed simultaneously with the game. In addition to the game and cartoon, later this year, kids and teens alike will be able to collect Hero: 108 consumer products that will be made in partnership with Playmates Toys. <br /> <br />It's not too late to join the CBT and get in on all the action. For more information and to sign up visit: http://www.hero108online.com/landing/CBsignup.aspx <br /> <br /> <strong>About Gamania Digital Entertainment (US) Co., Ltd.</strong> <br />Headquartered in Irvine, Calif., Gamania Digital Entertainment (US) Co., Ltd. is the North American subsidiary of Gamania (OTC: 6180), a leading pan-Asian online game developer, publisher and operator, providing high quality online game service to its customers. After building its name as a leading licenser of popular online games in Asia, from renowned titles such as Lineage I and MapleStory, Gamania's next focus is on bringing high quality products from in-house development studios to market in North America. Gamania's ultimate goal is to build a global digital entertainment experience, easily accessible to people all over the world.</div>]]></description>
      <pubDate>Wed, 12 May 2010 01:41:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Second DLC Pack for BioShock 2 Coming Soon]]></title>
      <link>http://www.1cdkey.fr/blog/dlg-bioshock-2/</link>
      <description><![CDATA[<p>Christoph Hartmann, president of <a href="http://www.gamespy.com/company/726/726494.html">2K Games</a>, promised an aggressive DLC campaign for <a href="http://pc.gamespy.com/pc/bioshock-2/index.html">BioShock 2</a>, and the developer is delivering. After bringing new characters and upgrades to the underwater utopia turned nightmare with the Sinclair Solutions pack, the Rapture Metro pack includes new maps, masks, and a new mode.<br /><br /> Rapture Metro features six new multiplayer maps based on levels from the single-player campaign, including Siren Alley and Dionysus Park. Players will be able to wreak havoc the old fashioned way on the maps in a new game mode, Kill 'Em Kindly, which is a melee-weapon-only slug fest.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1086344/Oscar_1272382623.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> "Downloadable content is a key part of our efforts to continue to entice the fans that have made 2K a household name -- we intend to deliver single and multiplayer content that respects and expands upon one of the greatest fictional worlds ever created," Hartmann said in a statement after the BioShock 2's big launch.<br /><br /> Two new masks, a higher level cap, and three new achievements are also included. The Rapture Metro pack will be available "soon" on Xbox Live and Games for Windows Live for 800 Microsoft Points and on the PlayStation Network for $9.99.</p>]]></description>
      <pubDate>Sun, 09 May 2010 07:28:00 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Latest City of Heroes Update Features Improved Look, New Story Lines]]></title>
      <link>http://www.1cdkey.fr/blog/features-city-heroes/</link>
      <description><![CDATA[<p>For many <a href="http://pc.gamespy.com/pc/city-of-heroes/index.html">City of Heroes</a> fans, Paragon City is shining a little brighter this morning. In celebration of the superhero MMO's sixth anniversary, developer Paragon Studios has released a major update for the title that brings with it advanced graphics rendering for a more heroic looking game.<br /><br /> Paragon announced that Dark Mirror, the 17th major free update to the six-year-old game, is the last update to the franchise before the City of Heroes Going Rogue expansion pack launches.<br /><br /> "Players will experience this shining new world as they explore the city and ultimately face their toughest opponent yet &ndash; themselves," Paragon said in a statement. "The all-new Doppelganger story arc pits heroes and villains against their alter egos."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 625px;"><img src="http://pcmedia.gamespy.com/pc/image/object/017/017108/coh_625.jpg" border="0" width="625" height="300" align="center" /></div>
<!--- end image div -->
<p><br /> Along with Doppelganger and the advanced graphics, Dark Mirror includes new badges, new player emotes, and animated player tails. Epic Archetypes are now unlocked for both heroes and villains at level 20, and new maps and monsters offer greater customization with the game's Mission Architect feature.<br /><br /> "In six years of heroism and villainy, City of Heroes players have created tens of millions of characters and hundreds of thousands of allied forces called Super Groups," Paragon stated. "Now with the upcoming arrival of the City of Heroes Going Rogue expansion, players will have the chance to walk the line between good and evil as their heroes and villains face moral choices that could change them forever."</p>]]></description>
      <pubDate>Sun, 09 May 2010 07:25:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[How Blizzard Stayed Old School with StarCraft II]]></title>
      <link>http://www.1cdkey.fr/blog/blizzard-starcraft-ii/</link>
      <description><![CDATA[<div class="article-body">You gotta hand it to Blizzard: They just don't give a damn. Sure, pretty much everybody (even EA, with the venerable Command &amp; Conquer series) has given up on the classic real-time strategy model of resource-gathering, base-building, and tank-rushing. Point capturing, unit caps, culture rushing, and a whole host of new gameplay models have come into favor with the RTS public in the long period between StarCraft and its upcoming sequel. But Blizzard ain't having any of it.<br /><br /> Instead, <a href="http://pc.gamespy.com/mac/starcraft-2/index.html">StarCraft II</a> keeps things decidedly old school: You harvest resources, tech up at lab structures (both during and between missions), expand your unit cap, and turtle away to your heart's content -- if turtling is your thing, of course. According to Blizzard, the single-player campaigns (the basic game comes with the Terran faction's "Wings of Liberty" campaign, with Zerg and Protoss campaigns to follow in future expansions) will continuously offer players new challenges -- an interesting plot twist here, a nifty gameplay conceit there -- while maintaining the traditional gameplay that made the original StarCraft so popular.<br /><br /> But is the promise of variety going to be enough to make StarCraft II go over with today's RTS fans? Sure, the StarCraft IP and the Blizzard name go a long way -- and I have no doubt that this game will sell very well. But will people be satisfied with what they've bought two, three weeks down the line? It comes down to a very simple, threshold question: Are you Korean? No, I kid. The real question is: Are you still as sick as RTS designers think you are of the genre's traditional model? If you are, Blizzard is going to be in for a hard sell with this sequel, because the gameplay is as traditional as it gets, both in multiplayer and single-player.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><a href="http://pc.gamespy.com/dor/objects/850126/starcraft-2/images/starcraft-ii-terrans-wings-of-liberty-20091120033352589.html"><img src="http://pcmedia.gamespy.com/pc/image/article/108/1087243/starcraft-ii-wings-of-liberty-20100430034104441.jpg" border="0" width="610" height="458" align="center" /></a></div>
<!--- end image div --><br /> As somebody who's been playing RTS games since my days in Underoos, I have to say that part of me is glad Blizzard is keeping the old style alive. However, having played several of the single-player missions in StarCraft II, I can definitely say they feel rather predictable. Not that Blizzard hasn't tried to throw a wide variety of mission objectives, unexpected NPC behaviors, map layouts, and every other tweak at you, because they certainly have. It's just that the capture-and-hold dynamic is inherently tug-of-war-ish: One side gains the upper hand briefly, tries to press the advantage, then the other side (if he's playing right) does the same. In StarCraft II -- as in so many of the early-generation RTS titles -- you always reach a definite point where the balance has shifted and one side can effectively impose its will on the other for the rest of the match. This is, by the way, as true of single-player mode as it is of multiplayer.<br /><br /> Still, if some small piece of your heart yearns for the way RTS games used to be -- you'll find that, like always, Blizzard's spit-shined this bad boy 'til it sparkles. Controls are mouse-driven for the casual crowd, but everything is bound to keys in an intelligent way, so that hardcore cybercafe-going savants can still wreck some fools. Voice-acting, level design, cut-scenes, smooth performance, the whole bit; this game has had the fine-grain sandpaper rubbed all over it. <br /><br /> The one thing that <em>isn't</em> particularly impressive about StarCraft II is its graphics -- StarCraft Lead Producer Christ Sigaty told me in an interview that the World of Warcraft audience is a major target for this game. Doubtless, then, choices were made to keep the graphical complication fairly low so that WoW players can still use the computer their mom bought at Costco to play StarCraft II. Not to say that the visuals here are poor by any stretch, but they're not nearly as flashy or as detailed as Warhammer 40,000: Dawn of War II, for example.<br /><br /> <!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><a href="http://pc.gamespy.com/dor/objects/850126/starcraft-2/images/starcraft-ii-terrans-wings-of-liberty-20091120033324949.html"><img src="http://pcmedia.gamespy.com/pc/image/article/108/1087243/starcraft-ii-wings-of-liberty-20100430034103300.jpg" border="0" width="610" height="458" align="center" /></a></div>
<!--- end image div --><br /> And while that's yet another reason that the game might turn off the jaded "Oooh, pretty!" gamer of today, again, it raises a threshold question: How "hardcore" do you want your game to be? A lot of RTSers (myself included) consider themselves a kind of old breed -- the last of the PC-only rough riders. Guys like me dig Company of Heroes and Sins of a Solar Empire precisely because they weed out the yahoos and the grandkids. StarCraft II will not do that. Sure, on the hardcore servers, you'll get your ass handed to you by someone who hasn't seen sunlight in six months. But most of the game is pretty "friendly" -- and that tone, that accessibility, isn't what's sold games in the RTS space for quite a while.<br /><br /> Of course, all of this is speculative on my part. I have no doubt StarCraft II will be a monster. But if it disappoints a lot of people, if it fails to reach the kinds of expectations gamers are looking for, StarCraft III won't be very intimidating at all.</div>]]></description>
      <pubDate>Sun, 09 May 2010 07:22:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Free MechWarrior 4 Download A Suprising Smash]]></title>
      <link>http://www.1cdkey.fr/blog/mechwarrior-4-download/</link>
      <description><![CDATA[<p>After a lengthy delay, the free re-release of <a href="http://pc.gamespy.com/pc/mechwarrior-4-mercenaries/index.html">MechWarrior 4: Mercenaries</a> caused quite a stir on the Tubes over the weekend. Gamers anxious to jump in a BattleMech and do damage quickly blew up the MekMatch server, as more than 100,000 people logged on to download the game within four hours of its launch.<br /><br /> Developer Smith &amp; Tinker announced the free download of the 2000 Mech title and all of its expansion packs back in July 2009, but it took nearly a year to work out all the details with the game's publisher, <a href="http://www.gamespy.com/company/025/025169.html">Microsoft</a>. Evidently, that nine month wait was enough to get BattleTech fans into a frenzy. According to the BattleTech blog, demand reached 10,000 simultaneous downloads, enough to bring down the "heavy-duty" server and the host web site.<br /><br /> "The release of MechWarrior 4 free is a testament to the re-ignited, world-wide interest in the BattleTech/MechWarrior computer games," the developer posted on the blog. "However, despite our continued dedication and confidence in this revival, even we were taken by surprise at the enthusiastic embracing of one of the most successful computer game franchises in history by the global community."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://pcmedia.gamespy.com/pc/image/object/482/482767/Mechwarrior_4_Mercenaries_Orange.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> By Sunday afternoon, the MekMatch server was back up and running, and the free downloads were once again flowing from the web site.<br /><br /> The free download promo bodes well for the BattleTech franchise. In 2009, the developer announced a complete MechWarrior reboot is being made for the PC and Xbox 360. Based on the response this weekend, it's a reboot Mech fans have been waiting for.</p>]]></description>
      <pubDate>Sun, 09 May 2010 07:19:02 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Cops and Robbers MMO All Points Bulletin Gets Dated, Priced]]></title>
      <link>http://www.1cdkey.fr/blog/mmo-bulletin-robbers/</link>
      <description><![CDATA[<p>It looks like David Jones will get the drop on his old franchise. Jones, the creator of supercop shooter Crackdown (not to mention another car-jacking open world franchise you might be familiar with), and his studio <a href="http://www.gamespy.com/company/730/730088.html">Realtime Worlds</a> announced that cops and robbers MMO <a href="http://pc.gamespy.com/pc/apb/index.html">APB</a>: All Points Bulletin will launch on June 29.<br /><br /> Players have been beta testing the crime-ridden fictional city of San Paro since March and now the rest of us know when we'll get to create our own Criminal or an Enforcer. APB will launch in North America on June 29 for the PC, July 2 in Europe. The release puts it a week ahead of the planned launch of Crackdown 2, the sequel to the 2007 Xbox 360 hit created by Jones and Realtime Worlds. Crackdown 2 is being developed by Ruffian Games and is set to ship on July 6.<br /><br /> "We're delighted to finally be announcing the release date for APB, and we're looking forward to welcoming players on to the mean streets of San Paro," Jones said in a statement. "Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity -- whether they choose to be a Criminal or an Enforcer."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/object/730/730089/apb3_610.jpg" border="0" width="610" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> In announcing APB's release date, Realtime also revealed how gamers will pay for the MMO. Purchase the game and receive 50 hours worth of online action out of the box. Once the 50 hours are up, players can purchase an additional 20 hours for $8 or an unlimited 30-day package for $12.<br /><br /> In addition, players can actually earn playing time simply by playing the game. APB includes challenges that award gamers with rewards, including game time. "We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game," Jones said. "The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the 'points' Marketplace. Highly talented players could potentially even play for free in this way."</p>]]></description>
      <pubDate>Sun, 09 May 2010 07:15:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[More Than Just Gaming]]></title>
      <link>http://www.1cdkey.fr/blog/console-movie-streaming-party/</link>
      <description><![CDATA[<p>The Wii is joining the console-movie-streaming party with the addition of Netflix, and according to a new research report, the overall number of U.S. households with internet-connected consoles skyrocketed 64% in 2009.<br /><br /> The research, published in the recently released Digital Lifestyles: 2010 report by market research firm <a href="http://newsroom.parksassociates.com/article_display.cfm?article_id=5232" target="_blank">Parks Associates</a>, indicates the demand for web-connected televisions is surging, and more people than ever are using their gaming consoles to do more than just play videogames.<br /><br /> "Many households are working with devices they already have to get the connected-TV experience, which shows strong future demand for connected TVs, Web-enabled Blu-ray players, and networked digital media players such as Apple TV and Roku," Parks Associates VP and principal analyst Kurt Scherf said in a statement.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081088/xbox360.netflix.7314611_1270053687.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The report adds that one-third of Xbox 360 owners use the console to stream online video, and the number of consumers that connect their PCs to their TVs to watch online content was up 36% last year.<br /><br /> However, don't expect to extend your web experience on the Xbox 360 anytime soon. In a recent interview with Edge magazine, Microsoft Director of Product Management Aaron Greenberg said there will never be a web browser added to the console even though one is available on the PS3.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 01:37:28 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[BioWare Apologizes For Excluding Fans From Bazaar]]></title>
      <link>http://www.1cdkey.fr/blog/bioware-apologizes-bazaar/</link>
      <description><![CDATA[<p>BioWare wanted to do something special to celebrate its 15th anniversary while simultaneously thanking fans for their support. Unfortunately, the studio's bosses admit in an apology, the BioWare Bazaar over promised and under delivered, particularly to those living outside of North America.<br /><br /> Teased with a countdown timer typically associated with major announcements on BioWare's homepage and hyped as "epic," the official Bazaar unveiling was simply a dud to some fans. BioWare fans outside of North America who are not eligible to participate in the mock online auctions, however, saw it as a slap in the face.<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://media.gamespy.com/columns/image/article/108/1081121/rayandgregbioware_1270059649.jpeg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> "We recognize that BioWare has a global community, and the Bazaar this week was originally intended to be an international event to reflect our truly global fanbase. Unfortunately, we encountered some last-minute legal complications around how contests can be structured in different parts of the world that prevented us from including all territories in this first event, even though that was our original goal," bosses Ray Muzyka and Greg Zeschuk <a href="http://social.bioware.com/forum/1/topic/13/index/1988326/1" target="_blank">stated in a post</a> on the BioWare forum. "And for that, we sincerely apologize - our goal with this sort of celebration is to show all our fans worldwide how much we appreciate your support! BioWare definitely really values all members of our worldwide community, no matter where you live."<br /><br /> BioWare Community Moderator Christ Priestly also issued his own <a href="http://social.bioware.com/forum/1/topic/103/index/1960445/186" target="_blank">apology</a>, saying he went about marketing Bazaar the wrong way. "We used the word 'Epic' before we had proven that it was. Sorry. We also used the Countdown timer to generate interest. In hindsight, this allowed rampant speculation which caused disappointment. Again, sorry. While I won't promise we will never use a timer like it again, I can promise we will make sure that such a timer is worthy of the interest it will attract."<br /><br /> The BioWare bosses concluded their apology with a promise of future events exclusively for areas excluded from the Bazaar.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 01:34:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[DICE: We'll Never Charge for New Maps]]></title>
      <link>http://www.1cdkey.fr/blog/battilefield-bad-company-dice/</link>
      <description><![CDATA[<p>The Stimulus Package launched yesterday on the Xbox 360, offering gamers five additional Call of Duty: Modern Warfare 2 maps for $15. Not to be outdone, DICE released VIP 2, its own free map upgrades for <a href="http://xbox360.gamespy.com/xbox-360/battlefield-bad-company-2/index.html">Battlefield: Bad Company 2</a>, and claimed it will never charge fans for new maps.<br /><br /> DICE Senior Producer Patrick Bach made the claim in an interview with Xbox World 360 magazine. "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," Bach said. "We're owned by EA but we're still very much DICE."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1081137/battlefield_1270062499.jpg" border="0" width="610" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> In all fairness to Activision and Infinity Ward, the VIP 2 map pack included new modes for existing maps, but did not bring any new battlefields to Battlefield. Further, as part of EA's Project $10, those that buy Battlefield: Bad Company 2 used do have to pay $15 for the additional DLC.<br /><br /> Bach added that a generous portion of DLC is slated for Bad Company 2 in the future. We'll see if EA can hold DICE's promise.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 01:31:05 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rumor: Gears of War 3 Set for Late Night Debut]]></title>
      <link>http://www.1cdkey.fr/blog/gears-of-war-3-night-debut/</link>
      <description><![CDATA[<p>
<script src="http://s7.addthis.com/custom/ign/js/addthis_widget.php?v=12" type="text/javascript"></script>
<script>// <![CDATA[document.write('<li><a class="shareMore" href="http://www.addthis.com/share.php" onmouseover="return addthis_onmouseover(this, event, location.href, document.title, \'GameSpy\')" onmouseout="addthis_onmouseout()" onclick="return addthis_to()"></a></li>');
						document.write('</ul>');
					]]]]><![CDATA[></script>
Talk show host, gamer, and former SNL sketch wrecker Jimmy Fallon welcomes <a href="http://www.gamespy.com/company/025/025194.html">Epic Games</a> designer Cliff Bleszinski to Late Night next week, and according to a Tweet from Fallon, Cliffy B. will be bringing his new game with him.</p>
<p><br /> "Set your TiVos! And your Xboxes," <a href="http://twitter.com/JImmyfallon" target="_blank">Fallon wrote</a>. "Game designer Cliff Bleszinski debuts his new game on Late Night next Thur." What game will we see? All signs point to <a href="http://xbox360.gamespy.com/xbox-360/gears-of-war-3/index.html">Gears of War 3</a>.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1081364/gearsofwar_1270131621.jpg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The timing coincides with a <a href="http://xbox360.gamespy.com/xbox-360/gears-of-war-3/1077883p1.html" target="_blank">rumor</a> we reported on two weeks ago that the Gears of War 3 teaser trailer would make its debut on April 8. That's the same night Bleszinski has scheduled a play date with Fallon. So if you're anxious for a first look at Gears 3, tune in to Late Night next Thursday.<br /><br /> Unfortunately, that might not mean we'll actually be playing the next installment in the Marcus Fenix adventure soon. The same rumor that seems to have accurately nailed the teaser trailer debut also said the game itself would not be released until spring 2011.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 01:27:36 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Halo: Reach Multiplayer Beta Details Emerge]]></title>
      <link>http://www.1cdkey.fr/blog/halo-reach-multiplayer/</link>
      <description><![CDATA[<p>We've got a month to go until Bungie opens up the <a href="http://xbox360.gamespy.com/xbox-360/halo-project/index.html">Halo: Reach</a> multiplayer beta to the public, but thanks to a new report, we have more details about the new weapons and abilities you'll find when the fragging begins on May 3.<br /><br /> Bungie's sandbox design lead Sage Merrill, sandbox designer Josh Hamrick, and community manager Brian Jarrard recently sat down with <a href="http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx" target="_blank">Game Informer</a> and opened up about the goodies gamers will discover in the Reach beta. At the top of the list are a weapon, the Focus Rifle, and an ability, Armor Lock, that will have a big impact on how Halo multiplayer is played.<br /><br /> The Covenant Focus Rifle is described by Merrill as a long-range, "reach out and burn your face off" sniper-slot weapon. It's not an instant kill weapon, but it does significant damage and it requires a 1.5 second target lock for a hit. Being a "really long-range" weapon, it will be a powerful suppression weapon in games, Merrill said. And according to Hamrick, the Focus Rifle is the "most frightening weapon to be attacked with in the entire game."<br /><br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 600px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/108/1081365/reacharmorlock_1270134981.jpeg" border="0" width="600" height="250" align="center" /></div>
<!--- end image div -->
<p><br /> The big ability gamers will carry with them in Reach multiplayer is Armor Lock. A distant cousin to the bubble shield, Armor Lock is available to players three times on one charge and when engaged will render the Spartan temporarily invulnerable. Said Hamrick:</p>
<blockquote class="contentquote">It's kind of like a block. If your opponent closes on you with a shotgun or is about to land a melee blow or run you over with a vehicle, you can engage Armor Lock and become temporarily invulnerable. You can't move, aim, or shoot. You're stuck there, but you can't be killed... There is also a knockback and EMP blast component. The longer you hold your Armor Lock, the more pronounced the effect will be. There are three different tiers &ndash; if it's just a short lock, I'll get a small knockback and a tiny bit of EMP up to the max level, which is a much larger knockback and EMP blast. It's really intended to say, 'Hey, you better not mess with me, I'm extremely dangerous even though I'm trapped in here!' It's particularly effective against vehicles as well. Also, if you're stuck with a plasma grenade or have needles in you, they'll be knocked off when you engage Armor Lock."</blockquote>
<p>The Reach multiplayer beta opens on May 3 and can be accessed through the Halo: ODST menu. Halo: Reach is scheduled for a fall release.</p>]]></description>
      <pubDate>Sun, 04 Apr 2010 01:24:31 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[EA Considering Dead Space: Extraction Port for Xbox 360, PS3]]></title>
      <link>http://www.1cdkey.fr/blog/ea-considering-dead-space/</link>
      <description><![CDATA[<p><br /><br /></p>
<div class="content_item"><a href="http://www.1up.com/do/media?cId=3170379&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3800929&amp;type=lg" border="0" alt="Dead Space: Extraction" /></a><br />PAX East 10 is taking place in Boston this weekend, and Electronic Arts and Visceral Games were in attendance with a particularly newsworthy panel for <a href="http://www.1up.com/do/gameOverview?cId=3172370" title="Dead Space 2">Dead Space 2</a> earlier today -- where they revealed there may eventually be a port of the Wii spin-off <a href="http://www.1up.com/do/gameOverview?cId=3170379" title="Dead Space: Extraction">Dead Space: Extraction</a> for the Xbox 360 and PlayStation 3.
<p>During the questions and answers segment of the panel, someone asked whether Extraction would ever be released on other platforms. <a href="http://ps3.ign.com/articles/108/1080341p1.html" target="_blank">According</a> to IGN, the panel didn't answer the question directly, but did say to "keep your ears peeled" -- clearly suggesting it is a possibility.</p>
<p>Of course, since it was a Dead Space 2 panel, there were a few new details revealed about that game, too: A brief video was shown that revealed how main character Issac Clarke's new suit allows for what sounds like very Iron Man-like flight, using thrusters in the boots and gloves (the video apparently showed Clarke flying from one train car to another that was separated by a large distance on the track).</p>
<p>Dead Space 2 is <a href="http://www.1up.com/do/newsStory?cId=3177868">currently set</a> for an early 2011 release on Xbox 360 and PlayStation 3.</p>
</div>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:59:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[L4D2 "Passing" DLC Pushed Back, Priced at $7]]></title>
      <link>http://www.1cdkey.fr/blog/l4d2-pushed-back/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="content_item"><a href="http://www.1up.com/do/media?cId=3171238&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3799555&amp;type=lg" border="0" alt="Left 4 Dead 2" /></a><br />So we all know <a href="http://www.1up.com/do/newsStory?cId=3178437" title="Left 4 Dead 2">Left 4 Dead 2</a> will soon get new DLC called "The Passing" that'll reunite the first game's and second game's survivors, and some of us even know the <a href="http://www.1up.com/do/newsStory?cId=3178437">spoiler-ish details</a> of why it's called "The Passing." Now how about when it'll be released and how much it'll cost on the Xbox 360? The answers: Some time in spring, and 560 Microsoft Points ($7).
<p>These details come by way of a U.K. Xbox Live promotional program that's been <a href="http://www.youtube.com/watch?v=Q4y0CcmwWOo#t=0m48s" target="_blank">uploaded</a> on YouTube (<a href="http://kotaku.com/5503557/left-4-dead-2-dlc-wont-release-this-month-will-cost-560-ms-points" target="_blank">via</a> Kotaku). The hosts explain that while The Passing was originally scheduled to be released before the end of March, that's not longer the case -- Valve has pushed it back to a vague "spring" release, with no specific date set. However, as mentioned above, there is a specific price of 560 Microsoft Points for the 360 version of the DLC.</p>
<p>Additionally, the video reveals some new weapons that'll be introduced in The Passing. These include an M60 heavy machine gun (a "specialty weapon" that you can't reload), and a golf club that can be used as a melee weapon.</p>
</div>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:53:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Plants vs. Zombies for iPad Leaked]]></title>
      <link>http://www.1cdkey.fr/blog/plants-vs-zombies/</link>
      <description><![CDATA[<p><br /> <br /></p>
<img src="http://www.1up.com/media?id=3698595&amp;type=lg" border="0" height="300" />
<p><br /> PopCap has said that they're interested in supporting the iPad, and now that interest may be coming to fruition. <a href="http://www.padgadget.com/2010/03/25/apple-leaks-approved-ipad-apps/" target="_blank">PadGadget</a> has noticed a few unannounced iPad launch games among the iTunes App Store listings, including Plants vs. Zombies HD.</p>
<p>The new HD Plants vs. Zombies is included with several other titles, including Worms HD and Labyrinth 2 HD. Apple has since removed the listings from the iTunes Preview site.</p>
<p>Assuming Plants vs. Zombies wasn't just a glitch in the system, it should be one of the launch games when the iPad arrives next month. It's also available on Steam and the iPhone.</p>
<p>The iPad will be launching in just under a week. Look for it April 3.</p>]]></description>
      <pubDate>Mon, 29 Mar 2010 12:40:06 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Richard Garriott on Portalarium]]></title>
      <link>http://www.1cdkey.fr/blog/ncsoft-richard-garriott/</link>
      <description><![CDATA[<p><strong>Australia, </strong> <strong>March 25, 2010</strong> - There was something disheartening about Richard Garriott's cosmic ascent two years ago. Tabula Rasa, the MMOpus he'd worked on at NCSoft for the past seven years, was collapsing around him, and to the outside observer, the International Space Station seemed like an escape from the horrors of modern-day game development. In fact, it almost appeared as if that doyen of games design was finally leaving us mortals behind; his meticulously crafted worlds and experiences no longer necessary now that he could gaze down upon our own planet much in the same way he had done with Ultima's Britannia, or Tabula Rasa's Eloh homeworld. Was this, some wondered, the end of <a href="http://stars.ign.com/objects/963/963432.html">Lord British</a> as we knew him? <br /> <br /> <img src="http://pcmedia.ign.com/pc/image/article/107/1079957/richard-garriott-20100325102235507.jpg" border="0" align="left" />Apparently not. Garriott returned from his expensive trip rejuvenated and inspired, and revealed to me and a few others that he was planning on revisiting his first online masterpiece, Ultima Online, at least in spirit. (He's no longer involved with the EA-operated UO.) Then he disappeared again, and only recently has he unveiled his newest project: Portalarium, a new development studio targeting the lucrative social networking game market &ndash; think Farmville, Scrabulous. Does this mean that a true UO successor has once again been shelved? Not quite. Read on: <br /> <br /></p>
<hr width="80%" />
<p><br /> <strong>IGN AU: If you will, please give us the rundown on what Portalarium is all about. <br /> <br /> Richard Garriott: </strong>So, I think I've had the good fortune to live through what I'll describe as three major upheavals in the gaming industry &ndash; the first was it coming into existence at all. I was there at the beginning of gaming, where they were mostly solo-player games. Then I was around, and, I feel, instrumental in the beginning of the second phase, which is, broadly, online gaming, or massively-multiplayer online gaming. And now I think there's a third major era that's beginning, which is social media games. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/107/1079957/richard-garriott-20100325101812814.jpg" border="0" width="480" height="120" /></div>
<!--- end image div -->
<p><br /> <strong>IGN AU: Why do you think the social media game market has expanded so quickly? <br /> <br /> Richard Garriott: </strong>Well, just as the power of online games &ndash; that is, playing with people you discover online, but who are mostly strangers - made the online games industry tenfold bigger than the solo-player industry ever was, social media games - where everyone now has a digital presence online, and you can play with people who are your friends in real life, and where you can casually share a link to a game that doesn't require an install or an up-front charge - that's even more powerful than traditional online gaming. And if you look at the growth rates of the segments, that's what we've tried to capture here with Portalarium. We want to take high-quality production values, state of the art tools, and skills, and bring it to the dominant growth within online gaming, which is friends networks. <br /> <br /> <strong>IGN AU: What's amazed me in my tentative forays into the hideous miasma of social networking is the types of people who play these games, most of whom wouldn't be caught dead with a copy of Modern Warfare 2. <br /> <br /> Richard Garriott: </strong>Yes, it's very interesting. And there is a huge demand &ndash; so much so that if you look at all those people playing farming games at the moment, those are games that are written in Java and Flash. Their quality and production values are really not very good, but in spite of that, people are playing them. I wouldn't call them "casual", either &ndash; they are hardcore, if you know what I mean. It would be very easy to oversimplify these people and say they're non-gamers or casual gamers, and can't be "hardcore" and won't appreciate games with greater depth. What appeals &ndash; what, in my mind, is essential &ndash; is that games find people through viral networking, they immediately play, and they don't cost anything up front. In my mind, every game would be better done that way. Look at Ultima Online &ndash; imagine if you could just click on a link and it started playing. No install, no up-front payment. That would have made it available to an even broader audience. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/107/1079957/richard-garriott-20100325101721956.jpg" border="0" width="480" height="282" />
<div class="inlineImageCaption" style="width: 480px;">The Portalarium team.</div>
</div>
<!--- end image div -->
<p><br /> <strong>IGN AU: Are you concerned that there's a point where you can raise production values and gameplay complexity to the degree that it will scare these people away, though? <br /> <br /> Richard Garriott: </strong>That's two questions. I think raising production values is universally desirable. Everyone likes a clean, clear user interface. Everyone prefers a smooth frame-rate. Everyone likes an art direction that is unified and aesthetically appealing. And those are things that Flash and Java do not allow, and only higher-quality production values and tools can attain. But can you make a game that's too complex? Absolutely. The people who are interested in these social media games absolutely do not want to face a huge amount of complexity, at least at the outset. It's possible that they will, over time, come to appreciate some additional depth and maybe even a lot of it, but that is yet to be seen. Hardcore gamers are the opposite, obviously, but they will also like the idea of just being able to click on a link to play their games, so there will, I think, be significant overlap between the two markets. Although we'll be happy even if there isn't.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:33:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Ghost Recon Steps into the Future]]></title>
      <link>http://www.1cdkey.fr/blog/ghost-recon-step-future/</link>
      <description><![CDATA[<p><strong>March 25, 2010</strong> -  	<a href="http://pc.ign.com/objects/142/14290327.html">Ghost Recon: Future Soldier</a> is Ubisoft's big game for this fall and as such, no expense is being spared in priming fans for its launch. While we'll have to wait a little longer to see the game in action, a new, high-quality live-action trailer teases a few things gamers can expect from Future Soldier. <br /> <br />The trailer reveals that part of Ghost Recon's story takes place in Russia. Studio Producer Adrian Lacey calls Russia "a classic Clancy destination. It is such a vast country with many different boarders that it allows the player to experience a large swath of Northern Europe. It also has an important geopolitical status that makes it an interesting story to tell." <br /> <br /> <!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://pc.ign.com/dor/objects/14290327/tom-clancys-ghost-recon-x/videos/ghostrecon_trl_announcementtrailer_32310.html"><img src="http://pcmedia.ign.com/pc/image/article/107/1079915/ghostrecon_inline_1269554675.jpg" border="0" width="480" height="243" align="center" /></a></div>
<!--- end image div -->
<p><br />The focus of the trailer is the use of optical camouflage, a piece of technology that does, in fact, exist in the real world. The prominence of active camo has sparked some controversy among long-time Ghost Recon fans, who need to relax and learn to have a little fun in life. This is, after all, based on real life technology that any Future Soldier worth his snuff would use if given the chance. "The real life development prototypes use it to disrupt the enemy's vision using an array of cameras to film the direct surroundings and project it onto your body armour and clothes," Lacey explains. The intent is not to make you invisible, but to "break up the players silhouette for the enemies, making wearers a tougher target to aim for." <br /> <br />The HUD in the trailer is similar to the one we'll see in game, but has been tweaked somewhat to fit gameplay needs. Those with a keen eye will notice that some characters are labeled with classes in the live-action trailer. This represents different gear loadouts in the game. Lacey promises that these loadouts will be available in single-player, co-op and competitive multiplayer. <br /> <br /> Did you pick up any other gameplay hints from watching the live-action trailer? Offer up your theories in the comments below.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:29:57 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Star Wars: The Old Republic Biographies]]></title>
      <link>http://www.1cdkey.fr/blog/star-war-republic-biographies/</link>
      <description><![CDATA[<p><strong>March 26, 2010</strong> -  	BioWare's promising to add the fourth pillar of story to the MMO genre with its ambitious new MMO, <a href="http://pc.ign.com/objects/816/816935.html">Star Wars: The Old Republic</a>. Because story begins with character, we've been curious how the writers are planning to populate the galaxy. Today we're getting a glimpse at the three of the individuals who, in BioWare's words, "are expected to have a profound influence on the course of events that defines the current age." In the coming weeks, we'll be expanding this roster to take a look not only at the more visible heroes and villains in this drama, but also the characters that the players will be interacting with on a more intimate basis.</p>
<p>&nbsp;</p>
<hr />
<p><strong><big>Grand Moff Kilran</big></strong><br /> <strong>The Butcher of Coruscant</strong><br /> <strong>Homeworld:</strong> Dromund Kaas<br /> <strong>Accomplishments:</strong> Hero of the Battle of Coruscant, Pacifier of Togruta Uprising<br /> <strong>Personality Traits:</strong> Patriotic, Charismatic, Genius-Level Intellect, Oenophile</p>
<p><a href="http://pc.ign.com/articles/107/1079951p1.html"><img src="http://pcmedia.ign.com/pc/image/article/107/1079951/star-wars-the-old-republic-20100325084052382.jpg" border="0" align="right" /></a>Cultured, cunning and utterly ruthless, Rycus Kilran may be the greatest naval strategist the Empire has ever seen. Born to a wealthy family with a proud military tradition, Kilran proved himself (to no one's surprise) a capable right-hand man to the Sith during the Empire's early assaults on the Brema Sector. When his Sith superior died during the Battle of Ord Ibanna, however, Kilran showed that he was more than an able tactical advisor -- he assumed command of the ragged Imperial fleet and led them to a swift and decisive victory.</p>
<p>In the years that followed, Kilran's authority grew with his list of triumphs, and both the Sith and the Minister of War learned respect for his unorthodox strategies. His brutally effective strikes during the final days of the war earned him the nickname "the Butcher of Coruscant" among Republic civilians (a name he adopted with characteristic irony), and his heroic stand against a Jedi boarding party earned him his scars. After the war ended, he was granted the honorary title "Grand Moff" in recognition of his contributions.</p>
<p>&nbsp;</p>
<hr />
<p><strong><big>Nem'ro the Hutt</big></strong><br /> <strong>Crime-King of Jiguuna</strong><br /> <strong>Homeworld:</strong> Hutta<br /> <strong>Business Interests:</strong> Shvash Gas Mining, Spice Dealing, Weapons Trafficking<br /> <strong>Known Enemies:</strong> Fa'athra the Hutt, "Huttsbane," Black Sun</p>
<p><a href="http://pc.ign.com/articles/107/1079951p1.html"><img src="http://pcmedia.ign.com/pc/image/article/107/1079951/star-wars-the-old-republic-20100325084050773.jpg" border="0" align="right" /></a>When a Hutt reaches the pinnacle of his career, it is his right and privilege to let his mind and body atrophy -- to turn away from menial concerns and strictly indulge his appetites. So it goes with Nem'ro.</p>
<p>Decades ago, Nem'ro was a scheming and ambitious leader among the gangs of Jiguuna, one of Hutta's prominent industrial towns. Block by block, factory by factory, he took control through brutality, blackmail and sheer business savvy. He paid his henchmen handsomely, and overthrew Jiguuna's previous ruler in a bloody coup. He never did get rid of the competing gangs; he just cowed them and demanded a share of the profits.</p>
<p>Now, comfortable and confident, Nem'ro is free to let his lieutenants run the show while he concentrates on what makes life worth living: food, arena fights and reveling in the respect of his peers. Only the rise of Fa'athra, a Hutt upstart and would-be rival, threatens to force his attention back on business affairs. Locals worry that when Nem'ro inevitably decides Fa'athra is a threat, the gang wars could get bloody indeed.</p>
<p>&nbsp;</p>
<hr />
<p><strong><big>Jedi Grand Master Satele Shan</big></strong><br /> <strong>Leader of the Jedi High Council</strong><br /> <strong>Homeworld:</strong> Brentaal<br /> <strong>Accomplishments:</strong> Rediscovered Tython, Youngest Jedi to ever become a Grand Master<br /> <strong>Active Bounty:</strong> Dead or Alive: 100 million credits</p>
<p><a href="http://pc.ign.com/articles/107/1079951p1.html"><img src="http://pcmedia.ign.com/pc/image/article/107/1079951/star-wars-the-old-republic-20100325084051679.jpg" border="0" align="right" /></a>Renowned for her wisdom and powerful connection to the Force, Master Satele Shan is the voice and conscience of the Jedi Order. She is a direct descendant of Bastila Shan, the legendary Jedi who battled Darth Revan centuries ago. Unlike her brash and arrogant ancestor, Master Satele -- who prefers being addressed by her first name -- possesses a warm demeanor and approachable personality. This relaxed and unassuming attitude belies her true strength and determination. Master Satele is a veteran warrior who has repeatedly confronted the power of the dark side and survived.</p>
<p>Master Satele bravely fought the resurgent Sith Empire when she was a Padawan, playing a key role in several major battles during the last war. She cemented her position among the Jedi when she rediscovered the long-lost world of Tython and helped found a new Jedi Temple there to replace the one destroyed on Coruscant. Since the Republic signed the Empire's treaty, Master Satele has worked tirelessly to preserve that fragile peace, preventing multiple attempts to reignite the conflict. However, Master Satele knows all too well that light and dark cannot coexist forever. A new war with the Sith looms on the horizon -- and this time the Jedi must be victorious.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:25:43 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Why the Game Industry Needs Farmville]]></title>
      <link>http://www.1cdkey.fr/blog/farmville-game-industry/</link>
      <description><![CDATA[<p><strong>March 26, 2010</strong> - Many hardcore players disparage Facebook games, slamming their frills-free graphics and simplified gameplay; some even see these titles as a threat to console and PC games. But Zynga's Mark Skaggs -- who has been making games for 17 years -- argues that Facebook games don't hurt the market. In fact, he sees titles like <a href="http://pc.ign.com/objects/031/031449.html">Farmville</a> and Call World leading the charge into the next generation of gaming. <br /> <br /></p>
<hr />
<p><br /> <strong>IGN: You come from a gaming development background, right?</strong> <br /> <br /> <strong>Mark Skaggs:</strong> Yes. I started my first game company in 1993 [then] went to work for Virgin and Westwood and got lucky enough to get the chance to do Command &amp; Conquer: Red Alert 2. [In 2005 I] started another company called Trilogy, and that was about online downloadable MMO games that maybe you could play on a console. It was kind of an interesting idea, but a little bit before its time. <br /> <br /> <strong>IGN: So what's been the biggest change in going from traditional games to Facebook games? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> It's a whole different way of making games. It's fast, quick releases... <br /> <br /> <strong>IGN: I know FarmVille took five weeks [to make], but what's the average development cycle? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> It really depends on the game. I don't think we've made anything that's taken more than six months. <br /> <br /> <strong>IGN: And the team size? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> It's much smaller than traditional games. It's a shorter dev cycle, because we're not making a big product. We're making the minimum viable product. What can we put out there to know if it's going to work? Then we iterate afterward. With traditional games, it took us maybe two years to do most of the work up front. If it's console, you release it, maybe you patch it, but if not, surprise, see if it's going to sit on shelves, and you're off to the new thing. In this business, you do a little bit of work, and then everything comes after. <br /> <br /> <strong>IGN: How long do you think it's going to be before we start seeing some of these lessons creeping into traditional games? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> Traditional games are moving at a much slower pace. <br /> <br /> <strong>IGN: When God of War III started development, [Facebook game development] wasn't going on. </strong> <br /> <br /> <strong>Mark Skaggs:</strong> Right. Which is just crazy. It's like talking about kids to people who don't have kids. They say, "Oh, I get it," but they don't get it. When I talk to people in the traditional business about how they've got to change, this is a good thing, they say, "Yeah, yeah," and then they say something that shows me that they don't understand yet. So I can't tell how long it's going to take, but I know some critical factors. You have to be able to iterate the game after it goes out. The [current consoles], you can download stuff, but until it becomes as easy to do that as it is to put it on the disc, it's going to be hard. <br /> <br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://pcmedia.ign.com/pc/image/article/107/1079725/farmville2_1269473847.jpg" border="0" width="480" height="397" align="center" />
<div class="inlineImageCaption" style="width: 480px;">"Facebook games allow us to time-shift and location-shift our social group."</div>
</div>
<!--- end image div -->
<p><br /> <br /> <strong>IGN: There's a sense from [hardcore gamers] that Facebook games are going to hurt the traditional games that they love. </strong> <br /> <br /> <strong>Mark Skaggs:</strong> I think that they're different markets. FarmVille, Caf茅 World, and FishVille, they're going after a different market. That said, I think it's going to help, and here's why: because this new influx of ideas, this new iteration on a business model, turning around faster, finding out what works, is going to bleed back. <br /> <br /> People are going to stop saying "social games." Any game that doesn't have a social component is going to feel old-fashioned. That's where I think traditional game companies, console game makers, are going to say, "Hey, wait a minute, we can add this social element that's been worked out en masse by all these social game companies, and that's going to make our games more successful." That's where I think things are going to change. <br /> <br /> <strong>IGN: Do you see Facebook being replaced by something else? Or do you think Facebook's going to be like Google, which has been the default search engine for several years? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> I don't know if they're going to be replaced. Certainly Facebook is an insanely great partner for us. They create an ecosystem that we all need and they manage it very well. But I know that people like alternatives. If you just look at what's there right now, Facebook is good for some stuff, but LinkedIn is good for other stuff. You see that evolving, everybody says, "Hey, I like this social thing, but one size doesn't fit all." <br /> <br /> <strong>IGN: <a href="http://games.ign.com/objects/142/14298610.html">Zynga</a> has done some experimenting with FarmVille and moving it off Facebook. Do you see more developers trying to do that, having it live outside? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> Yeah... Facebook's really smart. They said, "Not everybody's going to want to sit and have their app inside of Facebook." So they created Facebook Connect, which is kind of like the plumbing. So you can have an app that's not on Facebook and just say, "Hey, here's all the friends." They do all the social work there. I think what's going to happen is we're going to see, not just games, but other apps adopt and add this really social feel. <br /> <br /> <strong>IGN: What's the benefit to doing that? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> Just business opportunities, trying to reach more players. It's sort of like saying, "Why would a company go on both Xbox and PlayStation and Wii and PC?" <br /> <br /> <strong>IGN: So, in this new world of games-as-service, instead of games-as-product, is there room for sequels? Since you're constantly iterating, a game isn't static anymore. Will there be a FarmVille 2? </strong> <br /> <br /> <strong>Mark Skaggs:</strong> How do you do a FarmVille 2 when FarmVille 1's not done yet? Mafia Wars has this great example where they do new locations -- Cuba, all those kinds of things. So I think that's probably the direction it's going to go. At least that's one we've seen that works. But let's flip it around and say, "Is there going to be a World of Warcraft 2?" I don't know. Why? Why not just open it more? Would you have to throw away all your experience and everything, can you just port it to a new character?</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:20:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[PAX East 10: Mafia II -- The IGN Community's Take]]></title>
      <link>http://www.1cdkey.fr/blog/2kgames-mafia-ign/</link>
      <description><![CDATA[<p><strong>March 26, 2010</strong> - If you've spent any time digging around on IGN, you know the site has a super-active community. The comments on the articles, the message boards, and <a href="http://club.ign.com/"><strong>our beloved blogs</strong></a>. Right now, a crew of IGN editors is at PAX East and so is a crew of IGN community members. Rather than let these pillars of the IGN community come to PAX East and sit around blogging about lunch and whatnot, we put them to work. <br /> <br /> That's right, <a href="http://games.ign.com/objects/726/726494.html">2K Games</a> was nice enough to turn over its <a href="http://pc.ign.com/objects/957/957839.html">Mafia II</a> demo area for a VIP session for the IGN Community. In return, IGN told those kids to write some impressions. Six IGN bloggers joined Daemon Hatfield and Greg Miller to drive around in cars from the '50s, shoot Tommy guns, and sell stolen cigarettes. <br /> <br /> What did they think of their time in the city of Empire Bay playing the same demo <a href="http://ps3.ign.com/articles/107/1076188p1.html"><strong>IGN saw at GDC</strong></a>? Well, let's find out, and then be sure to click on their usernames to visit their blogs here on IGN. <br /> <!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.pc.ign.com/media/957/957839/img_7647893.html"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065400679-000.jpg" border="0" alt="Keep your friends (and bloggers) close..." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Keep your friends (and bloggers) close...</div>
</div>
<!--- end image div -->
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://blogs.ign.com/beezball"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065330164.jpg" border="0" width="480" height="39" /></a></div>
<!--- end image div -->
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 80px;"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065331633.gif" border="0" width="80" height="80" align="right" /></div>
<!--- end image div -->
<p><br />What is there to say about a game you feel you've played multiple times before? I suppose the biggest attraction to the game for me personally is the setting, the whole 40's vibe. The music, as strange as it sounds, is probably the thing I enjoyed most (I'm a sucker for vintage jazz). The controls are your all around basic third-person schtick, all of which are perfectly suitable. However there are some wonky driving controls, which as far as I know resulted in the participants in this preview feeling like they had failed a part of the demo because of the controls, when in fact, it was impossible to catch the car in question. Fortunately, the all important aiming controls are pretty sharp. <br /> <br />What really sells a sandbox game for me are the missions, side missions and story; as far as I can tell, all of that is all going to be fun in Mafia II, and I suppose that's what really counts. Minus some small visual fixes that need to be made before launch (still four months away), it's a good looking game for sure, though it could use just a little more stylistic flare to stand out. If you're into this sort of game, you'll probably like it, or you may feel like you've played it one too many times before.</p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.pc.ign.com/media/957/957839/img_7647877.html"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065401351-000.jpg" border="0" alt="I only had one payment left!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">I only had one payment left!</div>
</div>
<!--- end image div -->
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://blogs.ign.com/FozzyTheGamer"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065330773.jpg" border="0" width="480" height="39" /></a></div>
<!--- end image div -->
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 80px;"><img src="http://ps3media.ign.com/ps3/image/article/108/1080130/mafia-ii-20100326065332258.gif" border="0" width="80" height="80" align="right" /></div>
<!--- end image div -->
<p><br />With the 30-minute demo I was able to play with some fellow bloggers, I found that Mafia II is shaping up very nicely. One of the first things I noticed is that the voice acting is one of the strong points in the game. You can clearly see that 2K Games put a lot of effort into the characters and creating a great 1940s atmosphere. <br /> <br />The graphics are solid but nothing spectacular. The same could be said with the controls. One of the biggest drawbacks is that the game brings nothing new to the table. This is a perfect example of a game where the story can make or break it as mafia games are rare to find and good ones are almost non-existent. After only 30 minutes, I must say I was impressed but it needs to show me more depth before I consider it a purchase.</p>]]></description>
      <pubDate>Sun, 28 Mar 2010 06:16:24 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Free MAG "Trooper Gear" DLC Coming Next Week]]></title>
      <link>http://www.1cdkey.fr/blog/free-mag/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3798928&amp;type=lg" border="0" alt="MAG DLC" /><br /><a href="/do/gameOverview?cId=3168557" title="MAG">MAG</a> will receive its first  piece of downloadable content next week, for free. Zipper's Jeremy Dunham <a href="http://blog.us.playstation.com/2010/03/18/first-mag-dlc-free-coming-next-week-2/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29&amp;utm_content=Google+Reader" target="_blank">gave word</a> on the PlayStation Blog that the "Trooper Gear Pack"  is due out next Thursday, March 25. The pack will add a flashbang grenade, new  light machine guns, and additional uniforms for each faction of PMC (above). To  celebrate the occasion, Zipper is kicking it off with a Double XP Weekend. It  will start at 12 a.m. PST on March 25 and last through midnight on Sunday.
<p>Dunham promises this is just the beginning, and more DLC is in the works. It  does raise an interesting question about MAG, though. This first pack is  explicitly called free, so we can probably expect that most other packs won't  be. Since MAG is an MMO-styled shooter, we have to wonder what will happen once  the player base is split by downloadable packs. Zipper may be planning mandatory  updates to the game so that everyone can still play together, but we'll have to  wait to see.</p>
</div>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:59:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Battlefield: Bad Company 2 Sales Top 2.3 Million]]></title>
      <link>http://www.1cdkey.fr/blog/battlefield-bad-company/</link>
      <description><![CDATA[<div class="content_item"><a href="/do/media?cId=3170306&amp;sec=IMAGES" title="Battlefield: Bad Company 2 Screens"><img src="http://www.1up.com/media?id=3798869&amp;type=lg" border="0" alt="Battlefield: Bad Company 2" /></a><br /><a href="/do/gameOverview?cId=3170306" title="Battlefield: Bad Company 2">Battlefield: Bad Company 2</a> has been  pretty well-received by critics and fans alike, but is that positive buzz  translating into sales? With more than 25 million people already invested in <a href="/do/gameOverview?cId=3170249" title="Call of Duty: Modern Warfare 2">the  competition</a>, you may not have expected DICE's shooter to take retailers by  storm. According to EA's internal figures, however, that hasn't been a problem;  they're reporting over 2.3 million copies of Bad Company 2 sold in the roughly  two weeks since the game launched.
<p>Not only that, but -- as seems to be the <a href="/do/newsStory?cId=3178397" title="Over 2 Million Just Cause 2 Demo Downloads">trend</a> these days -- they also threw out a  handful of absurd statistics gathered from the game's servers. EA's stats show  over 2.9 million hours of multiplayer have been racked up during the last 24  hours alone, and that players have earned a total of more than 81  <em>billion</em> points, unlocking over 43 million pieces of equipment in the  process. The publisher tallied a peak-concurrent-users figure of around 230, 000  -- a number that's caused EA's multiplayer servers to buckle on more than one  occasion.</p>
<p>DICE's Karl Magnus Troedsson chimed in to address the game's on-again,  off-again server stability issues. "In the first 48 hours we had such a  tremendous rush to multiplayer gameplay that our servers experienced  overwhelming demand. This is a testament to the massive response players have  had worldwide for the extraordinary action experienced in the Battlefield  sandbox," explained the game's executive producer. "DICE and EA have brought  more servers online. We now have enough capacity to handle all BFBC2 connections  seamlessly and we continue to monitor online play daily."</p>
<p>Bad Company 2's sales are already on track to make it EA's best-selling March  release on record. Now if we could only determine the exact percentage of those  players who go Recon and spend the entire match ignoring the objectives from the  comfort of their favorite shrubbery...</p>
</div>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:54:47 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Grand Theft Auto Episodes Delayed on PC, PlayStation 3 ]]></title>
      <link>http://www.1cdkey.fr/blog/grand-theft-auto/</link>
      <description><![CDATA[<p>Been holding out for <a href="/do/gameOverview?cId=3173258" title="Grand Theft Auto: Episodes from Liberty City">Grand Theft Auto: Episodes from Liberty  City</a> on PC or PlayStation 3? You're going to have to wait <em>just a  bit</em> longer. Developer Rockstar Games sent word today that the newly  multiplatform episodes won't be making their originally announced release date  of March 30; instead, expect <a href="/do/gameOverview?cId=3171118" title="Grand Theft Auto 4 The Ballad of Gay Tony">The Ballad of Gay Tony</a> and <a href="/do/gameOverview?cId=3170202" title="Grand Theft Auto 4: The Lost and Damned">The Lost and Damned</a> to finally hit PS3  and PC on April 13 in North America (April 16 everywhere else).</p>
<p>So what's up with the delay? Apparently Rockstar opted to make some "minor  content changes" to the PS3's PAL version of the game at the request of Sony  Europe. What these changes are, exactly, remains unclear, but a representative  from Rockstar assured us that the alterations won't affect players' enjoyment of  the games. They also noted that the adjustments have nothing to do with the  requirements of any local ratings boards.</p>
<p>We'll let you know as soon as we know anything more about whatever it is Sony  wanted cut from (or added to?) Episodes from Liberty City.</p>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:49:38 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Mass Effect 2 Firewalker DLC Launching March 23]]></title>
      <link>http://www.1cdkey.fr/blog/mass-effect-2-launching/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3793929&amp;type=lg" border="0" alt="Mass Effect 2 Hammerhead" /><br />It  won't be long be long before you get to try <a href="http://www.1up.com/do/gameOverview?cId=3170361" title="Mass Effect 2">Mass Effect 2's</a> answer  to the Mako for yourself. The Firewalker DLC pack will be landing next week.
<p>The pack will feature five new missions based on the brand-new Hammerhead. It  will be free to those who have the Cerberus Network.</p>
<p>It will be followed shortly after by Kasumi's Stolen Memory, which is slated  to launch April 6. It will introduce the thief Kasumi along with her loyalty  mission, and will be the first paid DLC.</p>
<p>The Firewalker DLC will be out March 23.</p>
</div>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:43:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Bioware Talks "Infinite" Dragon Age Sequels]]></title>
      <link>http://www.1cdkey.fr/blog/dragon-age/</link>
      <description><![CDATA[<div class="content_item"><a href="/do/media?cId=3173059&amp;sec=IMAGES" title="Dragon Age: Origins Awakening Screens"><img src="http://www.1up.com/media?id=3799025&amp;type=lg" border="0" alt="Dragon Age: Origins Awakening" /></a><br /><a href="/do/gameOverview?cId=3173059" title="Dragon Age: Origins Awakening">Dragon Age: Origins Awakening</a> just  dropped this week. <a href="/do/gameOverview?cId=3170361" title="Mass Effect 2">Mass Effect 2</a> is still shy of two months  old. That said, many fans are already wondering what's next for Bioware. UGO's  Tracey John <a href="http://www.ugo.com/games/bioware-weve-got-tricks-up-our-sleeves-for-mass-effect-3" target="_blank">caught up</a> with vice president Dr. Greg Zeschuk and CEO Dr. Ray  Muzyka at GDC last week and picked their brains about the future of Bioware's  role-playing franchises.
<p>"We're planning for 17 games," joked Dr. Ray when asked how many Dragon Age  sequels to expect. "Well, both Dragon Age and Mass Effect are franchises so they  have different strategies and different kinds of story arcs but we plan on  continuing to make games and worlds and expanding on those worlds in both  franchises," the CEO added, continuing, "Both in different ways, but we want to  continue to provide content to fans, whether that be separate games or new  adventures that have very different kinds of gameplay. So we have some cool  stuff for both of them that we're exploring that'll be fun and different for the  fans, and yet in a familiar setting at the same time.</p>
<p>Dr. Greg tossed in his thoughts on sequels, as well. "In the case of Dragon  Age, it's exciting because there's this whole timeline and geography," explained  the Bioware creative officer. "So with Mass Effect, we're constantly thinking  about the trilogy. But with Dragon Age, it's more open and you can put more all  over the place. Seventeen... Sixty-six? Infinite! Infinite games for the Dragon  Age universe! (laughs)"</p>
<p>The devs went on to offer an exceedingly brief tease of what's to come with  Mass Effect 3. When asked whether or not the sci-fi sequel -- like Mass Effect 2  before it -- would allow players to change their character's appearance and  class from the game's outset, Dr. Ray responded, "We've got some tricks up our  sleeves. We have new tricks."</p>
<p>What that means, exactly, is anyone's guess, but it seems fairly certain that  Bioware won't recycle the same twist from Mass Effect 2's intro. Unless they do  it again anyway, in which case: <em>What a twist!</em></p>
</div>]]></description>
      <pubDate>Sat, 20 Mar 2010 00:37:56 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[All About Square Enix's Chaos Rings]]></title>
      <link>http://www.1cdkey.fr/blog/chaos-rings/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3798534&amp;type=lg" border="0" alt="Final Fantasy iPhone" /><br />Square Enix is hardly any stranger to the iPhone -- both <strong>Final Fantasy</strong> (above) and its sequel are available at the App Store right now for $8.99. With the just-announced <strong>Chaos Rings</strong>, though, the company is trying something different: a brand-new, full-on, serious RPG for the portable platform.
<p>Developed by a staff that includes veteran FF art designer Yusuke Naora, Chaos Rings is set around a battle tournament, Arca Areina, where five two-person teams must fight each other to the death. You control each team in their own separate storyline, all of which tie together at the end. None of the people involved know why they're here or what they're fighting for -- all they know is that a shadowy "spokesman" has summoned them, and that if they win, their prize will be eternal life.</p>
<p>"I was surprised at how smooth the 3D graphics were," <em>Famitsu</em> magazine wrote in a preview published in this week's issue. "I honestly didn't think that the iPhone was capable of such pretty 3D visuals. The controls are also innovative -- you can touch and drag your finger anywhere on the screen to move your characters around. It doesn't rely on using one hand over the other, so it's really easy to play."</p>
<p>The game's team-based premise is reflected in the battle system, which divides your attacks between "solo" and "pair" moves. Attacking as a pair unlocks special combo skills and lets you potentially punish the enemy harder, but also puts both team members at risk of taking damage. "The strategic battle system is the most interesting part of the game," <em>Famitsu</em> wrote. "Your HP is refilled after each battle, but each individual fight is pretty intense. If you're short on HP, you have to agonize over whether to attack solo or in pairs. It's a lot of fun!"</p>
<p>Square Enix hasn't announced a release date for Chaos Rings.</p>
</div>]]></description>
      <pubDate>Thu, 18 Mar 2010 09:39:15 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Black 2 Previously Existed, Ended Up Being Canned]]></title>
      <link>http://www.1cdkey.fr/blog/black-2/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3789171&amp;type=lg" border="0" /><br />The newly-announced <a href="http://www.1up.com/do/gameOverview?cId=3173170" title="Bodycount">Bodycount</a> could be considered a spiritual successor to <a href="http://www.1up.com/do/gameOverview?cId=3140338" title="Black">Black</a>, but not too long ago the real thing was under development. Speaking with <a href="http://uk.gamespot.com/xbox360/action/bodycount/news.html?sid=6253151&amp;om_act=convert&amp;om_clk=newsfeatures&amp;tag=newsfeatures;title;1" target="_blank">GameSpot</a>, designer Stuart Black said that Black 2 was being worked on at Criterion, but was ultimately shelved.
<p>"I certainly did some preliminary pre-production work on Black 2 once we finished Black, the first three or four months," Black said. "I moved on quite quickly after that."</p>
<p>He continued, "A lot of the guys on the team I'm working with here now carried on with that and did a lot of pre-production for about a year or so on Black [2], before that kind of bit the dust."</p>
<p>"So, I don't really have personal knowledge about how that all played out. But there seemed to be overall a kind of general lack of direction. I'd be surprised if they managed that again."</p>
<p>Stuart Black was the 2006 shooter's senior designer alongside Criterion's Alex Ward. He's since moved on to Codemasters, where he is working on Bodycount. That title is currently slated for a Q1 2011 release on the PlayStation 3 and Xbox 360.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:08:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[BitComposer Games Announces Jagged Alliance 3]]></title>
      <link>http://www.1cdkey.fr/blog/jagged-alliance-3/</link>
      <description><![CDATA[<div class="content_item"><img src="http://www.1up.com/media?id=3796737&amp;type=lg" border="0" /><br /><a href="http://www.1up.com/do/gameOverview?cId=2010973" title="Jagged Alliance">Jagged Alliance</a> is about to pick up its first true sequel in more than a decade. German publisher bitComposer games has acquired the license from Strategy First, and hopes to release a new game sometime next year (via <a href="http://www.gamasutra.com/view/news/27574/BitComposer_Releasing_Jagged_Alliance_3_In_2011.php" target="_blank">Gamasutra</a>).
<p>"Although Jagged Alliance 2 was published over ten years ago now, the game still represents a milestone in the genre and boasts a huge following of loyal fans," said bitComposer Games CEO Wolfgang Duhr.</p>
<p>"We are delighted to acquire this classic game for bitComposer, and want to continue the success of the previous titles in the series, while giving the new version a contemporary look, bearing in mind the strong features of its predecessors."</p>
<p>This is actually the third time that Jagged Alliance 3 has been announced. After picking up the license from original developer Sir-Tech Software, Strategy First announced Jagged Alliance 3D and Jagged Alliance in 2004. After development conflicts resulted in their cancellation, Strategy First partnered with Russian Studios Akella and F3games, which likewise didn't work out.</p>
<p>Nevertheless, the series continues to a devoted fanbase. We'll see whether bitComposer succeeds where Strategy First failed when it launches next year.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 06:04:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[More Need For Speed: Shift DLC On The Way]]></title>
      <link>http://www.1cdkey.fr/blog/need-for-speed/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3771751&amp;type=lg" border="0" width="600" />
<p><br />With Ferrari having finally returned to the <a href="http://www.1up.com/do/gameOverview?cId=3170272" title="Need for Speed">Need for Speed</a> stable of automobiles, Electronic Arts is releasing even more DLC for last year's Shift.</p>
<p>The new Exotic Racing Series Pack will be launching next week on Xbox Live Arcade and the PlayStation Network, and will run you 800 Microsoft Points ($10.00). It includes the Honda NSX and the BMW M1 Procar, among others.</p>
<p>You can find the full list below. The pack will be available March 18.</p>
<p>&nbsp;</p>
<ul>
<li>Alfa Romeo 8C Competizione
<p>&nbsp;</p>
</li>
<li>BMW M1 Procar
<p>&nbsp;</p>
</li>
<li>GUMPERT Apollo
<p>&nbsp;</p>
</li>
<li>Honda NSX
<p>&nbsp;</p>
</li>
<li>McLaren MP4-12C
<p>&nbsp;</p>
</li>
<li>Maserati GranTurismo S
<p>&nbsp;</p>
</li>
<li>Mercedes-Benz SLR McLaren Stirling Moss</li>
</ul>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:59:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sony Releasing Free Weekly Quests for White Knight Chronicles]]></title>
      <link>http://www.1cdkey.fr/blog/white-knight-chronicles/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="content_item"><img src="http://www.1up.com/media?id=3786850&amp;type=lg" border="0" /><br />If you couldn't get enough of <a href="http://www.1up.com/do/gameOverview?cId=3153824" title="White Knight Chronicles">White Knight Chronicles</a>, more quests will soon be coming your way. The new missions will start arriving this week, and will continue all the way into the summer.
<p>Most of the new quests will be available via the White Knight Chronicles quest map, and will be permanently accessible. There will also be limited quests, which will be available for two weeks at a time.</p>
<p>The <a href="http://blog.us.playstation.com/2010/03/09/white-knight-chronicles-free-quests-through-june/" target="_blank">PlayStation Blog</a> also has information on how to win a 12-inch tall White Knight figure. To add it to your shelf, you'll need to complete specific quests during the weekend of March 19.</p>
<p>New quests will be released until the end of June. You can follow the release schedule through Sony's <a href="http://twitter.com/sonyplaystation" target="_blank">Twitter</a> account.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:54:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[NBC Announces Battlestar Galactica MMO]]></title>
      <link>http://www.1cdkey.fr/blog/battlestar-galactica/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3796825&amp;type=lg" border="0" />
<p><br />Battlestar Galactica is over, but that doesn't mean NBC is done cashing in. They're teaming up with Bigpoint to launching <a href="http://www.1up.com/do/gameOverview?cId=3173182" title="Battlestar Galactica">Battlestar Galactica Online</a>, a browser-based massively multiplayer game set in the popular universe.</p>
<p>"Battlestar Galactica is a supremely gameable intellectual property, with compelling character classes, a fantastic array of ships and weaponry, multiple worlds, and a dramatic storyline," said vice president and general manager of digital platforms for Universal Partnerships &amp; Licensing Bill Kispert.</p>
<p>"We are excited to work with Bigpoint - and our partners at Universal Cable Productions and Syfy - to bring an epic, accessible, and 'always on' BSG experience to fans of the franchise and online gamers alike."</p>
<p>The new game will feature tactical space combat and mission-based gameplay, bringing to mind Cryptic's <a href="http://www.1up.com/do/gameOverview?cId=3168732" title="Star Trek Online">Star Trek Online</a>. It will also apparently be possible to choose between Cylon and Human, though whether you can play as one of the humanoid models is unclear.</p>
<p>The title is currently being shown at GDC, so expect our impressions soon.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 05:49:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Mass Effect 2 Bringing "Kasumi's Stolen Memory" DLC in April]]></title>
      <link>http://www.1cdkey.fr/blog/mass-effect/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="content_item"><img src="http://www.1up.com/media?id=3784437&amp;type=lg" border="0" alt="Mass Effect 2" /><br />Though BioWare has been providing a steady stream of free content for <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a> for Cerberus Network members, their plan has always been to introduce paid downloadable content as well. We'll be seeing the first of it on April 6, when "Kasumi's Stolen Memory" hits the Xbox 360 and PC. Joystiq <a href="http://www.joystiq.com/2010/03/11/mass-effect-2-dlc-kasumis-stolen-memory-lands-on-apr-6-don/" target="_blank">reports</a> that the new content will add the female thief, Kasumi, to Shepard's squad after meeting her on the Citadel. Her loyalty can be gained by helping her go undercover against a corrupt art collector.
<p>Kasumi's quest can be started in the midst of a game or after completing it, and her presence adds the "Locust" SMG and a flash-bang grenade to your repertoire. It's said to provide about an hour and a half of new playable content, but a price hasn't been determined yet. If you'd rather not pay anything, BioWare is still supplying Cerberus Network users with new content, and the <a>Hammerhead DLC</a> should be out later this month.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 01:58:50 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[BioShock 2 DLC is Already On the Disc]]></title>
      <link>http://www.1cdkey.fr/blog/bioshock-2-dlc/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3797567&amp;type=lg" border="0" alt="BioShock 2" />
<p><br />Trouble is brewing in Rapture. The recently released <a href="http://www.eakeys.com/do/newsStory?cId=3178063">Sinclair Solutions</a> multiplayer pack for <a href="http://www.eakeys.com/do/gameOverview?cId=3168489" title="BioShock 2">BioShock 2</a> is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the <a href="http://forums.2kgames.com/forums/showthread.php?t=63853" target="_blank">2K Forums</a> noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games <a href="http://forums.2kgames.com/forums/showpost.php?p=719075&amp;postcount=138" target="_blank">responded</a> with a post explaining that the decision was made in order to keep the player base in tact, without splitting it between the haves and have-nots.</p>
<p>"The way our engine and game structure works is that people need to have the exact same content for people to play together," wrote community manager 2K Elizabeth. "One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base - so whether you purchase the new content or not, you can still play with your friends." The answer may not be enough to satisfy upset fans who would've preferred on-disc content unlocked from the beginning. But as Shacknews <a href="http://www.shacknews.com/onearticle.x/62780" target="_blank">notes</a>, it's possible this content was made on a separate DLC budget. That would essentially force the company to recoup the development costs through DLC charges.</p>
<p>It does raise the question of what will happen with future DLC. This pack is a large boost to the multiplayer, but 2K has promised more packs coming in the future, which could include more multiplayer expansions. If this move was made to keep from splitting the player base, one has to wonder if future multiplayer DLC is already on the disc as well. The effort to keep everyone playing together is noble, but if it leads to more instances like this one months down the line, fans will probably grow increasingly annoyed.</p>
<p>For their part, 2K is handling this pretty modestly. "I know some of you have strong beliefs about DLC, and I'm not here to sway your opinion or convince you to buy our stuff," wrote 2K Elizabeth. "If you like what we're offering, I hope you get it and enjoy it. If it's not your speed, enjoy BioShock 2 as we released it." Unfortunately for 2K, since these controversies tend to ruffle feathers, some potential buyers might just enjoy BioShock 2 as it was released out of principle.</p>]]></description>
      <pubDate>Sat, 13 Mar 2010 01:50:13 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Torchlight Headed for Consoles Soon?]]></title>
      <link>http://www.1cdkey.fr/blog/torchlight/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="content_item"><a href="http://www.eakeys.com/do/media?cId=3171459&amp;sec=IMAGES" title="Torchlight Screens"><img src="http://www.1up.com/media?id=3797583&amp;type=lg" border="0" alt="Torchlight" /></a><br /><a href="http://www.eakeys.com/do/gameOverview?cId=3171459" title="Torchlight">Torchlight</a> was the toast of the dungeon-crawling crowd when it released on PC last year, but what if your rig just doesn't cut the mustard? No worries -- word on the street suggests Runic Games' debut could be headed to a console near you.
<p>Game Informer first <a href="http://gameinformer.com/b/news/archive/2010/03/12/news-torchlight-coming-to-consoles.aspx" target="_blank">picked up</a> on a quote from Runic CEO Max Schaefer, who recently <a href="http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/" target="_blank">showed up</a> on The Rumble Pack podcast. "We're going to put some serious effort into it -- pretty quick -- getting Torchlight onto consoles," Schaefer confessed on The Rumble Pack.</p>
<p>Nothing's official just yet, but Schaefer did mention that they're talking with multiple publishing partners to help make Torchlight on consoles a reality. Whether he means a full retail package or a Xbox Live Arcade/PlayStation Network release remains to be seen, but we'll keep you updated as more announcements are made.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 01:43:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[DICE Takes a Shot at "Mapathy," Free BFBC2 Maps Coming Soon]]></title>
      <link>http://www.1cdkey.fr/blog/modern-warfare-2/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div class="content_item"><img src="http://www.1up.com/media?id=3797612&amp;type=lg" border="0" alt="Battlefield Bad Company 2 maps" /><br />While Infinity Wars appears to have some premium downloadable maps <a href="../../../../../../../../do/newsStory?cId=3178276">coming on March 30</a> for <a href="../../../../../../../../do/gameOverview?cId=3170250" title="Call of Duty: Modern Warfare 2">Call of Duty: Modern Warfare 2</a>, DICE, too, is at work on new maps for <a href="../../../../../../../../do/gameOverview?cId=3170306" title="Battlefield: Bad Company 2">Battlefield: Bad Company 2</a> that are set for release on the same day. DICE has made it no secret that they're out to best MW2, and they've taken shots at Infinity Ward in the past -- after it was <a href="../../../../../../../../do/newsStory?cId=3176568">revealed</a> that MW2 wouldn't have dedicated servers, DICE <a href="../../../../../../../../do/newsStory?cId=3176644">released an FAQ</a> that stated, "So rest assured PC players, Battlefield will stay true to its roots offering dedicated servers to all its players and continue the tradition of the ultimate FPS gaming experience!"
<p>With the <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/10/how-to-avoid-mapathy-without-paying.aspx" target="_blank">announcement</a> about the new maps at the end of the month, DICE has once again knocked the competition. In addition to pointing out that releasing the new maps for free helps to prevent segmenting the community, DICE said, "It also plays a vital part in making sure you, the players get proper value for the money you've invested in Battlefield: Bad Company 2. This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing." If that's not blatant enough for you, they went on to add, "We're dedicated to taking care of this product for a long time -- helping you avoid 'mapathy' without getting nickel-and-dimed."</p>
<p>The new maps aren't <em>entirely</em> new, however; instead, the existing Arica Harbor map is being repurposed as a Conquest mode map, and Laguna Presa is being turned into a Rush mode map (both pictured above). You'll need to be a VIP member in order to get the maps for free. In other words, you'll simply need to have purchased a new copy of the game and entered the accompanying code to grant yourself VIP access.</p>
<p>DICE <em>is</em> planning on releasing premium DLC down the line, but it won't come in the form of maps. Instead, it will "focus on expanding other parts of the game experience rather than the selection of maps available for the basic game modes." It's unclear what exactly they could have in store that wouldn't segment the community in a similar way to releasing premium maps, unless it's something like new weapons and equipment that only the DLC owners can use.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 01:02:30 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sam & Max: The Penal Zone Coming to PC, Mac, and PS3 on April 15]]></title>
      <link>http://www.1cdkey.fr/blog/the-penal-zone-coming/</link>
      <description><![CDATA[<div class="content_item">&amp; 
<object id="flashObj" width="486" height="412" type="application/x-shockwave-flash">
</object>
<br />Last month, an ESRB rating <a href="../../../../../../../../do/newsStory?cId=3178090">hinted</a> that a new Sam &amp; Max episode was coming to the PlayStation 3. Sure enough, Telltale Games has confirmed a PS3 release of <a href="../../../../../../../../do/gameOverview?cId=3173230" title="Sam  Max: The Devil's Playhouse">The Penal Zone</a>, the first episode of Sam &amp; Max's third season, for April 15, the same day the game will hit on PC and Mac.
<p>Pre-orders for the PC and Mac versions are now available on Telltale's site for $34.95, and as a limited time bonus, you'll be able to get a free episode from the Telltale library -- including Sam &amp; Max, <a href="../../../../../../../../do/gameOverview?cId=3170021" title="Strong Bad: 8-Bit is Enough">Strong Bad</a>, <a href="../../../../../../../../do/gameOverview?cId=3170623" title="Wallace &amp; Gromit Fright of the Bumblebees">Wallace &amp; Gromit</a>, <a href="../../../../../../../../do/gameOverview?cId=3148566" title="Bone The Great Cow Race">Bone</a>, or <strong>Texas Hold'em</strong>. You'll also get membership to the "Freelance Police Elite Forces," which grants you such perks as access to a special forum where you'll be able to chat with the developers, including Steve Purcell; first look previews at the upcoming episodes; special offers on the Telltale store through September; and exclusive downloads. That's not a bad haul of pre-order goodies, especially if you're a Sam &amp; Max fan that is certain to buy all five of the monthly episodes.</p>
<p>An FAQ on the game's official site summarizes the story of season three, entitled The Devil's Playhouse:</p>
<blockquote>Sam and Max face a mysterious otherworldly power for controlling matter and space that calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. It's Sam's and Max's biggest case yet.</blockquote>
Characters from the previous seasons, including Flint and the COPS, among others, are promised to make a return this season. The FAQ also claims "Max's newfound psychic abilities give you a whole new way to interact with the world around you, and see the world through the eyes of a psychotic, empowered rabbit," making it sound like the traditional gameplay we've seen in the first two seasons might be shaken up a bit in season three.
<p>If the debut trailer above doesn't provide you with enough information, even more can be found on Telltale's <a href="http://www.telltalegames.com/samandmax/thedevilsplayhouse" target="_blank">website</a>.</p>
</div>]]></description>
      <pubDate>Sat, 13 Mar 2010 00:24:55 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[This Week in Gaming]]></title>
      <link>http://www.1cdkey.fr/blog/god-of-war/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3787207&amp;type=lg" border="0" />
<p><br /> <strong>[Editor's note: Below you'll find a news column idea we're testing out. Instead of just recapping the big stories that you've probably read already, we're having Mike pick out some of the most interesting and bizarre headlines of the week and have fun with them. Is this something you'd read? Would you want things covered differently? Let us know in the comments as we give this new format a shot.]</strong></p>
<p>Sit down with your favorite flavored <a href="http://www.1up.com/do/gameOverview?cId=3157966">God of War 3</a> <a href="http://www.1up.com/do/newsStory?cId=3177762" target="new">Slurpee</a> -- 'tis time to recap another week in gaming news. We'll be doing this every Friday until I'm fired or bored, so strap in.</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177789" target="new">Final Fantasy Is A 3-Disc Package... [Insert Penis-Envy Joke Here]</a></h3>
<p><br /> For fans of the Final Fantasy series, bigger is apparently <a href="http://www.1up.com/do/newsStory?cId=3177789">better</a></p>
<p>.</p>
<p>Just as the marketplace prepares to crown <a href="http://www.1up.com/do/gameOverview?cId=3170250" target="new">Modern Warfare 2</a>, <a href="http://www.1up.com/do/gameOverview?cId=3170361">Mass Effect 2</a> and soon, <a href="http://www.1up.com/do/gameOverview?cId=3168488" target="new">BioShock 2</a>, as the new Dream Team of this Generation, the marketing geniuses at Square Enix have reverted to an age-old strategy that has helped a millennia's worth of dweebs with socks-in-their-pants get a second look from Crystal Bettencourt over at the cheerleader table.</p>
<p>Not two discs, but <em>three</em>.</p>
<p>Sure, sure, Square. Your game will be huge. <em>Huge</em>.</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177790" target="new">That's Weird, My Business Plan for Selling Used Underwear Is Doing Just Fine</a></h3>
<p><br /> A sign of the recession tragically struck the game industry when it was <a href="http://www.1up.com/do/newsStory?cId=3177790" target="new">announced</a> on Tuesday that Best Buy and Wal-Mart's attempts at worming through GameStop's cold, dead grip on the used-games market failed harder than Haiti's emergency infrastructure.</p>
<p>Here's the thing. They tried executing this masterful plan by putting a big kiosk looking thing outside retail facilities that have <a href="http://www.peopleofwalmart.com/?p=9357" target="new">people</a> <a href="http://www.peopleofwalmart.com/?p=9255" target="new">like</a> <a href="http://www.peopleofwalmart.com/?p=9176" target="new">this</a> trolling its aisles. I don't have a Master's or anything, but I'm not sure Joe Consumer would expect a good return on his trade-in transaction with asylum-escapees walking all around.</p>
<p>The used-underwear stand I opened outside my apartment is a far better business idea. My fellow entrepreneurs and I tell our consumers that the used underwear was worn by none-other than <a href="http://trolacas.files.wordpress.com/2009/08/lady-gaga-penis.jpg">Lady Gaga</a>, itself. From there, a few strategic smudges of Ketchup and Milk Chocolate inside of the undies and <em>boom!</em>, we've been selling authentic Gaga-Diapers like gangbusters.</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177771" target="new">Without Natal, Halo Fanboys Must Find New Ways to Stroke "Reach"</a></h3>
<p><br /> In a session of "Halo: Reach Mythbusters," <a href="http://www.1up.com/do/newsStory?cId=3177771" target="new">Bungie confirmed</a> that <a href="http://www.1up.com/do/gameOverview?cId=3171232" target="new">Halo: Reach</a> will not be Natal'd.</p>
<p>The announcement comes as a massive blow to fanboys nationwide who were saving hard-earned <a href="http://www.hotdogonastick.com/" target="new">Hot Dog On A Stick</a> wages to shell out for Natal. The opportunity to use Microsoft's new motion-sensor technology to literally jerk their favorite franchise off will now be siphoned into PlayStation <a href="http://g4tv.com/thefeed/blog/post/702345/THQ-Refers-To-Sonys-Motion-Controller-As-Arc.html">Arc</a> budgets...who but forlorn Halo fanboys have the soft-hands and mild imaginations to give <a href="http://www.1up.com/do/gameOverview?cId=3168740" target="new">Drake</a> the proper happy ending he deserves?</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177817" target="new">Sonic Returns...Up Next on the Resurrection Express: Pac-Man, and after that, Your Dead Grandpa</a></h3>
<p><br /> Sonic is <a href="http://www.1up.com/do/newsStory?cId=3177817" target="new">back</a>, in 2D, and as a sequel for a game that released in 1994. Hold that drool, as your copy of <a href="http://www.1up.com/do/gameOverview?cId=3173000">Sonic the Hedgehog 4: Episode 1</a> should be downloadable later this summer, just as Sega needs to fatten the cash-flow statement when its <a href="http://www.damnlag.com/articles/industry-news/401-sega-back-at-making-consoles-the-sega-zone.html">new console pretender</a> crumples like a recalled Camry (they're crashing into <a href="http://www.cnn.com/video/#/video/us/2010/02/04/dnt.toyota.into.fu">funeral homes</a> now).</p>
<p>This follows on the heels of <a href="http://www.1up.com/do/newsStory?cId=3177745" target="new">Activision selling off its properties</a> for $5.99 and Mega Man continuing to go Costco on the world by <a href="http://www.1up.com/do/newsStory?cId=3177747">collecting their properties</a> into handy dandy Mega-Bundles.</p>
<p>Have games fallen into <a href="http://www.traileraddict.com/trailer/the-a-team/trailer" target="new">Hollywood</a>'s <a href="http://www.youtube.com/watch?v=a1IpPpB3iWI" target="new">model</a> of <a href="http://www.huffingtonpost.com/2010/01/28/wall-street-2-trailer-vid_n_440392.html" target="new">trusting</a> <a href="http://adisney.go.com/disneypictures/aliceinwonderland/" target="new">only</a> those who have succeeded before? Remakes and reissues are defensive maneuvers. They lack confidence. They're akin to crawling back to Crystal Bettencourt after she dumped you. She might take you back tonight, but you haven't solved any of the underlying problems.</p>
<p>&nbsp;</p>
<h3><a href="http://weblogs.variety.com/the_cut_scene/2010/01/so-how-did-the-vgas-do-in-the-ratings.html" target="new">Six Words to Solve the VGA's Meager Ratings Problem</a></h3>
<p><br /> Give out achievement points for watching.</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177800" target="new">EA Sports Need to Step Up Their Nostradamus'ing</a></h3>
<p><br /> EA Sports has long-since cornered the market on <a href="http://www.easports.com/search?search=predictions&amp;type=news&amp;advsearch=0" target="new">virtual simulations</a>. This week, <a href="http://www.1up.com/do/newsStory?cId=3177800" target="new">they announced</a> the New Orleans Saints will win this weekend's Super Bowl. By doing so, they don't risk hurting their monopoly on the sports-video-game market so much as their own shiny success-record in this guessing stuff.</p>
<p>It took me a long time to spell Nostradamus'ing, and in return, I'd like EA to do me a favor. Assuming you folks at EA Sports read anything but box scores, I'd like you to take your outrageously accurate simulation software and tell me when some harder-to-guess events will occur:</p>
<p>&nbsp;</p>
<ol>
<li> When will a 1UP reader become President? </li>
<li> When will my precious Chicago Cubs break their curse? </li>
<li> Will more than five people comment on this thread? </li>
<li> What will Infinity Ward's next game be about? </li>
<li> When will your company be sold, given you are near <a href="http://www.shacknews.com/onearticle.x/57071">financial ruin</a>? </li>
</ol>
<p>Yeah, keep on guessing; that'll keep stockowners at bay. My guess? If <a href="http://www.1up.com/do/gameOverview?cId=3170013" target="new">Dante</a> <a href="http://www.wired.com/gamelife/2010/02/dantes-inferno-superbowl/">flops</a>, you're all in Bankruptcy Inferno, assuming, of course, your <a href="http://www.1up.com/do/newsStory?cId=3177764" target="new">whole free game</a> and <a href="http://www.1up.com/do/newsStory?cId=3177725" target="new">iPad</a> <a href="http://www.1up.com/do/newsStory?cId=3177674" target="new">strategies</a> don't save you.</p>
<p>Godspeed, and Go Saints!</p>
<p>&nbsp;</p>
<h3><a href="http://www.1up.com/do/newsStory?cId=3177757" target="new">BioWare Owes Brett Favre A Collectible Art Book or Two</a></h3>
<p><br /> <a href="http://www.1up.com/do/gameOverview?cId=3170361" target="new">Mass Effect 2</a> has <a href="http://www.1up.com/do/newsStory?cId=3177757" target="new">sold</a> 2M+ units. On one platform. In one week.</p>
<p>I believe this is in part due to its mega-successful sponsorship of the Vikings-Saints playoff game two weeks ago. For the uninitiated, this was the game that that left Brett Favre <a href="http://sports.espn.go.com/nfl/photos?photoId=401772&amp;gameId=300124018" target="new">clutching</a> at his <a href="http://sports.espn.go.com/nfl/photos?photoId=401766&amp;gameId=300124018" target="new">graying scalp</a> after throwing an interception to end his career.**</p>
<p>I, along with many of you, I'm sure, purchased ME2 as a way of saying thank you to BioWare for sponsoring the moment that banished Brett from the spotlight. Had he made it to the Super Bowl, we all would have been reinserted in that ESPN-fueled southern-drawl purgatory. Instead, Commander Shepard can now afford spinning rims for his Neptune.</p>
<p>**"...to end his career" cannot be guaranteed due to Favre's incredible douchebaggery.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:38:18 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Echoshift Demo Coming This Month]]></title>
      <link>http://www.1cdkey.fr/blog/echoshift-demo/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3787129&amp;type=lg" border="0" alt="Echoshift" />
<p><br /> If you're still scratching your head at the <a href="http://www.1up.com/do/newsStory?cId=3174790">user-made levels</a> in <a href="http://www.1up.com/do/gameOverview?cId=3161198" title="Echochrome">Echochrome</a>, the game's creators are preparing to unleash a new round of puzzling challenges on you with <a href="http://www.1up.com/do/gameOverview?cId=3171345" title="Echoshift">Echoshift</a>. Though the title still hasn't nailed down a release date, a recent <a href="http://blog.us.playstation.com/2010/02/introducing-echoshift-for-psp/" target="_blank">post</a> on the PlayStation.Blog mentions that a demo is coming later this month. Demos for small, quirky releases like Echoshift don't tend to precede the game's release by a huge margin, so we would wager a guess at the game coming soon after in spring.</p>
<p>The blog also shed some new light on the game modes, called "cast," "key," and "illusion." Cast is the standard mode with a timer, and it unlocks the other two modes. Key, true to its namesake, involves finding a key to unlock the door to finish the stage. Illusion, meanwhile, lets you freeze time and move around the stage, while your echo remains still. Apparently DLC of additional levels will be made available after release as well, for those who have gigantic brains and breeze through the challenges at a pace mere mortals cannot comprehend.</p>
<p>The focus of the puzzles is on creating multiple copies (or echoes) of yourself to progress through challenges, similar to titles like <a href="http://www.1up.com/do/gameOverview?cId=3172486" title="Braid">Braid</a>, <a href="http://www.1up.com/do/gameOverview?cId=3171999" title="The Misadventures of P.B. Winterbottom">The Misadventures of P.B. Winterbottom</a>, or even the Clank portions of <a href="http://www.1up.com/do/gameOverview?cId=3170594" title="Ratchet and Clank Future: A Crack in Time">Ratchet and Clank Future: A Crack in Time</a>. Check out our <a href="http://www.1up.com/do/previewPage?cId=3175307&amp;p=7">preview</a> for first-hand impressions of the puzzler. We'll let you know when we hear any official release details.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:34:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Mafia Wars: Bangkok Enters Public Beta]]></title>
      <link>http://www.1cdkey.fr/blog/mafia-wars/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3787110&amp;type=lg" border="0" alt="Mafia Wars Bangkok" />
<p><br /> Expose a crooked police officer; help stage an accident for an inmate; steal a van of medical supplies and then sell them; attack a paramilitary police post. That's just a selection of some of the new jobs you'll find available to you in Bangkok as part of the latest expansion to <a href="http://apps.facebook.com/inthemafia" target="_blank">Mafia Wars</a>, marking the fourth locale available to visit in the game and the first to cater to both low- and high-level players.</p>
<p>The Mafia Wars unacquainted should be aware -- before they race off to Facebook expecting to see <a href="http://www.1up.com/do/search?term=grand+theft+auto">Grand Theft Auto</a> running in their browser -- that the game is entirely text based. You're not actually coordinating the accident of a prison inmate or searching for evidence to expose a crooked cop. Instead, you're clicking various links on a page with missions listed that require energy and certain items and yield experience and money (to buy those required items, invest in businesses, etc.). It's not a game for everyone, but developer Zynga has certainly found a successful formula -- more than 6.5 million people play Mafia Wars every day, and over 23 million play each month.</p>
<p><img src="http://www.1up.com/media?id=3787111&amp;type=lg" border="0" alt="Mafia Wars Bangkok" /></p>
<p>Bangkok isn't a departure from the norm, so if Mafia Wars hasn't entertained you in the past, this latest expansion isn't likely to change your mind. For anyone who does enjoy the game, or former players who simply ran out of things to do, Bangkok is a welcome addition. It brings 90 new jobs and six boss fights, as well as faction-specific missions. At regular intervals throughout the six episodes (only two of which are available now in the beta), you get to choose between helping either the Yakuza or Triad. Doing so builds up reputation with the group you help and lowers your reputation with the other, so obviously it's advantageous to pick one group from the outset and stick with it throughout. Reaching certain milestones gives you access to perks, like buying high-end items or otherwise unattainable businesses from a faction-exclusive store.</p>
<p>New businesses are included in the expansion as well, allowing you to start accumulating money in the local currency: the Baht (just as with the previous expansions, your foreign money holds no value in Bangkok). They function exactly the same as businesses you may own in any other city -- you can upgrade them in three ways (capacity, output, and quality), and are required to manually collect your earnings.</p>
<p><img src="http://www.1up.com/media?id=3787112&amp;type=lg" border="0" alt="Mafia Wars Bangkok" /></p>
<p>And there are other new additions, too, like new items and collection sets. But as you may have begun to notice, this is an expansion of "more" versus "new." True, all of these additions are <em>new</em>, but what you're getting is essentially more of the same. For that reason, the Mafia Wars devout will be pleased to know the game isn't being changed dramatically, and should provide something to do for both low and high level players (Bangkok becomes accessible at level 18).</p>
<p>But, by that same token, Zynga isn't likely to lure in any new gamers, either. The new faction alliances give you a little something to think about rather than mindlessly hitting the "Do Job" button, but it doesn't dramatically alter the basic formula in any way. Fighting is now faction-based, but that was unavailable in the beta, so it's unclear if the player vs. player aspect of the game will see more of a change than the single-player has. Even if it hasn't (and that seems like the safe bet), you can't blame Zynga -- with so many millions of players actively playing Mafia Wars, it's clearly doing something right.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:30:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[BioWare Not Addressing "Tiny Text Syndrome" in Mass Effect 2]]></title>
      <link>http://www.1cdkey.fr/blog/mass-effect-2/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3785725&amp;type=lg" border="0" />
<p><br /> So you've purchased <a href="http://www.1up.com/do/gameOverview?cId=3170361" title="Mass Effect 2">Mass Effect 2</a>, but you can't read the tiny text on your SDTV. Don't laugh -- more people are playing Xbox 360 in standard-def than you think. Unfortunately, it looks like BioWare won't have a fix for those silent legions anytime soon.</p>
<p>In a recent post on the <a href="http://social.bioware.com/forum/1/topic/107/index/785123/16" target="_blank">official forums</a>, BioWare's Michael Gamble wrote, "We understand that on some Standard Definition TVs the smallest text in Mass Effect 2 can be difficult to read. While this was not an intentional result, it was a byproduct of enhancements to the user interface."</p>
<p>"After investigating potential solutions, we have determined that while this issue does affect a small portion of SDTV owners, we are unable to resolve it for Mass Effect 2 through a title update. However, we have taken note of this issue and will take it into consideration as we plan future games in the Mass Effect franchise."</p>
<p>Tiny syndrome has affected other high-definition games, most notably <a href="http://www.1up.com/do/gameOverview?cId=3140570" title="Dead Rising">Dead Rising</a>. Capcom opted not to release a patch for that game either.</p>
<p>Looks like SDTV owning Mass Effect fans will just have to make do. There's always the PC version, right?</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:26:55 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[WiiWare Release for Ace Attorney: Justice for All Moved Up]]></title>
      <link>http://www.1cdkey.fr/blog/release-ace/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://media.1up.com/media?id=3771355&amp;type=lg" border="0" />
<p><br /> There have been plenty of instances in which we've had to report that a game has been delayed, but not enough where we get to report that one has been moved up. For <a href="http://www.1up.com/do/gameOverview?cId=3138139" title="Phoenix Wright">Phoenix Wright</a> fans though, we bring happy tidings.</p>
<p>Capcom has announced that the WiiWare release of <a href="http://www.1up.com/do/gameOverview?cId=3150655" title="Phoenix Wright: Justice for All">Phoenix Wright: Justice for All</a> has been moved up a month from its March release date. If you missed out when it hit the Nintendo DS back in 2007, this is your chance to play it on the big screen.</p>
<p>Originally developed for the Game Boy Advance in Japan, Justice for All is the sequel to 2005's Ace Attorney. The original game is already available on WiiWare, with the rest of the series slated for later this year.</p>
<p>Justice for All will run you 1000 Wii Points ($10). Expect it February 15.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:23:10 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Modnation Racers Announced for PSP]]></title>
      <link>http://www.1cdkey.fr/blog/modnation-racers/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3787101&amp;type=lg" border="0" />
<p><br /> In the footsteps of another Sony published property in <a href="http://www.1up.com/do/gameOverview?cId=3170444" title="Little Big Planet">Little Big Planet</a>, <a href="http://www.1up.com/do/gameOverview?cId=3171306" title="Modnation Racers">ModNation Racers</a> is making the move to the PlayStation Portable. In this case though, the PS3 original hasn't even been released yet.</p>
<p>Instead, the PSP version of ModNation Racers will be released alongside its console brother, and will feature the same emphasis on user-generated content. That also includes kart customization, track creation and online multiplayer supporting up to seven players.</p>
<p>The PS3 version was announced back during E3 2009, and has been called a "thoroughly modern take on kart racing." The <a href="http://blog.us.playstation.com/" target="_blank">PlayStation Blog</a> has promised more info on the PSP game starting next week.</p>
<p>Expect both games this spring.</p>]]></description>
      <pubDate>Tue, 09 Feb 2010 03:18:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ eXpertise muss WC3L XVI verlassen - GaB darf bleiben ]]></title>
      <link>http://www.1cdkey.fr/blog/expertise-muss-wc3l-xvi-verlassen/</link>
      <description><![CDATA[<p>Das Team eXpertise schaffte es bisher noch nicht einen Clanwar ohne Strafpunkte zu absolvieren. Die Gr&uuml;nde daf&uuml;r waren zahlreich, von fehlenden Profilbildern und Statements &uuml;ber falsche Terminabsprachen im Clanwar gegen nG-Gaming war alles dabei. Mit dem Erreichen von sechs Strafpunkten wurde man nun aus der laufenden Saison ausgeschlossen und f&uuml;r die kommende Qualifikation der n&auml;chsten Saison gesperrt. Wie es f&uuml;r das Team nun weitergeht ist nicht bekannt. Da jedoch bereits am Anfang der Woche, Jingyang 'otaku' Ren, Wei 'thank' Wei, Yin 'apm7000' Qing und Bei 'moonfans' Li das Team verlassen haben, sieht die Zukunft nicht all zu rosig aus.<br /><br />Der Geh-aB-Clan hingegen darf seinen Slot in der h&ouml;chsten Warcraft 3 Teamliga behalten. Die Admins entschieden sich f&uuml;r GaB und gegen das russische Team RoX.KIS, da mit Nikita 'nicker' Pomadov, Sasha 'Bly' Svisuk und Pavel 'Revolver' Belov nur drei aktive Spieler das Team gewechselt haben.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 02:57:07 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ Der Titelverteidiger eröffnet die neue Saison]]></title>
      <link>http://www.1cdkey.fr/blog/der-titelverteidiger-eroeffnet-die-neue-saison/</link>
      <description><![CDATA[<p>Das letzte Spiel der Qualifikation zur neuen Saison fand am vergangenen Freitag statt. In einem spannenden Match konnten sich die Koreaner von aRirang gegen die Russen vom Team Pokeroff durchsetzen und sich damit den letzten Platz im Teilnehmerfeld der vierten Auflage der Warcraft 3-Olympics sichern. Neben den Koreanern schafften es auch die deutschen Organisationen von Raptor-Gaming und Geh aB Clan in die Hauptrunde. <br /><br />Ebenfalls qualifizieren konnte sich das Team von Millenium, welches den ersten H&auml;rtetest mit dem <a href="http://www.readmore.de/index.php?cont=www&amp;id=2029">neuen Line-Up</a> zu bew&auml;ltigen hat. Eine negative &Uuml;berraschung lieferten die Spieler von Mojawi-Gaming, die sich weder im Upper-Bracket noch im Loser-Bracket einen Platz f&uuml;r die Hauptrunde ergattern konnten. Komplettiert wird das Teilnehmerfeld von x6tence, BVG, iG und KoD, die durch ihre Platzierung der letzten Saison automatisch gesetzt sind.<br /><br /><span class="b">Teilnehmer&uuml;bersicht</span>:<br /><br /><img src="http://212.224.79.70/img/icons/flags/es.gif" border="0" alt="es" title="Spanien" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_teamid=2998">x6tence</a> <br /><img src="http://212.224.79.70/img/icons/flags/pl.gif" border="0" alt="pl" title="Polen" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=2444">Betsson Voodoo Gaming</a> <br /><img src="http://212.224.79.70/img/icons/flags/dk.gif" border="0" alt="dk" title="D&auml;nemark" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=2794">Infernal Gamers</a> <br /><img src="http://212.224.79.70/img/icons/flags/us.gif" border="0" alt="us" title="Vereinigte Staaten" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=179">Keepers of Destruction</a> <br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=74">Geh aB Clan</a> (Qualifikant)<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=244">Raptor-Gaming</a> (Qualifikant) <br /><img src="http://212.224.79.70/img/icons/flags/fr.gif" border="0" alt="fr" title="Frankreich" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=1906">Millenium</a> (Qualifikant)<br /><img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=2902">aRirang</a> (Qualifikant)</p>
<p>&nbsp;</p>
<div class="center ten m4" style="width: 150px; float: left;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=8760"><img src="http://212.224.79.70/gallery/thumbs/8760.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />Ist ThomasG der 'Champion' f&uuml;r GaB?</div>
<p>Das neue Spielsystem der WCO verspricht viel Spannung f&uuml;r die Fans. F&uuml;r einen Clanwar werden vier Spieler ben&ouml;tigt, drei werden als <span class="i">Challenger</span> und einer als <span class="i">Champion</span> eingesetzt. Alle drei Challenger m&uuml;ssen im Best-of-One gegen den Champion des anderen Teams antreten, danach kommt es gegebenenfalls noch zu einem Ace-Match zwischen den beiden Champions. Insgesamt wird es somit sieben 1on1s geben, ein Unentschieden ist demnach nicht m&ouml;glich. <br /><br />Auch die Auswahl der zu spielenden Maps ist einzigartig. An jedem Spieltag ist eine Karte aus dem Mappool f&uuml;r das erste 1on1 der Champions festgelegt. Danach d&uuml;rfen diese zwei weitere Maps entfernen, wodurch noch f&uuml;nf Karten f&uuml;r die verbliebenen Sub-Matches &uuml;brig bleiben. Aus diesen d&uuml;rfen die Challenger selbst eine noch nicht gespielte Karte ausw&auml;hlen. Ein gut aufgelegter Champion kann also das komplette Match im Alleingang entscheiden, allerdings wird es sehr schwer werden alle drei Spiele hochkonzentriert und fehlerfrei zu bestreiten. Hinzu kommt, dass durch die Mapwahl jeder Spieler seine eigenen Vorlieben einbringen kann, um dem Champion das Leben noch schwerer zu machen.<br /><br />Auch im Mappool gab es im Vergleich zur letzten Saison &Auml;nderungen. Mit <a href="http://www.wcolympics.com/WorpeX/SMF/SMF/index.php?action=dlattach;topic=9.0;attach=92">Forgotten Garden</a>, sowie <a href="http://www.wcolympics.com/WorpeX/SMF/SMF/index.php?action=dlattach;topic=9.0;attach=93">Frostbite Trail</a> sind gleich zwei neue Maps im Mappool vertreten. Daf&uuml;r musste die beliebte Zweispieler-Karte Terenas Stand weichen.<br /><br /><span class="b">Mappool</span>:</p>
<ul>
Twisted Meadows<br />Turtle Rock<br />Melting Valley<br />Echo Isles<br />Secret Valley<br />Ancient Isles<br />Forgotten Garden 2.0 <br />Frostbite Trail 2.5 
</ul>
<p>&nbsp;</p>
<div class="center ten m4" style="width: 150px; float: right;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=13323"><img src="http://212.224.79.70/gallery/thumbs/13323.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />VoShiX ist mit Raptor-Gaming am Start</div>
<p><span class="b">Der erste Spieltag</span>:</p>
<div style="padding-left: 15px;"><br />
<div class="center"><img src="http://212.224.79.70/img/icons/flags/us.gif" border="0" alt="us" title="Vereinigte Staaten" width="18" height="12" /> Keepers of Destruction vs. x6tence <img src="http://212.224.79.70/img/icons/flags/es.gif" border="0" alt="es" title="Spanien" width="18" height="12" /> <br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Geh aB Clan vs. Millenium <img src="http://212.224.79.70/img/icons/flags/fr.gif" border="0" alt="fr" title="Frankreich" width="18" height="12" /><br /><img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> aRirang vs. Raptor-Gaming <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /><br /><img src="http://212.224.79.70/img/icons/flags/pl.gif" border="0" alt="pl" title="Polen" width="18" height="12" /> Betsson Voodoo Gaming vs. Infernal Gamers <img src="http://212.224.79.70/img/icons/flags/dk.gif" border="0" alt="dk" title="D&auml;nemark" width="18" height="12" /><br /><br /><span class="i">Championsmap: Echo Isles</span></div>
</div>
<p><br /><br />Zum Abschluss war der Spanier VortiX so nett und hat verraten, was er von dem Match gegen KoD, sowie vom neuen Spielsystem der WCO h&auml;lt:<br /><br /><span class="b">Statement Juan 'VortiX' Moreno Dur&aacute;n</span>:<br /><span class="i">"Die neue Saison der WCO hat nun endlich begonnen. In Runde 1 spielen wir gegen KoD. Ich bin froh das wir gegen sie spielen, da sie ein unheimlich nettes Team sind. Es wird schwer sein diesen Clanwar zu gewinnen, da sie &uuml;ber gute Spieler verf&uuml;gen, allerdings gehen wir gut vorbereitet in dieses Match, damit wir den ersten Sieg holen. Alles in allem wird es eine sehr schwere Saison f&uuml;r uns, da viele gute Teams vertreten sind.<br /><br />Ich mag die WCO sehr, was an dem innovativen Spielsystem liegt. Die 1on1s sind nun wesentlich wichtiger und man kann nicht durch ein verlorenes 2on2 das Match verlieren."</span></p>]]></description>
      <pubDate>Mon, 08 Feb 2010 02:49:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ Chillys World Gaming präsentiert das EPS-Lineup ]]></title>
      <link>http://www.1cdkey.fr/blog/chillys-world-gaming-praesentiert-das-eps-lineup/</link>
      <description><![CDATA[<p>W&auml;hrend Stefan 'awake' Benz in Zukunft k&uuml;rzer treten m&ouml;chte und nur noch als Ersatzspieler fungieren wird, verl&auml;sst Christian 'crisby' Schmitt , der f&uuml;r den Clan noch an der Relegation zur sechzehnten Saison teilnahm, CWG in eine noch unbekannte Richtung. Der neue Mann TYMO spielte in der letzten Saison noch f&uuml;r YDK, wurde dort allerdings zum Ende der Saison nur noch als sechster Mann eingesetzt. <br /><br />svenXL k&auml;mpfte, ebenso wie CWG, auf der Relegation mit seinem alten Team snook um den Aufstieg. Er stand aber nach einem Wechsel der Truppe zu LeiSuRe und sp&auml;ter zu F69ers ohne Clan da. Nach eigener Aussage gab es schon l&auml;nger Kontakt, aber erst kurzfristig entschied er sich gegen eine R&uuml;ckkehr zu snook.<br /><br /><span class="b">Lineup <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=3081">Chillys World Gaming</a></span>:<br /><br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Kim '<span class="b">NeOn</span>' B&auml;umchen<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Pawel '<span class="b">QuaK3R</span>' Sala<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Marcel '<span class="b">rAx</span>' Klenner<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Sven '<span class="b">svenXL</span>' Schiller<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Timo '<span class="b">TYMO</span>' Verholen<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Stefan '<span class="b">awake</span>' Benz (<span class="i">Ersatz-Spieler</span>)</div>]]></description>
      <pubDate>Mon, 08 Feb 2010 02:38:29 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ Alternate mit blizker für roman zum Arbalet Cup]]></title>
      <link>http://www.1cdkey.fr/blog/alternate-mit-blizker-fuer-roman-zum-arbalet-cup/</link>
      <description><![CDATA[<p>Wenn Team Alternate am Wochenende im Inferno Online antreten wird, um sich mit den besten Teams Europas zu messen, wird der vermeidlich beste Spieler des Teams fehlen. Roman, der am Freitag und Montag zur Berufsschule muss, kann die Reise nach Stockholm nicht zusammen mit den restlichen f&uuml;nf angehen und wird daher erst auf den ESL Pro Series Finals wieder zum Einsatz kommen.<br /><br />Nichtsdestotrotz passt diese Entwicklung perfekt zu den Ger&uuml;chten der letzten Wochen, denen nach Roman ab der kommenden Saison nicht mehr f&uuml;r Alternate spielen wird und durch blizker ersetzt wird. Sein Team h&auml;lt sich dazu jedoch noch bedeckt und m&ouml;chte erst nach den Finals in 11 Tagen &uuml;ber m&ouml;gliche Ver&auml;nderungen am Lineup sprechen.<br /><br /><span class="b">Statement von Team-Manager Johannes 'siGGe' Sick</span><br /><span class="i">"Liebe Readmore und CS Community,<br />um den wilden Spekulationen um den Einsatz von Roman Ausserdorfer nun ein Ende zu bereiten muss ich euch folgendes mitteilen. Eigentlich hatten wir geplant den Arbalet Cup als Bootcamp f&uuml;r die EPS Finals zu nutzen. Leider ist Roman Ausserdorfer jedoch verhindert da er Freitags und Montags Berufsschule hat, das Turnier jedoch am Freitag fr&uuml;h schon beginnt. Nat&uuml;rlich h&auml;tte ich mir gew&uuml;nscht, dass wir bzw. die Arbalet Cup Organisation den Zeitplan so f&uuml;r uns zurechtlegen, dass wir mit Roman A. nach Schweden fahren k&ouml;nnen. Dies war jedoch nicht m&ouml;glich. Wir wollten jedoch den anderen vier Spielern dieses tolle Turnier nicht nehmen und letztlich den Spielern so die best m&ouml;gliche Vorbereitung auf die EPS Finals bieten. Als Ersatz haben wir Blizker gew&auml;hlt, da er, wie auch Roman R., aus Berlin kommt, eine leichte An-/Abreise nach Stockholm hat und ganz einfach dadurch, dass er im Moment kein wirkliches Team hat, mit dem er trainieren muss, auch zeitlich f&uuml;r spontane Trainings f&uuml;r uns zur Verf&uuml;gung stand."</span><br /><br /><span class="b">Arbalet Cup Lineup Team Alternate:</span></p>
<div style="padding-left: 15px;"><br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Manuel '<span class="b">approx</span>' Zeitz<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Jan '<span class="b">mooN</span>' Stolle<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Benjamin '<span class="b">paN</span>' von Mulert<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Roman '<span class="b">Roman R.</span>' Reinhardt<br /><img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Kai '<span class="b">blizker</span>' L&uuml;neburg</div>]]></description>
      <pubDate>Mon, 08 Feb 2010 01:39:11 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ AGAiN mit ZOWIE als Sponsor bis Ende des Jahres ]]></title>
      <link>http://www.1cdkey.fr/blog/again-mit-zowie-als-sponsor-bis-ende-des-jahr/</link>
      <description><![CDATA[<p>Neo und seine langj&auml;hrigen Teamkameraden k&ouml;nnen also erstmal aufatmen. Wie die Polen in einem Statement auf der ZOWIE-Homepage berichten, habe man nach dem Gewinn der Goldmedaille auf den World Cyber Games 2009 einige Sponsoring-Angebote erhalten. Das Team sei noch dabei diese zu &uuml;berpr&uuml;fen und wolle nicht voreilig eine Entscheidung treffen. ZOWIE wird zun&auml;chst nur als Sponsor f&uuml;r die Reise zu den verbleibenden beiden Events in diesem Jahr t&auml;tig sein. 2010 m&ouml;chte man dann wieder einer Organisation beitreten.<br /><br />Nachdem sich AGAiN von Vitriolic getrennt hatte und der Deal mit MeetYourMakers nicht zustande kam, mussten die Polen f&uuml;r die Unterkunft bei den World Cyber Games selber aufkommen. Das Turnier konnte man prompt gewinnen. Im besagten Statement r&auml;umt das Team au&szlig;erdem die Beschuldigung aus dem Weg, dass sie nur f&uuml;r ein hohes Gehalt bei einer Organisation spielen wollen w&uuml;rden. Dies entspreche nicht der Wahrheit. Es gehe den f&uuml;nf M&auml;nnern nur darum auf dem h&ouml;chsten Level Counter-Strike zu spielen und an allen Spitzen-Turnieren teilzunehmen.<br /><br /><span class="b">Richtigstellung:</span> AGAiN musste lediglich die Kosten f&uuml;r die Unterkunft in China selber bezahlen. Die Reisekosten &uuml;bernahm die WCG Organisation, weil AGAiN den polnischen WCG Qualifier gewonnen hatte.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 01:34:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Grand Theft Auto IV Episodes Coming to PlayStation 3, PC]]></title>
      <link>http://www.1cdkey.fr/blog/grand-theft/</link>
      <description><![CDATA[<a href="http://www.1up.com/do/media?cId=3171118&amp;sec=IMAGES" title="Grand Theft Auto IV: The Ballad of Gay Tony Screens"><img src="http://www.1up.com/media?id=3785693&amp;type=lg" border="0" alt="Grand Theft Auto IV: The Ballad of Gay Tony" /></a>
<p><br /> Shortly over a year after <a href="http://www.1up.com/do/gameOverview?cId=3170202" title="Grand Theft Auto IV: The Lost and Damned">The Lost and Damned</a> debuted on the Xbox 360, <a href="http://www.1up.com/do/gameOverview?cId=3150593" title="Grand Theft Auto IV">Grand Theft Auto IV</a>'s <a href="http://www.1up.com/do/gameOverview?cId=3171120" title="Grand Theft Auto IV: Episodes from Liberty City">Episodes from Liberty City</a> will no longer be exclusive to Microsoft's console. Rockstar just announced plans to bring both <a href="http://www.1up.com/do/gameOverview?cId=3171118" title="Grand Theft Auto IV: The Ballad of Gay Tony">The Ballad of Gay Tony</a> and The Lost and Damned to PC and PlayStation 3 this March.</p>
<p>The two episodes were temporarily Xbox 360 exclusives thanks to a little encouragement on Microsoft's part -- $50 million worth, <a href="http://www.1up.com/do/newsStory?cId=3160380" title="Microsoft Paying $50M for GTAIV Episodic Content">to be precise</a>. That deal appears to have run its course, however, and with all the talk of <a href="http://www.1up.com/do/newsStory?cId=3177401" title="GTA4 DLC Sold 'Less than Expected'">lower-than-expected</a> sales of the expansions on Xbox 360, it shouldn't be too surprising to see them turning up on other platforms.</p>
<p>Look for both GTA Episodes on the PlayStation Store, the Games for Windows Live Marketplace, and at retail on March 30.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:43:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Konami Brings the Puns with Metal Gear Solid: Piece Walker]]></title>
      <link>http://www.1cdkey.fr/blog/metal-gear-walker/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3785721&amp;type=lg" border="0" alt="Metal Gear Solid: Piece Walker" />
<p><br /> Fans of Kojima Productions' work are probably accustomed to inexplicable weirdness by now. Case in point: <a href="http://www.1up.com/do/gameOverview?cId=3140656" title="Metal Gear Solid 4: Guns of the Patriots">Metal Gear Solid 4</a>'s shaved monkey in a diaper, Little Gray. Now the Metal Gear developers have launched a new, browser-based, multiplayer... puzzle game?</p>
<p>Yep. Part of Konami's promotional efforts for <a href="http://www.1up.com/do/gameOverview?cId=3171294" title="Metal Gear Solid: Peace Walker">Metal Gear Solid: Peace Walker</a> include this new, free-to-play game called <a href="http://www.konami-piecewalker.jp/" target="_blank">Metal Gear Solid: Piece Walker</a>. It's a puzzle game in the most literal sense, tasking players with guiding tiny men in painted cardboard boxes to the appropriate spot on a grid -- eventually forming an image of something from the Metal Gear universe. Pearl Jam fans might find it a bit <a href="http://www.pearljamtengame.com/" target="_blank">reminiscent</a> of the tie-in that showed up around the rerelease of <em>Ten</em> last year.</p>
<p>The real kicker here is that there's a full multiplayer mode, which allows up to four players to compete to solve the most pieces of the same puzzle. Victory earns the user points, and they can spend those on special items to help turn the tide of battle. There's even stat tracking and a leaderboard.</p>
<p>Yeah, it's a pretty weird way to promote a videogame. But is it any weirder than The Pain from <a href="http://www.1up.com/do/gameOverview?cId=2006536" title="Metal Gear Solid 3: Snake Eater">Metal Gear Solid 3</a> turning a swarm of bees into a Tommy gun? Didn't think so.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:39:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Mass Effect 2 Week One Sales Top 2 Million]]></title>
      <link>http://www.1cdkey.fr/blog/modern-warfare/</link>
      <description><![CDATA[<p>&nbsp;</p>
<a href="http://www.1up.com/do/media?cId=3170361&amp;sec=IMAGES" title="Mass Effect 2"><img src="http://www.1up.com/media?id=3785725&amp;type=lg" border="0" alt="Mass Effect 2" /></a>
<p><br /> Wondering how <a href="http://www.1up.com/do/gameOverview?cId=3170361" title="Mass Effect 2">Mass Effect 2</a> is selling just three days out from its January 26 release date? If EA's internal figures are to be believed, things are going just fine over at Bioware. The publisher announced that Commander Shepard's spacefaring sequel has moved over 2 million copies this week.</p>
<p>Bioware co-founder Dr. Ray Muzyka seems pleased with the news. "Mass Effect 2 is poised to be one of the biggest games of 2010," gushed the general manager of EA's RPG and MMO division. "We could not be more proud of the game's universal acclaim and early commercial success."</p>
<p>Sure, these aren't exactly <a href="http://www.1up.com/do/gameOverview?cId=3170250" title="Modern Warfare 2">Modern Warfare 2</a> sales numbers. Then again, you can't expect every blockbuster to hit <a href="http://www.1up.com/do/newsStory?cId=3176894" title="Modern Warfare 2 Sells 4.7 Million in One Day">4.7 million</a> in its first 24 hours.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:34:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Telltale Offers Free Episodes for Taking Survey]]></title>
      <link>http://www.1cdkey.fr/blog/telltale-episodes/</link>
      <description><![CDATA[<h4 style="margin-bottom: 5px;">Get a free episode from the Telltale series of your choice by filling out a few questions.</h4>
<p><br /> <a href="http://www.1up.com/do/media?cId=3164883&amp;sec=IMAGES" title="Sam &amp; Max Screens"><img src="http://www.1up.com/media?id=3785745&amp;type=lg" border="0" alt="Sam &amp; Max" align="right" style="margin-left: 5px;" /></a> <a href="http://www.1up.com/do/gameOverview?cId=3164927" title="Sam &amp; Max Season Two: Night of the Raving Dead">Sam &amp; Max</a> developer Telltale Games once again has free episodes of their adventure series up for grabs today, but they're asking for a little more work than usual this time around: In order to receive your free downloadable episode from any of Telltale's series, simply fill out their <a href="http://www.surveymonkey.com/s/gaming" target="_blank">brief survey</a>.  Redemption codes for the free games will be sent via email within a week or two of completing the questionnaire, though our friends at Telltale would like us to note that supplies are limited. So if you don't mind exposing yourself to a little overt marketing to secure freebies, then you'd better act fast.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:30:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Electronic Arts Announces FIFA Online]]></title>
      <link>http://www.1cdkey.fr/blog/fifa-online/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3785784&amp;type=lg" border="0" width="600" />
<p><br /> Electronic Arts is leaving no stone unturned in their quest to make the most of the upcoming World Cup. Hot on the heels of the announcement of <a href="http://www.1up.com/do/gameOverview?cId=3172959" title="2010 FIFA World Cup">2010 FIFA World Cup</a>, we have <a href="http://www.1up.com/do/gameOverview?cId=3172982" title="FIFA Online">FIFA Online</a>, which will be free-to-play this summer.</p>
<p>Players with a broadband Internet connection and a decent computer should be able to access the title, which will contain more than 30 licensed leagues and 500 clubs. As with the mainline FIFA games, players will be able to acquire players, upgrade skills and build up their dream team.</p>
<p>Like most "free" experiences, there is a micro-transaction angle. Users will be able to acquire unique apparel for their players for a little extra cash, and "additional content will be designed for the game based on feedback by fans."</p>
<p>Beta testing for FIFA Online will kick off February 3, with an English language version scheduled to launch in June -- just in time for the World Cup.</p>
<p>If you want to register for the closed beta, you can do so via the <a href="http://fifa-online.easports.com/" target="_blank">official site</a>.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:25:26 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rebellion Patches Multiplayer into Classic Aliens vs. Predator]]></title>
      <link>http://www.1cdkey.fr/blog/multiplayer-aliens/</link>
      <description><![CDATA[<img src="http://www.1up.com/media?id=3782913&amp;type=lg" border="0" alt="Aliens vs. Predator" />
<p><br /> The classic <a href="http://www.1up.com/do/gameOverview?cId=3172463" title="Aliens vs. Predator">Aliens vs. Predator Gold Edition</a> is now available on Steam, but fans have had to forgo multiplayer until now. That changed today, with a brand new patch that brings back the original game's online component.</p>
<p>The re-integrated multiplayer enables players to invite and join friends via the Steam Overlay, and will also use host migration. At the moment, dedicated servers are not supported or planned.</p>
<p>If you're planning on jumping into some classic AvP, be warned -- certain weapons like the Marine Smartgun are murder on the poor Xenomorphs. With luck, things will be a little more balanced when the new Aliens vs. Predator hits next month.</p>
<p>As an appetizer though, it's hard to beat the original. You can find it on Steam for $4.99, and it should be more than enough to hold you until the new game hits February 16.</p>]]></description>
      <pubDate>Mon, 08 Feb 2010 00:21:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[System Shock 2 Secrets: What Might Have Been]]></title>
      <link>http://www.1cdkey.fr/blog/sysrem-shock-secrets/</link>
      <description><![CDATA[<p>On Irrational Games' recently relaunched website, studio head Ken Levine revealed some juicy secrets regarding the classic sci-fi romp <a href="http://pc.gamespy.com/pc/system-shock-2/index.html">System Shock 2</a> <a href="http://irrationalgames.com/insider/what-might-have-been/" target="_blank">via a very cool blog post</a>. Released in 1999, System Shock 2 is widely regarded as one of the best games ever made, so without further ado, here's a little taste of what might have been.</p>
<blockquote class="contentquote"><strong>Apocalypse Shock?</strong>: "The original story had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now."<br /><br /> <strong>Zero-G vs. Technology</strong>: "Originally, the level that would become The Many had the player traverse from the Von Braun to The Rickenbacker on the outside of the hull."<br /><br /> <strong>F'ing with the Player</strong>: With the help of Randy Smith, who was on loan from <a href="http://www.gamespy.com/company/025/025261.html">Looking Glass</a> Studios, the script that Levine wrote was built into the sequence in DromED (the tool used to create levels in System Shock 2). Levine remembers, "That was a very challenging task and ended up being the most complex sequence in the game to script, with the multimedia presentation where the player finds out that Shodan has been posing as Polito the entire time."<br /><br /> <strong>Different Ending:</strong> "Due to miscommunications or differing ideas, a different cinematic video was created from the one that I originally scripted," says Levine. "It had this elaborate sequence where Shodan would attempt to kill you in a double-cross, as this 'cyber stinger' that was in view provided tension of your impending doom."<br /><br /> <strong>900 Square Feet of Amateurs:</strong> "System Shock 2 was made in single room, which was around 900 square feet," Levine recalls of the original office space that Irrational Games called home.</blockquote>
<p>There's a lot more <a href="http://irrationalgames.com/insider/what-might-have-been/" target="_blank">over on the site</a>, so fans of System Shock 2 should head over and check it out.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/106/1065853/sssecrets_inline_1265117241.jpg" border="0" width="610" height="458" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Evil genius.</div>
</div>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:44:01 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[EA and Doritos Offering Chance to Vote on Madden 11 Cover Athlete]]></title>
      <link>http://www.1cdkey.fr/blog/doritos-madden/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3787006&amp;type=lg" border="0" />
<p><br /> It's time for another <a href="http://www.1up.com/do/gameOverview?cId=3170544" title="Madden">Madden</a> cover announcement. But wait, while previous entries have seen fans begging EA to omit their favorite players, this year presents the opportunity to inflict the so-called Madden Curse on the other team.</p>
<p>Electronic Arts and Doritos have teamed up for a <a href="http://www.doritoschangethegame.com/index.html" target="_blank">promotion</a> that will allow fans to vote for who will appear on the cover of Madden NFL 11. The candidates are New Orleans Saints quarterback Drew Brees, Colts receiver Reggie Wayne and Vikings defensive end Jared Allen.</p>
<p>Last year's cover actually depicted two athletes -- the Steelers' Troy Polamalu and the Cardinals' Larry Fitzgerald. As it turned out, Polamalu was the one who bore the brunt of the "curse," as he was injured for much of the 2009 - 10 campaign.</p>
<p>Vote will also earn you a chance to see the NFL Draft in New York City this April. If you want to participate, just click the link above and sign up.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:40:11 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[80 Percent of U.S. Teens Have Access to Game Console, Survey Says]]></title>
      <link>http://www.1cdkey.fr/blog/game-console/</link>
      <description><![CDATA[<p><br /> <img src="http://media.1up.com/media?id=3658621&amp;type=lg" border="0" alt="Pew Internet &amp; American Life Project logo" align="right" style="margin-left: 5px;" /> If you're a kid these days, seems like owning a video game console is pretty much a given. That sentiment is backed up by a recent survey by Pew Research Center, which found 80 percent of U.S. participants between the ages of 12 and 17 own a gaming console (via <a href="http://www.msnbc.msn.com/id/35206710/ns/technology_and_science-tech_and_gadgets/page/2/" target="_blank">MSNBC</a>).</p>
<p>The survey was conducted by telephone as part of the Internet &amp; American Life Project, and found that 89 percent of young males own or have access to a console. Girls at a similar age come in at 70 percent.</p>
<p>The survey also showed 56 percent of males and 47 percent of females owning a Nintendo DS or PSP. Ownership also drops for older teens, with 44 percent of those aged 14 - 17 owning a handheld compared to 66 percent for kids aged 12 and 13.</p>
<p>"Beyond the age and gender differences in ownership, portable and console gaming platforms are equally likely to be found in households regardless of race, ethnicity, household income or parent's education," Pew said.</p>
<p>The survey was based on interviews with 800 teens from June to September 2009. Lots of other statistics through the link above.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:31:36 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Shred to Megadeth's "Rust in Peace" in Rock Band Next Week]]></title>
      <link>http://www.1cdkey.fr/blog/rust-in-peace/</link>
      <description><![CDATA[<p><br /> <img src="http://www.1up.com/media?id=3787001&amp;type=lg" border="0" alt="Rust in Peace" align="right" style="margin-left: 5px;" /> The <a href="http://www.1up.com/do/newsStory?cId=3177823" title="The Who Super Bowl Performance Hitting Rock Band">upcoming</a> Super Bowl DLC from The Who just not doing it for you? If classic thrash metal is more your speed, then you'll probably want to keep an eye out for next week's <a href="http://www.1up.com/do/gameOverview?cId=3168258" title="Rock Band 2">Rock Band</a> donwloads. Developer Harmonix just announced via their community newsletter that Megadeth's 1990 album, <em>Rust in Peace</em>, is coming to Rock Band.</p>
<p>This is pretty awesome news for anyone who prefers the full-album approach to DLC over singles, as there hasn't been a release of this magnitude for several months now. Pricing on <em>Rust in Peace</em> is still unannounced, but it will likely fall in line with previous albums that have turned up on the platform -- $1.99 (160 Microsoft points) per song, with similarly-sized albums going for around $14.99 for nine tracks.</p>
<p>Read up on the full tracklist for the album that frontman Dave Mustaine calls "the quintessential Thrashterpiece" below:</p>
<ul>
<li>"Holy Wars... The Punishment Due" </li>
<li>"Hangar 18" </li>
<li>"Take No Prisoners" </li>
<li>"Five Magics" </li>
<li>"Poison Was the Cure" </li>
<li>"Lucretia" </li>
<li>"Tornado of Souls" </li>
<li>"Dawn Patrol" </li>
<li>"Rust In Peace... Polaris" </li>
</ul>
<p>Look for <em>Rust in Peace</em> on the Xbox Live Marketplace and the Wii's in-game music store next Tuesday, February 9, and on the PlayStation Store that Thursday, February 11.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:27:22 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[THQ Giving Away Red Faction Guerilla PC as Metro 2033 Pre-order Bonus]]></title>
      <link>http://www.1cdkey.fr/blog/thq-action/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3768589&amp;type=lg" border="0" />
<p><br /> In what seems to be becoming something of a trend, THQ is packaging an older game with the upcoming shooter <a href="http://www.1up.com/do/gameOverview?cId=3172439" title="Metro 2033">Metro 2033</a>. In this case, last year's <a href="http://www.1up.com/do/gameOverview?cId=3166434" title="Red Faction: Guerilla">Red Faction: Guerilla</a></p>
<p>.</p>
<p>Pre-ordering the upcoming post-apocalyptic shooter on Steam will net you the surprise hit as well, which was highly praised when it debuted last year. We gave it an "A" in our <a href="http://www.1up.com/do/reviewPage?cId=3176068&amp;p=1&amp;sec=REVIEWS" target="_blank">review</a>.</p>
<p>On the face of it, Metro 2033 doesn't have a ton in common with Red Faction, apart from the publisher and maybe the atmosphere. But the shooter based on the dystopian novel of the same name does look to be an interesting dark horse release for March.</p>
<p>Metro 2033 will be out March 16 on the Xbox 360 and PC.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:23:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[The Who Super Bowl Performance Hitting Rock Band]]></title>
      <link>http://www.1cdkey.fr/blog/super-performance/</link>
      <description><![CDATA[<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3786909&amp;type=lg" border="0" alt="The Who" />
<p><br /> You might have heard that a little band called The Who will be playing during the half-time show at the Super Bowl this weekend. You also may have picked up on the news that the band plans on performing a special, condensed medley of their greatest hits during Sunday's big game. Now developer Harmonix has announced that <a href="http://www.1up.com/do/gameOverview?cId=3168258" title="Rock Band 2">Rock Band</a> owners will be able to download a previously recorded version of that performance immediately after the game.</p>
<p>The track, which they're calling "The Who Super Bowl S-Mashup," will be priced at the standard $1.99. It's coming to the Xbox Live Marketplace and the Wii following the game this Sunday, February 7. The PlayStation 3 version is listed as "coming soon" -- if we had to guess, that'll be next Thursday, February 11.</p>
<p>Judging from a recent Billboard <a href="http://www.billboard.com/#/events/the-who-reveals-super-bowl-set-list-1004061611.story" target="_blank">interview</a> with guitarist Pete Townshend, the performance sounds like it should push all the right buttons for fans of The Who:</p>
<blockquote>"We're kinda doing a mashup of stuff. A bit of 'Baba O'Riley,' a bit of 'Pinball Wizard,' a bit of the close of 'Tommy,' a bit of 'Who Are You,' and a bit of 'Won't Get Fooled Again.' It works -- it's quite a saga. A lot of the stuff that we do has that kind of celebratory vibe about it -- we've always tried to make music that allows the audience to go a bit wild if they want to. Hopefully it will hit the spot."</blockquote>]]></description>
      <pubDate>Sun, 07 Feb 2010 03:18:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[MAG - First Day Impressions]]></title>
      <link>http://www.1cdkey.fr/blog/MAG-First-Day-Impressions/</link>
      <description><![CDATA[<p><a href="http://ps3.ign.com/objects/811/811710.html">MAG</a> was released today, and after about seven hours of solid play, we aren't ready to do a review quite yet. <br /><br />Due to the fact that MAG is exclusively online, has some persistent elements (your faction scores for the various map types are tracked even while you are offline), and that certain features will only be unlocked as missions are won, it'll still likely still be a little while before we are ready to give a fair verdict. So, this is to let you, our readers, know that we have and are actively playing MAG. If you're not sure if it's worth dropping $60 on, we suggest you wait until our review. <br /><br />For those unfamiliar, MAG is a first-person-shooter with massively-multiplayer elements. Maps can accomodate from 64 to 256 players, and players gain experience for their actions, eventually leveling up and gaining skill points which can be used to customize and improve their character. Smaller maps, known as Sabotage missions, require players to capture satellite dishes within the time limit (or prevent players from doing so if you're on the opposing team). Acquisition missions are the medium-sized scenario, in which players can man installations or vehicles and must try to acquire (or defend) experimental transport-vehicles. The largest and arguably most interesting maps are the 256-player Domination maps, which requires players to take out strategic points in a certain order and then hold and defend control panels to drive up a damage meter. On the mid and large sized maps players can hop into armored vehicles. They act both as a mobile spawn-point and as a combat-capable vehicle, equipped with a potent (but somewhat awkward to aim) cannon on top. <br /><br />Few players at the time of writing are at a high enough level to play the Domination maps. Many of those who are, are as close to a medic class as you can get in this game, simply because that is the easiest way to rack up experience (so if you just want to blast through levels, upgrade your healing equipment and abilities). We've only played one match in the Domination category, and it was pretty messy. As more players get into it, and as strategies develop, it'll be easier to judge its merits and flaws. <br /><br />We've mostly been playing as a standard assault character &ndash; focusing on getting within medium-range of enemies to take them out, trying to blow up/defend key objectives etc &ndash; and for the most part, leveling is quite slow. You'll blast through the first two levels very quickly, but then a sharp curve develops, and you're going to have to play the same Acquisition maps for a while. Grenades are extremely effective against everything everywhere, and most people struggle to drive tanks in a straight line (though there's actually nothing wrong with the way tanks control - people are just bad drivers/love grinding against rocks and walls). There have definitely been improvements since the beta, but none of them have drastically altered the game. There are still some bugs (don't approach any vehicles from the front &ndash; even if they're stationary, chances are you'll still get "run over") and annoyances (spawn times are still on a 20 second loop), and it has already attracted the typical FPS multiplayer crowd, so if you live with children, wear headphones. <br /><br />At least we have not been teabagged yet, so that's good news. Anyway, there is still much playing to do, so time to log back in.</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:35:10 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[First Details on Teenage Mutant Ninja Turtles Game]]></title>
      <link>http://www.1cdkey.fr/blog/First-Details-on-Teenage/</link>
      <description><![CDATA[<div class="article-body">On March 23, 2007, the new CGI <em>Teenage Mutant Ninja Turtles</em> feature film directed by Kevin Munroe will hit theaters nationwide. Ten days before that, <a href="http://www.gamespy.com/company/025/025075.html">Ubisoft</a> plans to release a video game based on the movie license. In this title you'll get to play as Leonardo, Raphael, Donatello and Michelangelo as they rid New York City of a new evil. Each turtle will have his own unique moves and skills based on his particular weapon of choice. The turtles will also be able to execute powerful tag-team moves. Classic <a href="http://cube.gamespy.com/gamecube/teenage-mutant-ninja-turtles-2007/index.html">TMNT</a> enemies, such as the Foot Clan, will make a return along with some brand new enemies. The new <em>TMNT</em> video game is being developed by the <a href="http://www.gamespy.com/company/733/733359.html">Ubisoft Montreal</a> and Ubisoft Quebec studios for the PlayStation 2, PSP, PC, Game Boy Advance, Nintendo DS, GameCube, Wii and Xbox 360.</div>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:32:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[E3 2010 Exhibitor List Revealed]]></title>
      <link>http://www.1cdkey.fr/blog/E3-2010-Exhibitor-List-Revealed/</link>
      <description><![CDATA[<p>Yes, it's hard to imagine, but E3 2010 is quickly approaching. <br /><br />Scheduled to run from June 15-17 at the Los Angeles Convention Center, the long-running Electronic Entertainment Expo in North America looks to be pretty crowded this year. <br /><br />All the big publishers will be on hand. Sony, Microsoft, Nintendo, Activision, Capcom, etc. will all be there showing off their latest titles to attendees. Oh, and hey, even IGN will be there! <br /><br />So far, there are 98 confirmed exhibitors, with more expected to be announced. <br /><br />Below is the latest up-to-date list: <br /><br />Activision <br />A.L.S. Industries/R.D.S. Industries <br />Atlus USA <br />Atomic-Accessories <br />Autodesk <br />Azuradisc Inc <br />BDA <br />Bethesda Softworks <br />Bigpoint.com <br />Blitz Games Studios <br />BradyGames <br />Capcom Entertainment Inc <br />City Interactive <br />Creative Mind Interactive <br />CTA Digital, Inc <br />DDR Game <br />Deuce Entertainment <br />Digiwinner <br />Disney Interactive Studios <br />dreamGEAR <br />DXT <br />Dynaflex International <br />Electronic Arts <br />Epic Games <br />Exspect <br />EZ Games Distribution <br />ForceTek <br />Game Outlet Europe <br />South Game Source <br />Gamepark Holdings Co <br />Gamer Grub <br />GameSpot <br />Gazillion Entertainment <br />Grace Marketing Company <br />Havok <br />Hollywood Archives Collectibles <br />Hori (USA) <br />iBeta Quality Assurance <br />IGN.com <br />InComm <br />Infernal Engine <br />Innex Inc <br />Iode Inc <br />Iron Will Innovations <br />JFJ Disc Repair <br />K2 Network/GamersFirst <br />Konami <br />LucasArts <br />Majesco Entertainment <br />Marjacq Man <br />Mastermedia <br />MTV Games <br />MusicSkins <br />nDreams <br />Nintendo <br />Nordic Game Resources <br />NVIDIA <br />Nyko Technologies <br />OnLive <br />Paradox Interactive <br />Parature <br />Parrot <br />Pega HK Limited <br />Penguin United <br />Perfect World Entertainment <br />Performance Designed Products <br />Playseat <br />Prima Games <br />Proximo Games <br />Rebellion <br />Royal Electronics <br />RTI Disc Repair <br />Sakar International <br />Scanavo North America <br />Sega of America <br />Slang <br />Sony Computer Entertainment America <br />Sony DADC <br />Sony Online Entertainment <br />Square Enix <br />SureDisc Disc Repair <br />Take-Two Interactive <br />Taiwan Pavilion <br />The Get-Well Gamers Foundation <br />The Video Game Club <br />THQ <br />Trion World Network <br />Tritton Technologies <br />Turtle Beach <br />U-Way Corporation <br />US Games Distribution <br />Ubifrance <br />Ubisoft Entertainment <br />Univenture <br />Warner Bros Interactive Entertainment <br />Xbox 360 <br />X-Games Inc <br />Zeroplus Technology Co</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:30:08 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dark Void Review]]></title>
      <link>http://www.1cdkey.fr/blog/Dark-Void-Review/</link>
      <description><![CDATA[<p>I've tried several times to write this introduction, and I just can't seem to come up with anything I like. You can blame writer's block, but the truth is that I always try to start an article with what I find most interesting about a subject, and nothing about <a href="http://ps3.ign.com/objects/142/14211556.html">Dark Void</a> is interesting. With the exception of some sound glitches, nothing in <a href="http://games.ign.com/objects/821/821911.html">Airtight Games</a> and Capcom's latest is a complete failure, and in the same vein, nothing is a success. There were plenty of times that I was screaming at the game because the main character wasn't taking cover and there were others where I was smiling while punching the heads off robots, but all of these moments drifted into the ether after the experience was done. <br /><br />Dark Void is one of those games you'll play, beat, and forget ever existed. There's nothing noteworthy here. <br /><!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://ps3.ign.com/dor/objects/14211556/dark-void/videos/darkvoidps3_gmp_flight_and_fight_11910.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1061885/dark-void-20100119005929295.jpg" border="0" alt="Fight for your life." width="480" height="242" /></a>
<div class="inlineImageCaption" style="width: 480px;">Fight for your life.</div>
</div>
<!--  end image div -->
<p><br />I'd love to boil down the tale of Dark Void to a sentence or two like I do in most reviews, but presentation is one of this game's most obvious flaws. You're Will, a guy who was a pilot in the service but got "dishonorably discharged" for something, and you're now running courier missions. A gal named Ava shows up for one of these missions, and it turns out you have a history with her. You take off, go down inside the Bermuda Triangle, and are suddenly in another dimension filled with tribal people and alien slug creatures in robotic suits... well, some are slugs in suits, others are robots who are just robots and then there are these aliens with lisps that are hard to understand. Here, a guy who looks like Walt Disney gives you a jetpack but never introduces himself or explains his actions. Things only get weirder and more convoluted from there, and unless you're willing to read the instruction manual and do all the legwork, the story will never come together. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 442px;"><img src="http://ps3media.ign.com/ps3/image/article/106/1061885/dark-void-20100119032141979.jpg" border="0" width="442" height="39" align="center" /></div>
<!--  end image div -->
<p>Dark Void's hook is that it gives you the chance to be the Rocketeer. You'll get the jetpack early on and be able to leap into the sky to hover over the bad guys or fly around at breakneck speeds. When you're hovering you'll have access to the same two weapons you're allowed to carry when you're on foot, and when you're flying you'll shoot with the unlimited machine guns on your pack. Neither mode is all that spectacular. <br /><br />When you're flying you're going to be up against ships that are only programmed to get behind you. You'll start to get shot at from behind, do a 360-loop to get behind that ship, and try to get a few hits in before it falls behind you again. When you're close to a ship you can perform a "skyjacking" and hop onto the aircraft to try and bust in, but the process of doing this is a drawn out, repetitive affair. By the end of the game, I had gotten so sick of taking ships down this way (and getting cheaply killed while doing it) that I found the equally repetitive mission of trying to dogfight them to the ground to be the better alternative because it seemed faster. <br /><br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/142/14211556/img_7470623.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1061885/dark-void-20100119005946045-000.jpg" border="0" alt="Die, UFO No. 213." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Die, UFO No. 213.</div>
</div>
<!--  end image div -->
<p>Although you can fight while hovering, the ability is just kind of there as a transition between the ground and the sky and vice versa. When you're down on the ground and obeying the laws of gravity, you'll find that Dark Void is your typical, generic third-person shooter. You take cover on objects, blind fire, hurl grenades, and so on. These robots you're up against take a ton of shots to take down in the early goings of the game, but that really shouldn't matter because you can one-hit kill most of the jerks with your melee attack.</p>
<p>Of course, in true <a href="http://ps3.ign.com/objects/142/14211556.html">Dark Void</a> fashion, there are only a few melee animations, the one where you shoot the robot in the back rarely lines up to look correct, and most of the enemies will stand there while you swing at them. Even if you're shooting them from a distance, many of your enemies will just sit there and take the beating until they're dead. Combat's just there -- it's not exciting or fulfilling. <br /><br /><a href="http://games.ign.com/objects/025/025017.html">Capcom</a> tries to put a new twist on the action with "vertical combat," but this is both absurd and the part where most people start getting motion sick. Here, our hero will hover up to a hanging platform ledge, grab on, and somehow make his body parallel to the ledge. Imagine standing flat against a wall -- that's how he's hanging from the underside of these overhangs. It's physically impossible. Anyway, while hanging from this perspective, you're looking up at the action and popping out to shoot baddies and advancing to the next platform with a button tap. This whole shimmying, jetting, rotating, and shooting part gave me a headache. I was able to adjust to it, but I know some IGN editors have not. <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/142/14211556/img_7471483.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1061885/dark-void-20100119032738892-000.jpg" border="0" alt="A whole new world!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">A whole new world!</div>
</div>
<!--  end image div -->
<p>These "eh" moments of dogfighting, melee attacking people, and vertical combat might not be so grating if Dark Void didn't beat the concepts into the ground. This three-episode game isn't that long (two solid play sessions should polish it off), and you will do these same things over and over again. By the time I reached minute 30 of escorting a massive slow-moving ark down a tight corridor -- I was blasting UFO after UFO from the ark's turrets, dogfighting anti-aircraft guns, and a whole bunch of other annoying stuff -- I was on the verge of tears. When I was using vertical combat to make my way down a hangar and escape the alien base, I was praying for the level to end. These are not the feelings one has when playing a good videogame. <br /><br />Beyond all the presentation and gameplay fumbles there are actually a few "eww" moments on the technical side. Lip syncing is off, shadows look bad, cutscenes don't run very well on the 360, bland environments are all over the place and sound glitches pop-up quite a bit (the PS3 had a couple of segments of choppy, in-and-out sound while the 360 had static on some of the voices). Although it's nice to have Nolan North on board for the voice of Will, North sounds exactly he does as the lead in the Uncharted franchise and the fact that Will looks just like Nathan Drake does little to distract from the fact that you should be playing that game instead of this one. Do these issues sink the game? No, before this stuff popped up I knew it was a lackluster experience, so this was just par for the course &ndash; another cog in the machine of "meh" that is Dark Void.</p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/142/14211556/img_7471481.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1061885/dark-void-20100119032739470-000.jpg" border="0" alt="It's Nate and Chloe... wait a minute..." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">It's Nate and Chloe... wait a minute...</div>
</div>
<!--  end image div -->
<p><span class="articleHeader">Closing Comments</span><br />Dark Void is all over the place. The story&rsquo;s never explained adequately, the combat&rsquo;s pretty much always a chore, and flying isn&rsquo;t nearly as fun as it should be. I don&rsquo;t hate Dark Void, but I don&rsquo;t care for it, either. This is one of those titles that just exists; I doubt few will remember it this time next year.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:05:32 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Ace Combat Joint Assault Announced for PSP]]></title>
      <link>http://www.1cdkey.fr/blog/Ace-Combat-Joint/</link>
      <description><![CDATA[<p><a href="http://www.gamespy.com/company/821/821709.html">Namco Bandai</a> announced plans to release a second Ace Combat game for the Sony PSP later this year. Developed in Japan by veteran studio <a href="http://www.gamespy.com/company/943/943681.html">Project Aces</a>, <a href="http://psp.gamespy.com/playstation-portable/ace-combat-joint-assault/index.html">Ace Combat: Joint Assault</a> will give would-be pilots the chance to take to the skies over real-world locales like Tokyo, London and San Francisco.</p>
<blockquote class="contentquote">Alongside the new gameplay features, the team has focussed on producing the best visuals ever seen for a flight game on PSP while also significantly ramping up the online functionality. Multiplayer gameplay lets ace pilots get even with their foes in the eight player online versus mode, or cooperate with up to four friends in the co-op campaign mode. Let the tracers fly.</blockquote>
<p>Namco reckons that Ace Combat: Joint Assault will deliver visuals that are second-to-none for the PSP when it hits this summer. Check out all-new screenshots below.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pspmedia.gamespy.com/psp/image/article/106/1060686/acepsp_inline_1263387447.jpg" border="0" width="610" height="346" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Clear skies.</div>
</div>
<!--  end image div -->
<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> I like the Ace Combat series. Over the years its managed to keep itself entertaining while at the same time not stepping over the boundary between arcade-style play and hardcore sim play. Having said that, I've recently been enjoying IL-2 Sturmovik: Birds of Prey on the 360 -- now that's a blast. Are you more of a simmy flyer?</p>]]></description>
      <pubDate>Sun, 07 Feb 2010 02:02:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Ivy the Kiwi Coming to Game Consoles]]></title>
      <link>http://www.1cdkey.fr/blog/ivy-the-kiwi/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3786674&amp;type=lg" border="0" width="500" /> <br />Namco Bandai Games' Japanese headquarters announced today that <strong>Ivy the Kiwi?</strong>, a touch pen-based action puzzle game from Yuji Naka's Prope studio, is coming to the Wii and Nintendo DS. Both versions will go on sale April 22 in Japan for 3990 yen; special "Mini" versions will also be available on WiiWare and DSiWare for an unspecified amount of points.</p>
<p>Originally released for Windows Mobile platforms last year, Ivy is a puzzler that stars a young kiwi as she navigates through a series of 2D side-view stages. Ivy runs back and forth by herself; you must use the DS stylus or Wii remote to stretch out vines for her to walk on, carrying her over walls and past spikes and other dangers. Ivy isn't completely helpless, either -- if she's standing on a vine, you can use the pen or remote to slingshot her forward, drilling through walls and other enemies.</p>
<p>Check out a <a href="http://www.youtube.com/watch?v=nb3HqXbzsfc">gameplay video</a> from the Windows Mobile version to get a better idea of how the game works.</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 04:04:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[2010 As Seen By Japanese Developers]]></title>
      <link>http://www.1cdkey.fr/blog/modern-warfare-developer/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3786670&amp;type=lg" border="0" width="500" /> <br />What will 2010 be like for Japan and its smaller (but nevertheless relevant) game industry? <em>Famitsu</em> asked a few of 'em in this week's issue, and here are some choice quotes:</p>
<p>- "In a way, video games are getting more 'extreme' than ever before. <strong>Call of Duty: Modern Warfare 2</strong> is the spearhead of that movement. Seeing the sheer amount of detail put into portraying a modern battlefield really gave me a perspective into where video games are going in the future, I think. They aren't 'approaching' films; instead, video games are horning in on the stage movies have set and actually surpassing it. <strong>Uncharted 2</strong> had the same effect on me." -- Goichi Suda, head of Grasshopper Manufacture</p>
<p>- "In <strong>Ace Attorney</strong> I created the games I believed were the funnest out there, and I appreciate the gamers who agreed with me on that. I'm taking the same stance with <strong>Ghost Trick</strong>; I always want my games to be simple and fun enough that they never get old, not even 10 or 20 years from now." -- Shu Takumi, writer for the Ace Attorney series</p>
<p>- "One of the charms of the <strong>Yakuza</strong> series is that it's not focused on women, or children, or Western gamers -- all those concepts are thrown out, and instead it's fun because of what it really is at the core. I don't want to dull that by deliberately focusing on the overseas market. Of course, that doesn't mean I don't care if my games don't sell in the US -- if they can, I'd love them to. As a game designer I have my eyes on other markets, but that will be a job for another game." -- Toshihiro Nagoshi, game producer for Sega</p>
<p>- "I think 2009 was the year that the iPhone and iPod Touch really made a name for themselves. There's been a massive amount of apps released, and the software's just been growing and growing since last year. In Japan there's still this division between cell phones and portable systems like the DS and PSP, but we might see some killer title on the iPhone that really starts making waves in the industry. The iPhone's CPU and memory aren't exactly robust compared to dedicated game systems, but once it catches up with the PSP and DS, I think there's a chance the industry will naturally flow to handsets like that." -- Hiromichi Tanaka, producer of <strong>Final Fantasy XIV</strong></p>
<p>- "It's true that there's a great deal more attention paid to the [<strong>Metroid</strong>] series overseas than in Japan. Unlike before, though, this game will portray a lot of the internal human aspect of Samus. She's a strong woman, but a fragile one, too, and I want the game to express both aspects of her humanity. It may be 'just' an action game, but I want gamers to put their hearts into it." -- Yoshio Sakamoto, producer of <strong>Metroid: Other M</strong></p>]]></description>
      <pubDate>Sat, 06 Feb 2010 03:58:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Hideo Kojima's Year of Reckoning]]></title>
      <link>http://www.1cdkey.fr/blog/hideo-gear-war/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p>&nbsp;</p>
<div><img src="http://www.1up.com/media?id=3776515&amp;type=lg" border="0" width="500" /> <br />Everybody knows that the top brass at Kojima Productions have impeccable fashion sense (see above). But what have they been up to, exactly? If you looked strictly at their game output in 2009, the answer would be...nothing.
<p>"We announced <a href="../../../../../../do/gameOverview?cId=3171294">Peace Walker</a>, <a href="../../../../../../do/gameOverview?cId=3171234">Rising</a>, and <a href="../../../../../../do/gameOverview?cId=3168266">Castlevania</a> this year, but Kojima Productions itself didn't release anything apart from the Greatest Hits edition of MGS4," Hideo Kojima noted in an interview with <em>Famitsu</em> magazine this week. "<em>Famitsu's</em> readers voted me the creator they've got the highest expectations for in 2009 despite that, which feels a bit weird to me. Of course, I haven't been sitting on my hands -- we put a lot in place in 2009, and now the results of that will come out this year and the next. It's a little hard for me to rate 2009 right now as a result."</p>
<p>How does Kojima see 2010 unfolding, then? To him, as it turns out, it's something of an epoch-making year -- one where he'll have to make some tough decisions.</p>
<p>"I think we'll see more and more great games this year from overseas," Kojima began. "Kojima Productions is a global studio, so we're always competing on a worldwide basis, but I do think I'll need to settle on one direction or another in 2010. There are two ways I could go in my thinking. One, I could deliberately make something in a field that Western developers are good at. The European studio [for Castlevania] is a big part of that; if you're making something for the US, then you put together a talented American studio and create a game that appeals to US gamers. A lot of studios in Japan are working like that these days, and I think that's great, but really there's no room for a game designer like me in that structure."</p>
<p>"Another possibility," he continued, "is that I take on the world and make something only I can make, like how it was with the first <strong>Metal Gear Solid</strong>. Something completely original like that would be the ideal for me, of course, but from a pure business perspective, it's just tough to create a hit game from purely original components. So I'll need to decide how I want to take on the world this year, more or less. It'll be a vital year for the industry, too, what with Natal and the PS3 motion controller. 3D TV will become the standard sooner or later too, I think, and that'll also change the direction games go."</p>
<p>Peace Walker, Kojima Productions' latest, is due out this May in America.</p>
</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 03:51:01 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Namco Bandai Cutting 630 Jobs in Restructuring Plan]]></title>
      <link>http://www.1cdkey.fr/blog/bandai-restructuring/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><a href="../../../../../../do/media?cId=3140601&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3786667&amp;type=lg" border="0" alt="Tekken 6" /></a> <br />Namco Bandai has announced that, as part of a new "group reboot plan" for the company, they'll be looking to cut around 630 jobs or roughly 10 percent of their workforce.</p>
<p>The massive round of layoffs -- or, in corporate parlance, soliciting employees for "early voluntary retirement" -- follows the publisher's announcement that they expect to post a 31 billion yen ($343 million) net loss for the fiscal year ending March 2010 (<a href="http://www.gamespot.com/news/6249215.html" target="_blank">via</a> GameSpot). The staff reduction should account for around a 3.5 billion yen ($38.7 million) saving by the end of the next fiscal year (ending March 2011).</p>
<p>In explaining what the publisher itself called "extraordinary losses" for this fiscal year, they attributed it to home software sales falling "below projections given weak market conditions for most of major home game software." <a href="../../../../../../do/gameOverview?cId=3140601" title="Tekken 6">Tekken 6</a>, evidently, was their only release in the fiscal year that met or performed above expectations.</p>
<p>But it's not just games that hurt their bottom line, as Namco Bandai also pointed to "sluggish sales" from their "Visual and Music Content" and "Amusement Facility" divisions.</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 03:44:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Wii Zelda Likely Playable at E3]]></title>
      <link>http://www.1cdkey.fr/blog/wii-zelda-playable/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<div><img src="http://www.1up.com/media?id=3777588&amp;type=lg" border="0" width="400" /> <br />These two people, along with possibly a few million others, are beside themselves with curiosity at the moment over what the new Wii <a href="../../../../../../do/gameOverview?cId=3142754">Legend of Zelda</a> might be like. Lucky for them, then, that series director Eiji Aonuma dropped a few more hints this week in the pages of <em>Famitsu</em> magazine.
<p>"We've been working on Zelda since last year," Aonuma told the magazine. "Right now we're just at the point where we've got the core of it down, the way we'll be having players play the game. By E3 in June we'll likely have the core gameplay out in playable form; we want that so people can get an idea of what the game's like to experience."</p>
<p>Aonuma also revealed that the new Zelda will work exclusively with the Wii Motion Plus attachment. "I wasn't sure about this at first, but once we put that compatibility in, it felt so natural," he noted. "Link's sword and your remote function completely as one, and I really couldn't imagine going back to how it was."</p>
<p>So if Zelda's slated to be playable at E3, is a 2010 release in the works? Nintendo president Satoru Iwata has said as much in the past, but in this interview, Aonuma dodged a direct answer to that question: "We'll try our best to get it to gamers as quickly as possible."</p>
</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 03:38:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Fumito Ueda Gives Progress Report on Last Guardian]]></title>
      <link>http://www.1cdkey.fr/blog/progress-report/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3757752&amp;type=lg" border="0" /> <br />In the pages of <em>Famitsu</em> magazine this week, Team ICO head Fumito discussed the current state of <a href="../../../../../../do/gameOverview?cId=3171093">The Last Guardian</a>, his team's latest title and one that touched off a flurry of excited coverage at E3 and the Tokyo Game Show last year.</p>
<p>We haven't heard much about Ueda since those events -- mainly because he's been too busy working to say a lot. "I concentrated mostly on game development in 2009, so I don't have much of an impression on which way the industry went last year," he told <em>Famitsu</em>. "There were titles I was looking forward to as a gamer, of course, but I don't think there was anything that really surpassed my expectations. That may just be me getting old, though."</p>
<p>Part of Ueda's relative reclusion is due to the way he's approaching his current project. "I really appreciate the great response [The Last Guardian] has received overseas, but I admit that I'm trying not to listen to too much outside commentary right now," he said. "I want to avoid putting more pressure on myself than I need. With this project, especially, our studio's getting a lot more fan support than we had with <strong>Ico</strong> and <strong>Shadow of the Colossus</strong>, which in turn adds to the pressure. Lately, as a result, I've just been trying to keep my head in my work instead."</p>
<p>What's Team ICO working on now, then? Primarily, getting the eponymous guardian's look and feel down to perfection. "The presence and lifelike-ness of the creature is the most important aspect of the game, so that's what we're devoting ourselves to right now," Ueda commented. "Wrangling such a huge creature in HD resolution is harder than anything we've done before, but we're gradually getting it where we want to be. I'd also like people to pay attention to the player character and how he moves, too. His animation is extremely deep and fits in with the physics engine in ways we haven't done before."</p>
<p>That's great and all, of course, but when are <em>we</em> gonna see it? "I can't say much now, but I'd like to get more info out during the year," Ueda said. "We have yet to decide whether that'll be at E3 or during the Tokyo Game Show, however."</p>
<p>And as for a release date? "We're pinning one down at the moment. Once we decide upon one, I think it'll get into stores pretty quickly."</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 03:33:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Final Fantasy XIII Demo Goes on Tour]]></title>
      <link>http://www.1cdkey.fr/blog/Final-Fantasy-Demo/</link>
      <description><![CDATA[<div class="article-body"><a href="http://www.gamespy.com/company/546/546688.html">Square Enix</a> is previewing the U.S. version of <a href="http://ps3.gamespy.com/playstation-3/final-fantasy-xiii/index.html">Final Fantasy XIII</a> for three days in San Francisco, CA, but those eager to test out the game will have to find the FF13 "tour bus" first (via <a href="http://www.gamepro.com/article/news/213541/ffxiii-tour-bus-rolls-into-san-francisco-tomorrow/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29&amp;utm_content=Google+Reader" target="_blank">GamePro</a>). The aim of the preview tour is to show off the game's Paradigm battle system and English voice cast, as well as to reveal a new area of the game. However, the tour bus will not remain stationary, so you'll have to check the promotion's <a href="http://twitter.com/PlayFFXIII" target="_blank">Twitter account</a> for updates on locations an hour beforehand.<br /><br />The FF13 preview tour starts tomorrow, January 13th and lasts through the 16th. Final Fantasy XIII is due on March 9th in Australia, Europe and the U.S. for the PlayStation 3 and Xbox 360.<br /><br /><!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1060412/final-fantasy-xiii-20100112115329567.jpg" border="0" width="610" height="501" align="center" /></div>
<!--  end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /><img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> I'll definitely keep my eye open for the nerd bus when I'm walking around town the next few days, but chances are I won't go out of my way to play the demo. My reasons are two-fold: 1) JRPGs don't demo well, and 2) the rising cost of public transportation allows for only necessary trips via Muni. I'll drop $2 on a cup of coffee, but not to play 30 minutes of FF13.</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 01:54:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[2K Boston Reverts Back to Irrational Games]]></title>
      <link>http://www.1cdkey.fr/blog/2K-Boston-Reverts/</link>
      <description><![CDATA[<div class="article-body">A heart-warming little story arrived at the tail end of last week when <a href="http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx" target="_blank">Game Informer reported</a> that 2K Games' Boston-based studio -- y'know, the guys and gals who made BioShock -- has decided to revert back to its previous moniker, Irrational Games.
<blockquote class="contentquote">After being acquired by Take-Two and before the release of BioShock, Irrational Games' name was changed to 2K Boston. However, after repeatedly being referred to as "2K Boston (formerly Irrational Games)," the team members recognized a value in the previous identity and the legacy that was tied to it. So, the name was changed again; 2K Boston is no more, and Irrational Games is back.</blockquote>
The new (or old) studio has <a href="http://www.irrationalgames.com/" target="_blank">relaunched its site</a>, which is currently counting down to a new look and feel. According to the news piece, there will be "never-before-seen tidbits about games like System Shock 2, Freedom Force, and BioShock." Sounds good to us.<br /><br /><!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/105/1059875/irrat_610_1263210827.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">A rational conclusion.</div>
</div>
<!--  end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /><img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Welcome back Irrational! Here's hoping we get a tip or two about the studios' next big project. Speaking of BioShock, I'm getting pretty psyched to play the sequel. I'm still a little bit unsure of how good the multiplayer will pan out to be, but I'll try anything once. Are you going to be donning those Big Daddy boots?</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 01:42:23 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Blood Bowl Review]]></title>
      <link>http://www.1cdkey.fr/blog/Blood-Bowl-Review/</link>
      <description><![CDATA[<p>Taking board games from a set of cardboard pieces and translating them into the virtual realm can be tricky business. We've seen countless franchises try to make the leap to a disc, but it's rare to find one that truly advances and improves upon the feeling of playing the genuine article. <a href="http://xbox360.ign.com/objects/142/14219412.html">Blood Bowl</a> is the most recent of these attempts. It's based on a Warhammer-style universe with orcs, elves, humans, goblins and other mythical creatures playing against one another on a football field. As with any board game, there are dice, and as in any football game, the object is to possess the ball while crossing into the end zone. The combination of those two core ideas is executed as you'd expect, but it's the presentation and technical hang ups that really keep Blood Bowl from reaching its potential. <br /><br />The core gameplay of Blood Bowl is exactly what you'd expect with an added twist of being able to access a real time mode to differentiate the experience from the more traditional turn-based affair. You select your players from different classes that range from giant lineman to characters who can throw, catch and run with the ball. There are modifiers that can be purchased through in-game cash, all of which are designed to give your squad a bit of an advantage on the pitch. There are stringent rules like not being able to move to a spot on the field that is directly adjacent from other players for fear of an attack that could knock the ball out of your hands. All of that action is dictated by dice rolls. If you're over a certain number, or if you happen to catch a 6, then you'll be able to dodge or launch a counter attack. While this type of gameplay isn't exactly my cup of tea, I could certainly see how fans of the board game could enjoy Blood Bowl. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14219412/blood-bowl/videos/bloodbowl_gmp_orcsvschaos_12610.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1065257/480_bb_orcs_v_chaos_1264808321.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14219412/blood-bowl/videos/bloodbowl_gmp_orcsvschaos_12610.html" target="new"><strong>Click above to watch a clip of the orcs against chaos.</strong></a></div>
</div>
<!--  end image div -->
<p>My real issue with the title is in its technical shortcomings. Graphical detail is relatively low unless you zoom the camera in, but that limits your view on what players are doing on the field. Slowdown creeps into the experience, often for no reason at all. Other IGN employees mistook the game for an original Xbox title and once you see it, I think you'll agree with them. Thankfully this brand of game is in no way dependent on pleasing aesthetics, so Blood Bowl gets a pass of sorts in that regard. <br /><br />Sadly there's also an abundance of text to wade through and plenty of guidelines to memorize to be able to enjoy the feeling of victory. It all harkens back to a previous era of gaming that seems like it would be better left in the past. I understand that some players enjoy the abundance of statistics and rules to be memorized, I'm just not one of them. It doesn't help that everything was clearly designed for the PC, with little attempt to pretty it up or smooth out the menu navigation. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14219412/blood-bowl/videos/bloodbowl_gmp_gobleinsvelves_12610.html"><img src="http://xbox360media.ign.com/xbox360/image/article/106/1065257/480_bb_goblins_v_elves_1264808260.jpg" border="0" width="480" height="242" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://xbox360.ign.com/dor/objects/14219412/blood-bowl/videos/bloodbowl_gmp_gobleinsvelves_12610.html" target="new"><strong>Click above to watch goblins take onthe elves.</strong></a></div>
</div>
<!--  end image div -->
<p>If the turn-based gameplay is a little too slow for your taste, there's also the option to play a real time version. Sadly that quickly degrades into entering into a "concentration mode" every five seconds that pauses the game, thus everything feels very similar to the mode that you were trying to get away from. There's also Xbox Live play available for two people and, in my experience, everything ran smoothly.</p>
<p><span class="articleHeader">Closing Comments</span><br />Blood Bowl is a respectable attempt at bringing the ideals of a board game to a videogame. It has decent elements of personality, but the abundance of text and rule memorization can be a downer when all you want to do is get into a game. With so many other great games from the holiday and early in 2010, it&rsquo;s difficult to recommend Blood Bowl unless you have a serious hankering for a board game on your TV screen.</p>
<div class="colCenterBoxTop">IGN Ratings for Blood Bowl (X360)</div>
<div id="ratingsBox" class="colCenterBoxBody">
<table id="ratingsBoxTable" border="0" cellspacing="0" cellpadding="0">
<colgroup span="1"><col id="ratingsBoxColA" span="1"></col><col id="ratingsBoxColB" span="1"></col><col id="ratingsBoxColC" span="1"></col></colgroup>
<tbody>
<tr>
<th class="ratingsBoxHeader txtC">Rating</th><th class="ratingsBoxHeader">Description</th>
<td class="ratingsBoxHeader txtR">&nbsp;</td>
</tr>
<tr>
<td class="ratingsBoxSubHeader txtC">out of 10</td>
<td id="ratingsBoxInfo" class="ratingsBoxSubHeader" colspan="2"><a href="http://games.ign.com/ratings.html">click here for ratings guide<img src="http://media.ignimgs.com/media/ign/images/icon_i.gif" border="0" alt="Get Ratings Information" width="15" height="15" /></a></td>
</tr>
<tr>
<td class="ratingsBoxScore">4.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Presentation</strong><br />So much text to get through before getting into a game is a real drag. D&amp;D fans will be right at home thanks to the amount of rules.</td>
</tr>
<tr>
<td class="ratingsBoxScore">3.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Graphics</strong><br />Muddled character models and texture work make this one look like it&rsquo;s from a generation gone by.</td>
</tr>
<tr>
<td class="ratingsBoxScore">6.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Sound</strong><br />Some cool quips from the two goons providing commentary help add personality. Music and effects could be more lively.</td>
</tr>
<tr>
<td class="ratingsBoxScore">6.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Gameplay</strong><br />The translation from board to screen goes fairly smoothly for Blood Bowl. Sadly the design and nature of the source material hold it back.</td>
</tr>
<tr>
<td class="ratingsBoxScore">5.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Lasting Appeal</strong><br />The real time and turn-based modes aren&rsquo;t all that different from one another. Xbox Live play helps if you can get the rules down.</td>
</tr>
<tr>
<td class="ratingsBoxScoreOv">6.4<br /><span class="ratingsBoxScoreOvTextDesc">Passable</span></td>
<td class="ratingsBoxTextOv" colspan="2"><strong>OVERALL</strong><br />(out of 10 / not an average)</td>
</tr>
</tbody>
</table>
</div>
<div id="ratingsBoxLinks">
<ul>
<div id="ratingsBoxLinksAU" style="display: block;">
<li><a href="http://xbox360.ign.com/articles/104/1045379p1.html">Read the AU Review of Blood Bowl (X360)</a></li>
</div>
<div id="ratingsBoxLinksAllRR">
<li><a href="http://readerreviews.ign.com/rrobj/game/index/14219412">See All Blood Bowl (X360) Reader Reviews</a></li>
</div>
<div id="ratingsBoxLinksUserRR">
<li><a href="http://readerreviews.ign.com/post/game/14219412">Write Your Own Review of Blood Bowl (X360)</a></li>
</div>
</ul>
</div>]]></description>
      <pubDate>Sat, 06 Feb 2010 01:40:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Writers Guild 2009 Nominees Revealed]]></title>
      <link>http://www.1cdkey.fr/blog/Writers-Guild-2009/</link>
      <description><![CDATA[<p>The <a href="http://www.wgaeast.org/index.php?id=285&amp;tx_ttnews%5Btt_news%5D=2229&amp;tx_ttnews%5BbackPid%5D=1" target="_blank">Writers Guild of America revealed the nominees</a> for best writing in a videogame for 2009. Assassin's Creed II, Call of Duty: Modern Warfare 2, Uncharted 2, Wet, and X-Men Origins: Wolverine made the list (via <a href="http://www.wired.com/gamelife/2010/01/wga-videogame-writing/" target="_blank">Game|Life</a>). Though there were many great games with excellent writing last year, only WGA members qualify for the rewards (which is why the screenplays for both "A Simple Man," and "Inglourious Basterds" didn't make the cut). The winners will be announced on February 20th at the Writers Guild Awards in Los Angeles and New York.<br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 610px;"><img src="http://media.gamespy.com/columns/image/article/106/1061537/writers-guild-2009-nominees-revealed-20100115033858206.jpg" border="0" width="610" height="250" align="center" /></div>
<!--  end image div -->
<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><img src="http://archive.gamespy.com/avatars/2009/spy.jpg" border="0" align="left" /><strong>Tyler says:</strong> As Gus Mastrapa of Game|Life points out, while we may feel a burning fire inside because our favorite game wasn't nominated, a more apt outlet of our agitation would be Entertainment Weekly critic <a href="http://movie-critics.ew.com/2010/01/14/videogame-writers-plus-eric-rohmer/" target="_blank">Owen Glieberman</a>. Glieberman reacted to the inclusion of videogames in the Guild Awards the same way you and I would react if we found a rat's head in our box of chicken nuggets. He also takes the time to lob a few jabs at former PC Gamer founder and Game Theory podcast host Gary Whitta for his "Book of Eli" screenplay (he's currently penning the live-action "Akira" screenplay).<br /><br />As for the actual WGA nominations: Wet, are you kidding me? I realize the WGA only accepts guild members, but damn the pickings couldn't have been <em>that</em> slim. Let me give you a sample of actual Wet dialogue:<br /><br />(voice of a stereotypical Asian man): "Want to try some of my secret sauce?"<br /><br />This represents the best game-writing of 2009?</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 01:38:55 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rebooting the Mortal Kombat Franchise]]></title>
      <link>http://www.1cdkey.fr/blog/Mortal/</link>
      <description><![CDATA[<p>The <a href="http://cheats.ign.com/objects/008/008097.html">Mortal Kombat</a> franchise has a rocky history when it comes to Hollywood. The first <em>MK</em> film is one of the few videogame adaptations to actually strike a chord with moviegoers. The sequel, however, is decried as one of the worst movies ever made. It's been awhile since <em><a href="http://movies.ign.com/objects/873/873720.html">Mortal Kombat: Annihilation</a></em> stumbled into theaters, and finally the franchise is going to get another chance at glory. <br /><br />It was recently announced that <em><a href="http://pc.ign.com/objects/008/008037.html">Mortal Kombat</a></em> will be receiving the reboot treatment. Given that Hollywood still can't seem to wrap its collective head around videogame projects, we feel it's time we offered a few suggestions for ways to improve the series. If the new <em>MK</em> film can follow thee guidelines, we should hopefully be able to avoid a repeat of <em>Annihilation</em>. <br /><br /></p>
<hr />
<p><br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040116274.jpg" border="0" width="480" height="39" align="center" /></div>
<!--  end image div -->
<p>Compared to current movie production values, the first <em><a href="http://movies.ign.com/objects/873/873719.html">Mortal Kombat</a></em> looked like it was shot on the SyFy Channel's backlot. And in 1995, the only CG special effects they had were Raptors and the watery gateway from <em>Stargate</em>, the latter of which <em>MK</em> uses for, well, everything in Outworld. <br /><br />Now, thanks to the wonderful world of present day, more money can be poured into the production to give us a scale that is, at the very least, on par with <em>Doom</em>'s studio budget, but hopefully 70% less sucky. <br /><br />A bigger budget equals bigger Kombat arenas, which means no more <a href="http://stars.ign.com/objects/142/14244914.html">Liu Kang</a> vs. some guy from <em>Only the Strong</em>, next door to Jeff Probst's tribal council. The arenas should also represent some of the fan favorites (Bridge over the spike pit, please) and should allow for as dynamic a fight as possible. How cool would a fatality-ending brawl be if it happened in the coolest ring the games ever had, all in one take, with <em>Matrix</em>-esque sensibilities now? <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503261.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041306302-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Impalements are also a must.</div>
</div>
<!--  end image div -->
<p>And as for the special effects, we think even the movie's die-hard fans would agree that Goro needs an upgrade. Full photo-realistic CG, please. That way, we can actually get a Fatality worthy of the four-armed brute, and not just a shoulder punch to Cage's friend. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040123352.jpg" border="0" width="480" height="39" align="center" /></div>
<!--  end image div -->
<p>No more Highlanders for the new <em>MK</em> movie. Maybe even cast some real martial artists to make the fighting more real and visceral, as the first movie is quite guilty of cutting away from the action on key hits, in favor of random close-ups of Liu Kang kung fu yelling into camera. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503263.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041303959-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Raiden performs LASIK on himself.</div>
</div>
<!--  end image div -->
<p>And if the film can get some "big name" stars in the roles of <a href="http://stars.ign.com/objects/142/14245577.html">Johnny Cage</a>, Raiden (Chow Yung-Fat FTW!) and <a href="http://stars.ign.com/objects/142/14245308.html">Shang Tsung</a>, all the better. We suggest casting a relative unknown as Liu Kang, as most of our proposed story hinges on him being in nearly every scene. If the actors can participate in as many of the fights as possible, then that would lend the reboot a better chance at connecting with its audience through the action set-pieces, which will no doubt be wall-to-wall in the reboot. Even the first movie gave a lot of the actors a chance to show off their moves. <br /><br />If anyone from the first <em>MK</em> opus should return, or provide a bridge between film series, we suggest Bridgette Wilson. Mrs. Pete Sampras hasn't done a whole lot of anything movie-wise. So if she can get some time off from her job at Pinkberry, we hope the script can afford her a cameo.</p>
<p><em>The <a href="http://cheats.ign.com/objects/008/008097.html">Mortal Kombat</a> franchise has a rocky history when it comes to Hollywood. The first MK film is one of the few videogame adaptations to actually strike a chord with moviegoers. The sequel, however, is decried as one of the worst movies ever made. It's been a while since <em><a href="http://movies.ign.com/objects/873/873720.html">Mortal Kombat: Annihilation</a></em> stumbled into theaters, and finally the franchise is going to get another chance at glory. <br /><br />It was recently announced that <a href="http://pc.ign.com/objects/008/008037.html">Mortal Kombat</a> will be receiving the reboot treatment. Given that Hollywood still can't seem to wrap its collective head around videogame projects, we feel it's time we offered a few suggestions for ways to improve the series. If the new <em>MK</em> film can follow thee guidelines, we should hopefully be able to avoid a repeat of Annihilation.</em> <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040123930.jpg" border="0" width="480" height="39" align="center" /></div>
<!--  end image div -->
<p>You want to know one thing that bugged us about the <a href="http://movies.ign.com/objects/873/873719.html">Mortal Kombat</a> movies? Well, clearly there were many things, but it was frustrating that the movies so rarely relied on the iconic moves and fatalities of the characters seen in the games. Other than Johnny Cage's Split Punch and the occasional blast of ice from Sub-Zero, there isn't much in the fighting style of the movies that evokes the games. (But we do give credit for featuring Liu Kang's first horizontal bicycle kick attack in the first movie.) <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503267.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041307568-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">"Give us a kiss!!!"</div>
</div>
<!--  end image div -->
<p>That needs to change this time around. We want <a href="http://stars.ign.com/objects/142/14244914.html">Liu Kang</a> to unleash his full arsenal &ndash; flying jump kicks, bicycle kicks and even a few fireballs for good measure. When it comes to Scorpion, we don't want to see his signature harpoon turn into a bird-like monster that lives inside his hand. We merely want to see him impale an enemy, scream "Get over here!", and go to town on their vital organs. Is that too much to ask? <br /><br />Conversely, we'd like to see the fighting take on a more brutal and violent tone. Mortal Kombat shouldn't be full of characters who look more like actors sparring than real fighters. We want every burst blood vessel and broken bone to be seen, felt and heard on-screen. If that requires the movie be given an R-rating, then so be it. When a franchise prides itself on excessive violence like Mortal Kombat does, there's no point in cutting corners for the movie. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503271.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041308959-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">A man wearing a Goro skin suit is not Goro.</div>
</div>
<!--  end image div -->
<p>The movie, ultimately, will live and die by the fight choreography. Bring in Yuen Woo Ping and his unique brand of Wire-Fu, but also bring in some blunt-force action, a la the fighting style of the <em>Bourne</em> films. The more the film can present the fighters' unique fisticuff styles, the more variety the combat will have, and the happier audiences will be. (Basically, watch the leaked <em>Tekken</em> trailer online, share the laugh with your colleagues, and do the <em>exact opposite of that</em>.) <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040125086.jpg" border="0" width="480" height="39" align="center" /></div>
<!--  end image div -->
<p>Arguably, the best thing Paul Anderson's <em>MK</em> had going for it was it's "In" to the story; how we managed to kinda sorta buy Liu Kang and Johnny Cage's reasons for answering Tsung's e-vite to Outworld's Octagon. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503269.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041310271-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Liu Kang's Pantene Pro-V hair has gots to stay.</div>
</div>
<!--  end image div -->
<p>We suggest taking a similar approach, and keep Liu Kang as our main protagonist. In fact, we pick up with him like we find Wolverine in the first <em>X-Men</em> movie &ndash; fighting for money and purpose. Swap out a bar in Canada for a makeshift fight club, though, as our world is populated with young Turks and quick kicks who have heard of the infamous Outworld tournament, and thus participate in fight clubs around the world to prove themselves worthy of participation in it. <br /><br />Liu Kang's brother (or maybe his lover) lost their lives in the tournament, and Kang lives the rest of his days introducing opponents to a permanent state of FUBAR. Along comes Shang Tsung's Mystique-like emissary to make Kang an offer he can't refuse &ndash; to fight in Outworld for revenge, for meaning &ndash; and cue the techno "Mortal Kombaaaaaaat!" music. <br /><br />Follow a similar recruitment process for <a href="http://stars.ign.com/objects/142/14245577.html">Johnny Cage</a>, Ms. Blade and the rest of our heroes. Or maybe Raiden sets out to assemble an army of Kombatants to take down <a href="http://stars.ign.com/objects/142/14245308.html">Shang Tsung</a>. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://media.movies.ign.com/media/763/763759/img_7503265.html"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129041305084-000.jpg" border="0" width="480" height="384" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">Just over Liu Kang's shoulder is the Flight 815 survivors' camp.</div>
</div>
<!--  end image div -->
<p>Another possible take could be to follow a plot similar to the MK game Shaolin Monks, and have Liu Kang and <a href="http://stars.ign.com/objects/142/14245596.html">Kung Lao</a> take point as they head off to Shang Tsung's Academy for Soul Swallowing. The core purpose for all of this would be to showcase the world and why these people fight in the first place. (And yes, kids, there will be plenty of opportunity for Sub Zero, Scorpion and Goro to deliver some hurt.) <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040124461.jpg" border="0" width="480" height="39" align="center" /></div>
<!--  end image div -->
<p><br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040119352.jpg" border="0" width="120" height="111" align="right" /></div>
<!--  end image div -->
<p><strong>Liu Kang:</strong> It doesn't matter which MK fighter of the 2700 available you prefer. Liu Kang will always be the main hero of the franchise. Especially since this new movie is going to be a reboot, Liu Kang's presence is absolutely mandatory. The other fighters may be there for their own personal reasons, but Liu is the one with the strength of character and the fighting skills to actually win the day and topple Shang Tsung. The alternative is one really depressing ending for our heroes. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040118992.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Kung Lao:</strong> One of the disappointing aspects of the movies is that Kung Lao's role was greatly</p>
<p>downplayed. The character died within the first moments of the original film, with his death</p>
<p>serving as Liu Kang's motivation for entering the tournament. This time, we'd like to see Kung Lao actually join his brother in kombat. Mortal Kombat: Shaolin Monks proves the franchise is often at its best when these two join forces.&nbsp;</p>
<p>&nbsp;</p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040115633.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong><a href="http://stars.ign.com/objects/142/14245188.html">Sonya Blade</a>:</strong> Sonya Blade needs to be present, if for no other reason than we don't want the next MK movie to be a total sausage-fest. But that's hardly the only reason. Sonya provides a nice no-nonsense attitude to complement her good looks. If Sonya defines what it means to "fight like a girl", then we consider that a very high complement. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040111602.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Scorpion:</strong> What is Mortal Kombat known for if not its plethora of multicolored ninjas? And which of these ninjas is more beloved than the demonic Scorpion? Forget Liu Kang, we bet fans would be lining up with torches and pitchforks if Scorpion didn't make the cut. With his memorable moves, tragic backstory, and his rivalry with Sub-Zero, Scorpion is the complete package. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040116914.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Sub-Zero:</strong> You can't have Scorpion without Sub-Zero. It's a law of nature. Check your physics textbook. These two ninjas are as inseparable as Snake-Eyes and Storm Shadow, and their rivalry is at least as heated. The first MK movie failed by not pitting these two against one another in any significant way. This time, we expect Sub-Zero to unleash the full force of his icy powers against Scorpion. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040122820.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Johnny Cage:</strong> Every movie needs a dose of comedic relief. That's where Johnny Cage comes in. This world-famous actor also happens to be an accomplished fighter with an impressive repertoire of moves. He's self-confident and full of swagger. And he's also not afraid to bust out a Shadow Kick when appropriate. Just in case the next movie is in danger of taking itself too seriously, Johnny Cage will be there to save the day. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040120445.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Raiden:</strong> Mortal Kombat is full of heroes who get way in over their heads. That's where Raiden comes in. This Elder God controls the power of lightning and manipulates humans like pawns on a chessboard. But unlike many of his brethren, Raiden generally has Earth's best interests in mind. MK has many gods from otherworldly realms. For now, however, we think the franchise should stick to Raiden and slowly work its way up the ladder. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040113696.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Shang Tsung:</strong> Shang Tsung may not be the biggest bad guy in the Mortal Kombat ranks, but he's still one of the most popular. It would just be wrong to reboot the franchise and not have Shang Tsung waiting in the wings. This master warrior and devourer of souls has made many enemies over the years, and any MK saga must begin with the story of how Earth's greatest topple this tyrant. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040122258.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Goro:</strong> Where Shang Tsung wanders, Goro looms behind him. This hulking beast is Tsung's bodyguard and the ultimate MK champion. Colorful ninjas and escaped convicts are one thing, but sometimes we need our MK fighters to clash with something truly out of this world. With today's CG technology, we can finally get the epic Goro fight scene we've been waiting to see. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineRight" style="width: 120px;"><img src="http://moviesmedia.ign.com/movies/image/article/106/1065271/rebooting-the-mortal-kombat-franchise-20100129040121492.jpg" border="0" width="120" height="120" align="right" /></div>
<!--  end image div -->
<p><strong>Reptile:</strong> At some point the franchise went a little overboard with palette-swapped ninja characters. Does anyone actually play as Ermac? But Reptile came in before the trend got old. This green ninja may look human, but underneath he's cold-blooded and ruthless. The battle between Liu Kang and Reptile is still one of our favorite scenes in the first movie. Fifteen years later we expect even more from this scaly villain.</p>]]></description>
      <pubDate>Sat, 06 Feb 2010 01:37:18 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Ready to Rush Again]]></title>
      <link>http://www.1cdkey.fr/blog/Rush-Again/</link>
      <description><![CDATA[<p>Earlier this month myself and a bunch of senior editors went into a conference room to decide on the <a href="http://www.ign.com/decade/"><strong>top games of each year in the 2000 decade</strong></a>. This was not an easy task but we got the job done, but one thing left a bit of a sour taste in my mouth. In the year 2000, one game didn't make the list: <a href="http://cheats.ign.com/objects/013/013002.html">San Francisco Rush 2049</a>. <br /><br />Now, I'm not crazy: I think every game that we decided on for that year has every right to be in the Top 10, and it was devastating to see some of the games that had to be knocked off the stack in order to cull the list down to a mere ten titles. In fact, in my opinion, games like Tony Hawk's Pro Skater 2 and Majora's Mask should have been higher &ndash; but this was a group effort and we all had to come to a consensus. <br /><br />Unfortunately, I was the lone wolf when it came to championing Rush 2049 as a contender. You may think I'm nuts to believe that an arcade racing game deserves to be among epic titles such as Perfect Dark, Baldur's Gate, and Half Life: Counterstrike, but back in 2000, this was a game that spent a ton of time in regular rotation. Not only was it an incredible racing experience, but it was unbelievably deep with tons of unlockables, a fantastic and addictive stunt mode, and some of the best car combat seen outside Twisted Metal and Vigilante 8. <br /><br />It's hard to believe that it's been ten years since the game hit the Nintendo 64 and Dreamcast, and even longer with the arcade renditions. But it has, and just to make sure I wasn't nuts over a game that might not stand the test of time I recently revisited the series on the N64 prior to this editorial. I'm happy to report that, while visually the game's a bit rough around the edges, the gameplay continues to thrill with aggressive racing action and some of the coolest track designs ever constructed. <br /><br /><!-- start image div  --></p>
<div class="imageInlineRight" style="width: 110px;"><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045655829.jpg" border="0" width="110" height="110" align="right" /></a>
<div class="inlineImageCaption" style="width: 110px;"><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html">Watch the first Rush in action.</a></div>
</div>
<!--  end image div -->
<p><a href="http://ign64.ign.com/objects/013/013526.html">San Francisco Rush 2049</a> is actually the <em>third</em> game in the series for the Nintendo 64. The original San Francisco Rush was released as a first-generation game on the console. The N64 edition was a port of the coin-op edition in 1997, featuring track designs based around locations in and around the city of San Francisco. This already struck the right nerve with me, as in 1997 I had made the big move from New Jersey to California, and I was just learning the streets of the City by the Bay. Now, Atari Games took incredible liberties with its track layouts but the recognizable locations were there: the Golden Gate Bridge, Embarcadero, Twin Peaks...it's almost like the city was made for intense high-speed chases as seen in a wide variety of popular films, and Atari Games took all that energy and put it into an over-the-top racer with equally over-the-top physics. <br /><br />Now, the Nintendo 64 version of the original San Francisco Rush suffers a bit in presentation: its game progression is nearly non-existent as it's just a port of a pick-up-and-play arcade game. You simply choose your track, choose your vehicle, and you're off trying to beat the clock, the computer AI drones, and &ndash; if you're playing in split-screen mode &ndash; a human opponent. It's also not exactly what you'd call a "pretty" Nintendo 64 game: due to cartridge space and system memory restrictions, textures are muddy and low resolution, and the soundtrack is absolutely dreadful. <br /><br />But taking this "first generation" mentality in mind, there's a <em>lot</em> to love about the original San Francisco Rush. The track designs are incredibly fun with some really spectacular shortcuts. My favorite: the ramp that takes you airborne to an unseen track on a rooftop, shaving precious seconds off the clock if you can manage to make it up there unscathed&hellip;and it was a amazing feat if you managed to pull it off. <br /><br />The game encouraged exploration &ndash; finding the hidden points to shortcuts that are more fun to accomplish than they are helpful to access. There were also hidden keys that unlocked secrets within the game, but they weren't exactly easy to find. <br /><br />The game was successful enough for an original sequel on the Nintendo 64 in 1998: <a href="http://ign64.ign.com/objects/003/003852.html">Rush 2: Extreme Racing USA</a>. The follow-up used the same engine but built racetracks in locations all over the country instead of lingering around one single city in one single state. Cities like Las Vegas and New York were used as a backdrop to the over-the-top racing. The result is a game that lacked a bit of focus and creativity, as the track designs failed to offer the same wild jumps and shortcuts that made the original so much fun. There were some nice ideas here but it just didn't come together as a noteworthy addition to the series. <br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/3852/rush-2-extreme-racing-usa/videos/rush2_012910_stunt.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045656219.jpg" border="0" width="480" height="95" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;">The original stunt track.</div>
</div>
<!--  end image div -->
<p><br />But Rush 2 did introduce a mode that seemed ripe for expanding: stunt mode. Outside of the races, you could simply drive in a sandbox of sorts, launching your car off of inclines and speed bumps to see if you can pull off some spectacular moves using the game's crazy physics engine. This mode was a welcome addition, though it definitely felt like you were simply driving around the programmer's debug sandbox because the visuals are horrible.</p>
<p>Then <a href="http://cheats.ign.com/objects/013/013002.html">San Francisco Rush 2049</a> was born. The game had already seen incredible success in the arcades: the original San Francisco Rush concept was turned on its head with a fresh take on the design. The track designs revolved around a crazy, futuristic version of San Francisco, so while areas were recognizable, the designers took even more liberties with the locations. This was the city in a fictional "fifty years later" scenario that'll never happen, but it's still fun to see the interpretation. <br /><br />When Midway West (the renaming of Atari Games after Midway scooped them up) brought the game home it went all out. It wasn't just about recreating the arcade experience, it was about expanding upon it. <br /><br />First of all, the track designs were brought over and enhanced with newer shortcuts and branches that were also enhanced for driving in the opposite direction. There were zip strips added to the roadways to help or hinder racers who were ahead or behind the pack. The designers even added switches that could be driven over that would affect the track in some way: switches could cause shortcuts to open temporarily, or have huge pylons thrust outwards to get in the way of your opponent: time it right and you could cause your competitors to screw up by throwing a wall in their way. <br /><br />Stunt mode was even given a shot in the arm, and enhanced with the new "wings" addition to your vehicle. At any time during a race, you can pull out wings that will stabilize your car and give you full control over rolls and flips. It makes things a bit more fair during races as in previous versions of Rush (and the original Rush 2049 arcade game) subtle bumps and jumps would cause your vehicle to tumble out of control. <br /><br />The Stunt Mode offers a much more elaborate sandbox to zoom around and calculated the score based on how much &ndash; or how little &ndash; you used your wings for assistance. Points rang up for every turn, spin, flip, and time spent on two wheels, but you only secured the points if you landed it safely. <br /><br />And Battle Mode may seem like a throwaway mode at the start, but there's a surprising amount of depth and strategy to this four player car combat deathmatch. There's something incredibly fun about zooming around with Rush physics while blasting opponents with an assortment of wild and crazy weaponry. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/13526/san-francisco-rush-2049/videos/rush2049_012910_track3.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045656750.jpg" border="0" width="480" height="315" align="center" /></a>
<div class="inlineImageCaption" style="width: 480px;"><a href="http://ign64.ign.com/dor/objects/13526/san-francisco-rush-2049/videos/rush2049_012910_track3.html">Twin Peaks, in the future!</a></div>
</div>
<!--  end image div -->
<p><br />The game even had a fantastic time-trial mode that recorded ghost data to the memory card, and you could play back as many as three ghosts during a time trial race to see how well you stack up against the competition on any given track. <br /><br />This was a long way to go to simply put a plea out there to whichever company currently holds the rights to San Francisco Rush: it's time to give this game the revival it deserves. Atari Games and Midway are no longer around, with Warner Bros Interactive buying up most of the assets from Midway. There's a good chance that WB has retained the rights to Rush, and if so, please bring it back. <br /><br />Keep in mind that I don't think the game is perfect, San Francisco Rush, to me, is a better "driving" game than a "racing" game. The design lacks a bit of personality in the racing portion: opponents are just generic cars with no names attached to them, so when you're working through the basic progression it's tough to find yourself competing against anyone specific since they're just mindless drones. But with a stronger focus in the racing progression, I think Rush could find a place among the arcade racers of this generation: Burnout Paradise on the Xbox 360 is my current favorite in the genre, but an updated Rush could easily trounce it. <br /><br />Both the arcade version of San Francisco Rush and the Dreamcast version of Rush 2049 (superior to the N64 version mind you, but not by a whole lot) made a brief and very affordable return in the <a href="http://cube.ign.com/objects/730/730190.html">Midway Arcade Treasures 3</a> bundle on the GameCube &ndash; which is fully playable on the Wii &ndash; but the bundle is a little difficult to find nowadays. The easiest way of bringing back the franchise is to hit the Virtual Console &ndash; start with the original San Francisco Rush then work your way in. <a href="http://ign64.ign.com/objects/003/003852.html">Rush 2</a> and Rush 2049 are a little heavy on the in-game advertisements, but with a small development budget you could have someone dig into the source and pull out the ad textures in the same way that Nintendo handled the Kawasaki banners in Wave Race 64. The ten year old cartridges still play well even when they're upscaled on the newer widescreen displays. <br /><br />Midway dropped the ball with the PlayStation and Xbox game spin-off <a href="http://ps2.ign.com/objects/699/699903.html">L.A. Rush</a> released a half-decade ago, taking the name but not the concept of the original arcade, N64, and Dreamcast editions and building a poor underground racing game around it. What I want is a return to what made the arcade games so great, with a current generation polish. It's something that would make a great Wii-exclusive: the Dreamcast and arcade versions still look great compared to today's games, and those graphics are a cakewalk to recreate on the Wii hardware. <br /><br />Rush 2049 machines are still taking in money in active arcades ten-plus years after their debut. The series may have been retired with the downturn of the coin-op era, but I think there's still a place for a Rush refresh. Whoever's got the rights, make it happen.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 03:07:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Platinum Games' Vanquish is Announced]]></title>
      <link>http://www.1cdkey.fr/blog/Vanquish/</link>
      <description><![CDATA[<p>Platinum Games' Shinji Mikami has finally revealed his new project via the developer's <a href="http://platinumgames.com/2010/01/29/vanquish-2/" target="_blank">official website</a>. Called <a href="http://xbox360.gamespy.com/xbox-360/vanquish/index.html">Vanquish</a>, the project kicks off its life in the public eye with a teaser movie which shows us that the planet is under attack from some rather nasty skyscraper-destroying orbital lasers. If the main character in Vanquish is related to anyone, surely it's got to be Bungie's Master Chief.<br /><br />
<script src="http://ads.ign.com/advertisers/DartRichMedia_1_03/DartRichMedia_1_03.js"></script>
</p>
<div class="embedvideo">
<script type="text/javascript">// <![CDATA[
document.write("<span class="mceItemEmbed"  src="http://media.gamespy.com/spy/flashvideo/ev.swf" mce_src="http://media.gamespy.com/spy/flashvideo/ev.swf" flashvars='object_ID=59755&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/106/1065105/vanquish_trl_teaser_012910_flvlowwide.flv&pmode=1&&ckFreg=" + getIgnlogin() + "&ckAta=" + getAta() + "' type='application/x-shockwave-flash' width='433' height='360' wmode='opaque' ></span>");
// ]]]]><![CDATA[></script>
<object width="433" height="360" data="http://media.gamespy.com/spy/flashvideo/ev.swf" type="application/x-shockwave-flash">
<param name="flashvars" value="object_ID=59755&amp;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/106/1065105/vanquish_trl_teaser_012910_flvlowwide.flv&amp;pmode=1&amp;&amp;ckFreg=&amp;ckAta=gamespy.126464023544546.123.6.229.75" />
<param name="src" value="http://media.gamespy.com/spy/flashvideo/ev.swf" />
<param name="wmode" value="opaque" />
</object>
</div>
<p><br />It's more than likely that Vanquish will wind up being either a first-person or third-person shooter, hopefully with some interesting online multiplayer components. Very little is known about the game at this point, and other than the movie (which can be seen above or <a href="http://platinumgames.com/category/games/vanquish/" target="_blank">at the Platinum Games site</a>) fans of Platinum's former works -- Bayonetta and MadWorld -- will just have to sit tight.<br /><br /></p>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1065033/vanq_610_1264762644.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Master Chief's long-lost cousin?</div>
</div>
<!--  end image div -->
<p><br />We're expecting E3 2010 to be the place where Sega and Platinum Games lift the lid on Vanquish, but if it's not, then surely the next Tokyo Game Show will reveal all.<br /><br /></p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<p><br /><img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Mikami is a great developer, and I have no doubts that Vanquish will turn out to be something special. If I could choose, I'd stick my neck out and ask for a slightly different twist on the action genre. Remember <a href="http://cube.gamespy.com/gamecube/pn03/498317p1.html" target="_blank">Capcom's P.N.03</a> (also a Mikami game) on the GameCube? I liked that game, and while the vast majority of critics were split on it, I'd like to think that Vanquish will try something different like Capcom did. The last thing we need is another Halo knock-off.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 03:04:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Black Market Gear Deals of the Week]]></title>
      <link>http://www.1cdkey.fr/blog/Black-Market/</link>
      <description><![CDATA[<p>You know why gear is great? Because there is just so much of it. Its everywhere and in every industry, and there is no shortage of good stuff for every gadget hound and tech freak to get their hands on. The problem is finding the best deals online can take forever and we feel our readers have better things to do with their time, which is why IGN Gear has put together a weekly feature where we will find some of the best priced products online and put it right here at your fingertips. Off the back of a truck prices, but all of the anonymous, lazy comforts of internet shopping -- Black Market Gear.</p>
<p>.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}</p>
<p>&nbsp;</p>
<div class="newsbox">
<div class="picalignr"><!-- start image div  -->
<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032404060.jpg" border="0" width="150" height="132" /></div>
<!--  end image div --></div>
<big><strong>Gaming Gear</strong></big>
<p><strong>Xbox 360 Elite with Madden '10 and Extra Controller - $309.97 (Normally: $399.99)</strong></p>
<p><strong>Get it at: <a href="http://www.bestbuy.com/site/olspage.jsp?type=category&amp;id=pcmcat201800050004&amp;AID=10597222&amp;PID=227502&amp;SID=B11A0C194688C0A00194688A0A1B3&amp;URL=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2Folspage.jsp%3Ftype%3Dcategory%26id%3Dpcmcat201800050004&amp;ref=39&amp;loc=01">Best Buy</a></strong></p>
<p>Life as an Xbox 360 gamer has not entirely been fun and games. As of last week I am now on my third Xbox console as the first two were claimed by the red ring of death and committed to the sea. My other dilemma is that I am still stuck with the original 20GB hard drive that came with the first-run units, meaning that half of my play time is spent deleting old content to make way for new demos and premium themes of Marcus Fenix in boxer shorts. I needs me an Elite system, which Best Buy is now offering at a discounted rate complete with sweet extras.</p>
<p>Instead of the regular bundled titles like Lego Indiana Jones, this package comes with a copy of Madden '10 and an extra black controller to boot. You'll need to add all the items separately in order for the reduced price to show up in the final cart, but the link above will make that easy on you, sweetheart.</p>
</div>
<div>.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}
<p>&nbsp;</p>
<div class="newsbox">
<div class="picalignr"><!-- start image div  -->
<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032403701.jpg" border="0" width="150" height="150" /></div>
<!--  end image div --></div>
<big><strong>Home Theater Gear</strong></big>
<p><strong>Vizio 42" 1080p LCD HDTV - $799.00 (Normally: $849.00)</strong></p>
<p><strong>Get it at: <a href="http://accessories.us.dell.com/sna/productdetail.aspx?sku=A2953118&amp;cs=19&amp;c=us&amp;l=en&amp;dgc=CJ&amp;cid=24471&amp;lid=566643&amp;acd=10495476-1547706-">Dell</a></strong></p>
<p>Vizio built their entire legacy on cheap LCD televisions between the sizes of 32"-36" inches, long considered the perfect girth for smaller entertainment centers and bedroom gaming/movie setups. However, the company is starting to edge into the realm of slightly larger TVs, including this 42" 1080p LCD HDTV that is carrying a price cut of $50.</p>
<p>All of the technical aspects for this set are your standard, run-of-the-mill stuff, though it is nice to see a Vizio display boasting full 1080p. Another nice surprise is that a full quartet of HDMI inputs comes included, which is not something you see on too many 42" televisions. Combine that with the company's sterling reputation and overall quality and you've got yourself a cheap yet reliable winner.</p>
</div>
.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}
<p>&nbsp;</p>
<div class="newsbox">
<div class="picalignr"><!-- start image div  -->
<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032402076.jpg" border="0" width="150" height="114" /></div>
<!--  end image div --></div>
<big><strong>Computer Gear</strong></big>
<p><strong>HP 17.3" Laptop - $579.98 (Normally: $749.99)</strong></p>
<p><strong>Get it at: <a href="http://www.staples.com/HP-G71-340US-Laptop/product_827770?cm_mmc=Pricegrabber-_-Shopping-_-Technology%3ELaptops-_-827770-VM114UA#ABA">Staples</a></strong></p>
<p>Most of the IGN staffers are card-carrying laptop users, with tastes ranging all the way from the super small netbook models to the more common 15" setups. The only problem with the standard-size laptops is that the screen is just a shade too small for maximum lap-based media entertainment, which is why we're now on the lookout for bigger and badder units like the 17.3" HP G71 Series Laptop.</p>
<p>For less than $600 you're getting some pretty beefy features including a Intel Core 2 Duo Processor T6600, 4GB of memory, 320GB hard drive, DVD-R/RW drive and the centerpiece HD LED BrightView widescreen display. It isn't too large for the casual web surfers at Starbucks, yet it can still be considered a desktop replacement if you're looking to consolidate down to just one computer.</p>
</div>
.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}
<p>&nbsp;</p>
<div class="newsbox">
<div class="picalignr"><!-- start image div  -->
<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032403310.jpg" border="0" width="150" height="112" /></div>
<!--  end image div --></div>
<big><strong>Threads</strong></big>
<p><strong>Respawn Tee - $10.00 (Normally: $18.99)</strong></p>
<p><strong>Get it at: <a href="http://www.splitreason.com/product/317">Split Reason</a></strong></p>
<p>A lot of the shirts we feature here often feature a character or theme associated with one particular game or console, which tends to alienate anyone out there that isn't interested in Pac-Man, World of Warcraft, or Halo. So this week we went looking for a shirt that could unite the entire gaming word under one banner, and what we found was the Respawn tee.</p>
<p>In the age of first-person shooters galore, respawn has become one of the most commonly used words in the video game lexicon, despite barely being uttered at all even just ten years ago. Heroes no longer die and start back all the way at World 1-1, they just warp to their base camp with a fresh set of ammo and shields. Now only if we could get something like this going in real life, even getting ice cream would become 1000% more violent.</p>
</div>
.newsbox {background-image:url(http://guidesmedia.ign.com/mrs/yir2007/news_box.jpg);background-position:top left;background-repeat:no-repeat;padding-left: 20px;padding-top: 15px;padding-bottom: 10px;font-size: 12px;}.pic {border-style:solid;border-color:gray;border-width:1px;}.picalignr {float: right;width: 170px;padding-left: 0px;padding-right: 0px;padding-bottom: 5px;text-align: right;}
<p>&nbsp;</p>
<div class="newsbox">
<div class="picalignr"><!-- start image div  -->
<div class="imageInline" style="width: 150px;"><img src="http://gearmedia.ign.com/gear/image/article/106/1064003/black-market-gear-deals-of-the-week-20100129032402732.jpg" border="0" width="150" height="133" /></div>
<!--  end image div --></div>
<big><strong>Gadgets</strong></big>
<p><strong>Insignia 1080p HD Digital Camcorder - $99.99 (Normally: $149.99)</strong></p>
<p><strong>Get it at: <a href="http://www.bestbuy.com/site/Insignia%26%23174%3B+-+5MP+High-Definition+Digital+Camcorder+with+3%22+LCD+Screen+-+Black/9419756.p?skuId=9419756&amp;productCategoryId=abcat0403004&amp;id=1218102199440&amp;AID=10597222&amp;PID=3026717&amp;SID=23134__2_9__&amp;URL=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2FInsignia%2526%2523174%253B%2B-%2B5MP%2BHigh-Definition%2BDigital%2BCamcorder%2Bwith%2B3%2522%2BLCD%2BScreen%2B-%2BBlack%2F9419756.p%3FskuId%3D9419756%26productCategoryId%3Dabcat0403004%26id%3D1218102199440&amp;ref=39&amp;loc=01%5C">Best Buy</a></strong></p>
<p>Personal video recording devices have really come a long way in the last fifteen years or so. Back in the day the only people manning the bazooka-sized family camcorders were Mom and Dad during the holidays so that they could document the disappointment on our faces when we got clothes as presents. Since then, recording embarrassing and incriminating footage has become something that all ages are interested in, with prices on powerful recorders like the Insignia 5MP HD Digital Camcorder dropping sharply.</p>
<p>This particular Insignia model is capable of shooting full 1080p, with 90MB of internal memory built-in. You can watch your masterpiece unfold through the 3" LCD screen, or even shoot high-resolution still images. All the normal additional trimmings such as image stabilization come standard in case you don't want your birthday party footage looking like a deleted scene from Cloverfield, and then transfer all the magic over to your TV or computer for immediate viewing.</p>
</div>
</div>]]></description>
      <pubDate>Fri, 05 Feb 2010 03:02:05 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Apple iPad Roundtable]]></title>
      <link>http://www.1cdkey.fr/blog/Apple/</link>
      <description><![CDATA[<p>- After the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> was announced earlier this week, it quickly became one of the most frequently discussed topics around the IGN offices. In addition to offering you our official hands-on impressions, we wanted to give the rest of the IGN crew an opportunity to voice their praises and criticisms. Check out their thoughts on Apple's new tablet device below. <br /><br /><big><a href="http://stars.ign.com/objects/142/14253422.html">Rich George</a></big> <br /><strong>Editor, IGN Comics</strong> <br />I probably sound like I'm in denial, but to me the iPad still exists in concept only. The ideas and hopes I had before Wednesday still exist and are still (mostly) unrealized. The reason for this is simple &ndash; Apple presented a lot of hardware functions that I expected and a lot of software that didn't really impress me. The NY <em>Times</em> and MLB apps were a strong start in that direction, but I'm waiting for developers to really show me what this larger iPod Touch can do. <br /><br /></p>
<p><img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062900330-000.jpg" border="0" /></p>
<p><br />A truism has existed for decades &ndash; software is king. It's how consoles thrive and it's why the iPhone has proven to be an unstoppable beast in the smartphone marketplace. The iPad is going to live and die by its software, and I haven't seen what I want yet. By the time I do, we'll be near second-gen, and I suspect that's when Apple gets my money. <br /><br />A great initial blueprint to what ultimately may reshape the publishing industry. But we're not quite there yet. <br /><br /><big><a href="http://stars.ign.com/objects/964/964601.html">Greg Miller</a></big> <br /><strong>Editor</strong> <br />On the one hand, I want one. On the other hand, I think it's stupid. Oh, the iPad. I have an iPhone and love it. I actually write the first draft of many of my reviews and previews on the device while riding the train to work. I see how the bigger, cooler iPad could be useful, but in the same breath, why would I need it? Again, I do everything this expensive thing does on my expensive phone. Why buy a tablet I need to carry around? <br /><br /><big>Elias Slater</big> <br /><strong>Director, Mobile Products</strong> <br />I think that touchscreen-centric games will invent new gameplay and genres and that the iPad has the potential to compete with the PS3, X360, and Wii. You could have family drawing games on the family TV that competes with the family Wii night, everyone has a tablet or passes one around to contribute to the portrait. <br /><br />FPS and RTS gameplay can take on a whole new level of interaction. Dual-screen shooters where the TV shows the action and the iPad is your controller and map all-in-one. It seems like the RTS genre will fit perfectly to touchscreens. From a device standpoint, I don't see why anyone would buy a PSP, DS, Kindle, portable DVD player, GPS, etc&hellip; when a iPad does so much more. All it will take is a few killer Apps to make this thing take off.</p>
<p><br /><big><a href="http://stars.ign.com/objects/142/14225714.html">Matt Casamassina</a></big> <br /><strong>Editor at Large</strong> <br />The super megaton hype bomb exploded and now we're sifting through the messy fallout. Seems everyone's a cynic, whether decrying the tablet's similarities to the iPhone or parodying its seemingly feminine hygienic moniker -- but my iLust hasn't yet abated. <br /><br />There are two ways to behold the device. It is either a Kindle competitor -- killer, rather -- or an alternative to the traditional netbook. By the standards of the former, the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> is pretty incredible. It is simply the best ebook reader ever created -- the display is amazing, full color, backlit, and fully multi-touch, all with an alleged 10-hour battery life and a month of standby time. Meanwhile, the economic model barely costs more than a Kindle DX. That's all pretty impressive. <br /><br /></p>
<p><img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062858908-000.jpg" border="0" /></p>
<p><br />But as a netbook replacement -- well, that's where iPad's feature set is counterbalanced by its shortcomings. As Steve Jobs himself said, netbooks don't do anything well. By comparison, the iPad offers magnificent Web-browsing, photo editing and sharing, and video watching experiences, but if you intend to write the next great American novel on the computer, it might take you a half century on the virtual keyboard. Also, if you seek the Internet to research something for said novel, you'll have to fully close down Pages before you load Safari because the iPad doesn't allow multitasking. I think my heart actually wept when I learned that little doozy. That it actually lacks some of the features of the iPhone -- never mind the ability to make phone calls; where's the camera? Even netbooks have cameras -- is also disappointing. <br /><br />iPad is a master of some trades -- for all the skepticism and for all the cynics so happy to trounce the hardware -- I very much doubt you will find a better way to surf the Web, browse photos or read ebooks anytime soon. However, it also strikes me as a contradictory piece of hardware -- designed to simplify, but accidentally complex in some very fundamental ways; like an add-on keyboard for people who type a lot or an optional camera for chatters. <br /><br />Circling back to my first paragraph, though, I still think it's a sexy piece of hardware and I've already got plans to buy the high-end 3G version for both myself and my wife when it ships in three months. Under normal, off-hours circumstances, I browse the Web, take and share photos, play games and read books. iPad is very well equipped to handle all of these tasks -- even games. I'm an avid games player on iPhone and expect the same will be true of its big brother. And it's incredibly portable. <br /><br />RIght now, apps for iPad are -- Apple's suite aside -- glorified high-res iPhone downloads and nothing more. But even that will change in time. It only took two and a half years for nearly 150,000 apps to flood the iPhone. If iPad numbers are even one tenth as strong, there should be plenty of variety going forward. <br /><br /><big><a href="http://stars.ign.com/objects/142/14253423.html">Phil Pirrello</a></big> <br /><strong>Editor, IGN Stars</strong> <br />Being one of only three people who do not yet own either an iPhone or an iMac, the iPad didn't do much to inspire me to go full Apple anytime soon. Why? Hey, I like flashing lights and shiny objects as much as the next geek, but it's going to take more than a turtle-necked Steve Jobs to convince me to buy a device that can do that which computers and smart phones can already do. <br /><br />I want an iPhone. I am <em>this close</em> to rewarding myself with a Mac Pro. But I am not sure why I need an in-between like the iPad &ndash; talking on that thing would make the Zack Morris phone look new age. Moreover, I don't think those who already own an iPhone or Mac believe they need an iPad for the aforementioned reasons.</p>
<p><big><a href="http://stars.ign.com/objects/142/14215019.html">Craig Harris</a></big> <br /><strong>Executive Editor</strong> <br />I love my iPhone. I think it's one of the coolest, most versatile gadgets around. So it makes sense that Apple wants to expand on that concept with a larger device with more screen real estate &ndash; when I gave my dad an iPod Touch for Christmas a year and change ago he told me he wished there was a bigger device that did the same thing. So there's obviously a market for the idea. <br /><br />However, the reveal was a whole lot of missed opportunities. All it is is an iPod Touch with a bigger screen. We waited two years for that? No cameras for video chatting &ndash; come on, Apple, iChat on the Mac is awesome and you still haven't managed to get that running on a mobile device. And the interface looks like they rushed a port of iPhone OS and called it a day. The home screen simply spreads out all the App icons and leaves a bunch of vacant space? That's not very elegant for Apple standards. <br /><br />Things can advance leading up to the release, but I'm not holding my breath. I will wait for the <a href="http://gear.ign.com/objects/058/058728.html">iPad</a> 2.0, and then pounce on the device. Until then, my iPhone 3GS will do just fine. <br /><br /></p>
<p><img src="http://gearmedia.ign.com/gear/image/article/106/1064522/ipad-20100127062857080-000.jpg" border="0" /></p>
<p><br /><big><a href="http://stars.ign.com/objects/964/964430.html">Chris Roper</a></big> <br /><strong>Executive Editor</strong> <br />I'm an iPhone developer in my spare time, so I'm buying an iPad just for that end of things. If I wasn't, though, I'd still be torn on the purchase right now. In fact, even though I already know I'm picking one up, I'm not sure what I'm going to be doing with it beyond development, so I'm having a hard time figuring out which version to buy. Do I go with the minimum spec and pick up a 16GB with no 3G to get in on the cheap, but pretty much only use it at home? Or do I wait for the 3G versions and pick one of those up? I don't even know how much media I'm going to consume (or perhaps even create at some point), so I'm not even sure what to do about the storage size. <br /><br />The point is that there are a lot of questions regarding how robust its usefulness will be and exactly how much I'll be using it, particularly in the long run. A lot of people are just calling the iPad an oversized iPod Touch. I think that's the wrong way to look at it. Instead, I think the iPod Touch (and even iPhone) is just a scaled-down iPad; in other words, the iPad (or a future version of it) was the end goal, and the iPod Touch was just a preview of what was to come. <br /><br />The larger screen size and faster processor adds a lot more functionality to the device. More screen real estate means more work room, more easily-accessible features and a generally better experience in total. Just looking at the demos for iWork shows that it's capable of doing things that the iPod Touch and iPhone simply cannot handle. That's what has me excited. If I can eventually get a portable (albeit stripped-down) version of Photoshop or a similarly capable graphics app on there, and Pages from iWork winds up being completely useable while on the road, it could replacement my laptop for most tasks outside of development. <br /><br />I do have two main issues with it though. One is that the lack of multitasking is a big letdown. Now, what's curious is that I don't think most people aren't looking for <em>true</em> multitasking across the entire system. They just want to be able to go between apps and not have them start from scratch. If iPhone OS 4.0 adds either true multitasking or complete state saves (when you open an app it'll be right where it was), then I think most people would be happy. Being able to run something like an instant messenger in the background would obviously be a benefit though, so even if you only had the option to run one or two apps in the background, and then use saved states for everything else, I think most folks would be OK with it. <br /><br />Secondly, and this is kind of the bigger one for me right now (though the above point would be mandatory to fix this), is that you're still required to have a <em>real</em> computer to manage your content well. By that I mean that you can't (at least right now) edit video on it, truly manage a photo library, record music or any of those other things. If you also have an iPhone or iPod Touch, you can't manage that device with the iPad; you have to use a separate machine. In other words, it's still an <em>accessory</em> to your setup rather than a full-stop computer. What I want, and what I think most people want, is for the iPad to be the thing that manages all of your other gadgets, and not just be one itself. I'm hoping iPhone OS 4.0 brings it closer to that status.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 02:59:02 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[GTA4 DLC Finally Arriving on PS3 and PC in March]]></title>
      <link>http://www.1cdkey.fr/blog/GTA4-DLC/</link>
      <description><![CDATA[<div class="article-body">Gay Tony and Johnny Klebitz are no longer going to be exclusive to the Xbox 360 version of Rockstar's legendary <a href="http://pc.gamespy.com/pc/grand-theft-auto-iv/index.html">Grand Theft Auto IV</a>. The publisher has revealed its plans to release both The Ballad of Gay Tony and The Lost and Damned as downloadable content packs on March 30th for the PC and PlayStation 3. In addition to being available in digital form, the Episodes from Liberty City retail disc will also be arriving at the same time.
<blockquote class="contentquote">The much anticipated release of <a href="http://pc.gamespy.com/pc/grand-theft-auto-episodes-from-liberty-city/index.html">Grand Theft Auto: Episodes from Liberty City</a> for the PC and for PlayStation 3 computer entertainment system is coming this spring &ndash; on March 30, 2010. For the first time, PlayStation 3 and PC players will have the opportunity to experience the last two thrilling chapters of the Grand Theft Auto IV saga together on one disc.<br /><br />The two action packed episodes, The Lost and Damned and The Ballad of Gay Tony, will also be available for download via PlayStation Network and Games for Windows-LIVE on March 30, 2010.</blockquote>
Comments on the official website indicate that this comes as very welcomed news to the respective platforms' players.<br /><br /><!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://pcmedia.gamespy.com/pc/image/article/106/1065028/lib_inline_1264758655.jpg" border="0" width="610" height="343" align="center" />
<div class="inlineImageCaption" style="width: 610px;">Coming to an ignored platform near you this March.</div>
</div>
<!--  end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
<br /><img src="http://archive.gamespy.com/avatars/2009/bryn.jpg" border="0" align="left" /><strong>Bryn says:</strong> Hey, wonders will never cease. This is fabulous news to PS3 and PC GTA fans. And yes, I've <em>still</em> not finished the original game but I've got a plan to start over on the PC... which means I might just be ready for the DLC when it drops March 30th. Are you excited? Or is GTA4 old hat?</div>]]></description>
      <pubDate>Fri, 05 Feb 2010 02:55:23 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[A game the size of Final Fantasy XIII has been bound to come on multiple discs for the Xbox 360 incarnation, and we've now learned just how many discs will be included. ]]></title>
      <link>http://www.1cdkey.fr/blog/medle-of-honor/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3786527&amp;type=lg" border="0" alt="Chime" /> <br />Tuesday, as always, brings with it a new addition to the Games on Demand catalog on the Xbox Live Marketplace. This week, those in North America will find <a href="../../../../../../do/gameOverview?cId=3167766" title="Dance Dance Revolution Universe 3">Dance Dance Revolution Universe 3</a> ($29.99 in the U.S.) has been added, while those outside of North America and Asia will instead see <a href="../../../../../../do/gameOverview?cId=3147043" title="Medal of Honor: Airborne">Medal of Honor: Airborne</a>. DDR might not be the best purchase from Games on Demand unless you already own a DDR mat; if you don't, <a href="http://www.amazon.com/Dance-Revolution-Universe-Mat-Xbox-360/dp/B001C58T6E" target="_blank">Amazon</a> has a new copy of the game with a mat for the same $30 price you'd be paying for just the download.</p>
<p>If dancing isn't your thing, tomorrow will bring with it the new Xbox Live Arcade game <a href="../../../../../../do/gameOverview?cId=3172992">Chime</a>. Visually, it's very reminiscent of <a href="../../../../../../do/gameOverview?cId=3150343" title="Lumines">Lumines</a>. And much like Lumines, it also has a pretty big emphasis on the soundtrack, featuring songs from both Moby and Paul Hartnoll, among others.</p>
<p>The goal is to create groups of 3x3 by rotating and placing shapes before time runs out. At only 400 Microsoft Points ($5), this sounds like a bargain at a time when seemingly every XBLA games fall in the $10-15 range. Dropping your money on Chime will not only get you a copy of the game, but also the knowledge that you're doing something helpful. According to the game's official <a href="http://www.chimegame.com/" target="_blank">website</a>, developer Zo&euml; Mode will donate all of its royalties -- "a minimum of 60 percent of the purchase price" -- to the <a href="http://www.onebiggame.org/" target="_blank">OneBigGame</a> charity. They will in turn donate the money to a variety of charities, with at least 80% going to the Save the Children and Starlight Children's foundations.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:51:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Final Fantasy XIII Coming on 3 Discs for 360]]></title>
      <link>http://www.1cdkey.fr/blog/incarnation-mass-effect/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3786495&amp;type=lg" border="0" alt="Final Fantasy XIII" /> <br />A game the size of <a href="../../../../../../do/gameOverview?cId=3168490" title="Final Fantasy XIII">Final Fantasy XIII</a> has been bound to come on multiple discs for the Xbox 360 incarnation, and we've now learned just how many discs will be included. After online rental service GameFly listed it with three DVDs last night, Square Enix officially <a href="http://www.vg247.com/2010/02/02/confirmed-ffxiii-360-to-ship-on-3-dvds/" target="_blank">confirmed</a> the news to VG247. The game will consist of two disc swaps, so it seems the content on the three DVDs will follow in regular sequence. The PlayStation 3 version is still set to come on one Blu-Ray disc.</p>
<p>While it may ignite fights among console loyalists, this isn't terribly surprising. We've known three discs was the <a href="../../../../../../do/newsStory?cId=3175688">target</a> since August, and to our own eyes it looks <a href="../../../../../../do/blogEntry?bId=9016560">just as smooth</a> as the PS3 version. Most 360 RPGs have required multiple discs, including the recently released <a href="../../../../../../do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a>, and it hasn't harmed their reputation. It might bother some people to get up and swap discs every 10-20 hours, but as long as the game runs well, we doubt too many will complain.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:43:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Best Buy, Wal-Mart Used Game Kiosk Provider Shuts Down]]></title>
      <link>http://www.1cdkey.fr/blog/industrygamers/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3786494&amp;type=lg" border="0" alt="Used Game Kiosk" align="right" />Back in May and June of 09 respectively, both Wal-Mart and Best Buy -- two of the biggest videogame-selling retail chains in the nation -- began experimenting with used games sales by using automated kiosks for consumers to trade-in titles and receive credit card or store credit. And now only a month into 2010, both experiments are over as kiosk-provider e-Play has closed its doors.</p>
<p>The reason for e-Play's shut down isn't clear, as their <a href="https://www.e-play.com/" target="_blank">website</a> offers the less-than-informative message, "e-Play, LLC has suspended operations. Thank you to all our customers." But <a href="http://www.industrygamers.com/news/wal-mart-best-buy-quit-short-lived-used-games-test/" target="_blank">according</a> to IndustryGamers, analysts never expected Wal-Mart's or Best Buy's experiments to make much of a dent in the used games market, and apparently that turned out to be the case. Sterne Agee analyst Arvind Bhatia called their business "underwhelming," and said the kiosks would be turned off and "removed from the locations over the next few weeks."</p>
<p>So does this mean Wal-Mart and Best Buy are done with the used games market for good? Hard to say, but as Bhatia noted, "it is clear the used games business is not an easy one to execute."</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:37:22 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Quantum Theory's Release Date Now 'TBA']]></title>
      <link>http://www.1cdkey.fr/blog/quantum-release/</link>
      <description><![CDATA[<!--CTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dt-->
<p><img src="http://www.1up.com/media?id=3774502&amp;type=lg" border="0" height="300" /> <br />You can count at least one game out of the upcoming crush of March releases. Koei has decided to move its third-person action shoot <a href="http://www.1up.com/do/gameOverview?cId=3169360" title="Quantum Theory">Quantum Theory</a> from late March to a nebulous date in the future.</p>
<p>The publisher confirmed the delay in a statement to <a href="http://www.vg247.com/2010/02/02/quantum-theory-will-release-later-in-2010/#more-77745" target="_blank">Videogaming247</a>, "We feel the game deserves optimum development time, and we aim to deliver the very best title we can."</p>
<p>Quantum Theory stars a warrior-marine named Syd and a woman named Filena as they explore an evil, shape-shifting tower. As you might expect, Koei says the title will be all the better for the delay.</p>
<p>It now has a nebulous "TBA" attached to it, so no idea on when it'll be coming out. At a guess, we can expect it on both Xbox 360 and PlayStation 3 this winter.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:29:29 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Iwata Explains DS Successor Quote Confusion]]></title>
      <link>http://www.1cdkey.fr/blog/iwata-explains/</link>
      <description><![CDATA[<p><img src="http://www.1up.com/media?id=3786470&amp;type=lg" border="0" alt="Satoru Iwata" /> <br />The skirmish of words between Nintendo president Satoru Iwata and Japanese newspaper Asahi Shimbun has been <a href="../../../../../../do/newsStory?cId=3177619">volleying shots</a> back and forth, and now Iwata has explained where the confusion may have started. Kotaku <a href="http://kotaku.com/5462023/nintendo-vs-japanese-newspaper-it-continues?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader" target="_blank">reports</a> that in a recent investor call, Iwata declined to talk specifically about new hardware in development, like the company's next handheld. But, he said in the interview with Asahi Shimbun, the reporter asked, "The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?" Iwata says he replied, "Those things are naturally being required. But do you think it would sell with just that?"</p>
<p>If Iwata's claim is true, then Asahi Shimbun was accurate in their initial report, but that accuracy was based on a bit of a leading question, and the paper was actually quoting its own reporter instead of Iwata. Also, they seem to have left out a piece of Iwata's reply that he feels was important. It seems he wants to stress that features like better graphics and a motion sensor are obviously going to be included, but Nintendo is looking to introduce more than just that. This could close the book on this particular media fight, unless the newspaper comes back with a comment of its own -- which is entirely possible.</p>]]></description>
      <pubDate>Fri, 05 Feb 2010 00:02:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Splosion Man Only Five Bucks This Week]]></title>
      <link>http://www.1cdkey.fr/blog/splosion-man/</link>
      <description><![CDATA[<p><a href="../../../../../../do/media?cId=3171246&amp;sec=IMAGES" title="Splosion Man Screens"><img src="http://www.1up.com/media?id=3786261&amp;type=lg" border="0" alt="Splosion Man" /></a> <br />Today marks another new entry in Microsoft's Xbox Live "Deal of the Week" program. This week's deal brings us <a href="../../../../../../do/gameOverview?cId=3171246" title="Splosion Man">Splosion Man</a>, developer Twisted Pixel's highly-combustible Xbox Live Arcade platformer, for half off its usual price of 800 Microsoft points ($10).</p>
<p>Like all of Microsoft's weekly bargains, this deal is set to expire precisely one week from today. So if you're at all interested in a game in which every face button on the controller causes the main character to explode, then you should probably hit up the Xbox Live Marketplace immediately.</p>
<p>The only remaining question is what to do with the extra five dollars in your wallet after you've downloaded the game. And the answer is pretty obvious: Go buy a box of donuts. Everybody loves donuts, <a href="http://www.youtube.com/watch?v=V_5fwEUJzK0" target="_blank">right</a>?</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 09:46:26 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[World Cup 2010 China nimmt doch teil Warcraft 3]]></title>
      <link>http://www.1cdkey.fr/blog/warcraft/</link>
      <description><![CDATA[<p>Offenbar wird China nun doch an dem Turnier teilnehmen. Auch Kroatien hat sich kurzfristig entschieden, ein Team zusammenzustellen. Die beiden L&auml;nder werden sich allerdings in Qualifikationsspielen beweisen m&uuml;ssen. Sie treffen auf die Gewinner von Latein-Amerika vs. Vietnam bzw. Lettland vs. &Ouml;sterreich/Schweiz.<br /> <br /> <br /> Eingeteilt in vier Gruppen, werden 24 Nationen in den n&auml;chsten Monaten um ein Preisgeld in H&ouml;he von 150&euro; und einige Sachpreise k&auml;mpfen. Vorerst stehen aber nur f&uuml;nf L&auml;nder je Gruppe fest, die &uuml;brigen vier werden in Qualifikationsspielen gefunden. Gespielt wird im "alten" WC3L-System, also mindestens vier Spieler werden in vier 1on1s und einem 2on2 zum Einsatz kommen. Der Mappool und der Spielplan sind noch unbekannt, geplant ist jedoch der 3. Februar als Turnierstart.<br /> <br /></p>
<div class="center ten m4" style="float: right; width: 150px;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=11241"><img src="http://212.224.79.70/gallery/thumbs/11241.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />Team-Captain FoCuS<br /> f&uuml;hrt Korea durchs Turnier</div>
<p>In der Gruppenphase sind allerhand Topteams vertreten. Neben den aus dem ENC bekannten Nationalteams wie Schweden, D&auml;nemark und Ukraine, sind auch L&auml;nder wie die USA und Australien mit am Start. Ein Highlight d&uuml;rfte allerdings die koreanische Mannschaft sein. Auch wenn Spieler wie June 'Lyn' Park oder Jang 'Moon' JaeHo fehlen, hat der deutsche Team-Manager Barnet 'sOOnMaNiAc' Bredlau ein gutes Team zusammengestellt. So werden unter anderem Eom 'FoCuS' Hyo Sub und Hyun 'Space' Park Sueng ihr Land bei dem Turnier vertreten.<br /> <br /></p>
<div style="padding-left: 15px;"><span class="b">Gruppe A</span></div>
<p><br /> <img src="http://212.224.79.70/img/icons/flags/se.gif" border="0" alt="se" title="Schweden" width="18" height="12" /> Schweden <span style="font-size: 9px;">(Effect, DowaQ, LiiLD.C, ThorZaIN, ZoZ, Fhra, Skutt)</span><br /> <img src="http://212.224.79.70/img/icons/flags/es.gif" border="0" alt="es" title="Spanien" width="18" height="12" /> Spanien <span style="font-size: 9px;">(Lucifron, MaCk, VortiX, Arius, EviL, Calvin, DoKy)</span><br /> <img src="http://212.224.79.70/img/icons/flags/be.gif" border="0" alt="be" title="Belgien" width="18" height="12" /> Belgien <span style="font-size: 9px;">(FisT, Ojune, KOPITZ, Reave, FeasT, JungsU, RgR)</span><br /> <img src="http://212.224.79.70/img/icons/flags/kz.gif" border="0" alt="kz" title="Kasachstan" width="18" height="12" /> Kasachstan <span style="font-size: 9px;">(VeryB1gman, Evanescence, Zealot, Protose, Gamer, Classic, Armgeddon)</span><br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Deutschland <span style="font-size: 9px;">(HasuObs, HLA, dArk, ReiGn, yAwS, VoShiX, Dolorian)</span><br /> <img src="http://212.224.79.70/img/icons/flags/wo.gif" border="0" alt="wo" title="Welt" width="18" height="12" /> tbd<br /> <br /></p>
<div style="padding-left: 15px;"><span class="b">Gruppe B</span></div>
<p><br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> Russland <span style="font-size: 9px;">(Nicker, Cash, JadeDark, Roll, Please, KemPeR)</span><br /> <img src="http://212.224.79.70/img/icons/flags/au.gif" border="0" alt="au" title="Australien" width="18" height="12" /> Australien <span style="font-size: 9px;">(Oors, HandFish, Kernal, JaVrs, Forhelen, Amensiac)</span><br /> <img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> S&uuml;dkorea <span style="font-size: 9px;">(FoCuS, viOlet, Michael, Space, Shy, Yange)</span><br /> <img src="http://212.224.79.70/img/icons/flags/si.gif" border="0" alt="si" title="Slowenien" width="18" height="12" /> Slowenien <span style="font-size: 9px;">(Klerna, Amater, Commander, ShowMe, Cimo, TriGriceK)</span><br /> <img src="http://212.224.79.70/img/icons/flags/uk.gif" border="0" alt="uk" title="Vereinigtes K&ouml;nigreich" width="18" height="12" /> Gro&szlig;britannien <span style="font-size: 9px;">(DeMuSliM, MaGe.Hun)T(er, Shad, WeAkUD, iDentiFy, Bassfly, NiNjA)</span><br /> <img src="http://212.224.79.70/img/icons/flags/wo.gif" border="0" alt="wo" title="Welt" width="18" height="12" /> tbd<br /> <br /></p>
<div style="padding-left: 15px;"><span class="b">Gruppe C</span></div>
<p><br /> <img src="http://212.224.79.70/img/icons/flags/ua.gif" border="0" alt="ua" title="Ukraine" width="18" height="12" /> Ukraine <span style="font-size: 9px;">(Majestic, Sonik, Tresh, SnaKe, Bly, Ser, Kas)</span><br /> <img src="http://212.224.79.70/img/icons/flags/dk.gif" border="0" alt="dk" title="D&auml;nemark" width="18" height="12" /> D&auml;nemark <span style="font-size: 9px;">(ThomasG, MyWa, Ciara, Rosenkill, Gahh, Serups)</span><br /> <img src="http://212.224.79.70/img/icons/flags/ro.gif" border="0" alt="ro" title="Rum&auml;nien" width="18" height="12" /> Rum&auml;nien <span style="font-size: 9px;">(Kramer, NightEnD, goliat, norvaS, MIsTKY, Fishlips, Cyclone)</span><br /> <img src="http://212.224.79.70/img/icons/flags/pl.gif" border="0" alt="pl" title="Polen" width="18" height="12" /> Polen <span style="font-size: 9px;">(Paladyn, Show, Zapek, Almost, sLh, Valer)</span><br /> <img src="http://212.224.79.70/img/icons/flags/rs.gif" border="0" alt="rs" title="Serbien" width="18" height="12" /> Serbien <span style="font-size: 9px;">(Padash, Aca, Weakskill, AJK, Rudan, Virus)</span><br /> <img src="http://212.224.79.70/img/icons/flags/wo.gif" border="0" alt="wo" title="Welt" width="18" height="12" /> tbd<br /> <br /></p>
<div style="padding-left: 15px;"><span class="b">Gruppe D</span></div>
<p><br /> <img src="http://212.224.79.70/img/icons/flags/fi.gif" border="0" alt="fi" title="Finnland" width="18" height="12" /> Finnland <span style="font-size: 9px;">(Naama, Satiini, Sein, elfittaja, Cast, Surrey, Peterra)</span><br /> <img src="http://212.224.79.70/img/icons/flags/nl.gif" border="0" alt="nl" title="Niederlande" width="18" height="12" /> Niederlande <span style="font-size: 9px;">(noch unbekannt)</span><br /> <img src="http://212.224.79.70/img/icons/flags/fr.gif" border="0" alt="fr" title="Frankreich" width="18" height="12" /> Frankreich <span style="font-size: 9px;">(hG, Wolf, Stephano, PsYkO, Mak0z, YoGo)</span><br /> <img src="http://212.224.79.70/img/icons/flags/us.gif" border="0" alt="us" title="Vereinigte Staaten" width="18" height="12" /> USA <span style="font-size: 9px;">(Axslav, LongWalk, HolyHuman, SonKiE, Cruncher, aCidrAin, Archibald)</span><br /> <img src="http://212.224.79.70/img/icons/flags/bg.gif" border="0" alt="bg" title="Bulgarien" width="18" height="12" /> Bulgarien <span style="font-size: 9px;">(Thrall, Sword, Joe3, Los7, Leader, DeloreX)</span><br /> <img src="http://212.224.79.70/img/icons/flags/wo.gif" border="0" alt="wo" title="Welt" width="18" height="12" /> tbd<br /> <br /></p>
<div class="center"><span class="b">Qualifikationsspiele</span>:<br /> <br /> <span class="i">Gruppe A</span><br /> <img src="http://212.224.79.70/img/icons/flags/wo.gif" border="0" alt="wo" title="Welt" width="18" height="12" /> Latein-Amerika vs. Vietnam <img src="http://212.224.79.70/img/icons/flags/vn.gif" border="0" alt="vn" title="Vietnam" width="18" height="12" /><br /> <br /> <span class="i">Gruppe B</span><br /> <img src="http://212.224.79.70/img/icons/flags/dz.gif" border="0" alt="dz" title="Algerien" width="18" height="12" /> Algerien vs. Wei&szlig;russland <img src="http://212.224.79.70/img/icons/flags/by.gif" border="0" alt="by" title="Belarus" width="18" height="12" /><br /> <br /> <span class="i">Gruppe C</span><br /> <img src="http://212.224.79.70/img/icons/flags/tr.gif" border="0" alt="tr" title="T&uuml;rkei" width="18" height="12" /> T&uuml;rkei vs. Griechenland <img src="http://212.224.79.70/img/icons/flags/el.gif" border="0" alt="el" title="Griechenland" width="18" height="12" /><br /> <img src="http://212.224.79.70/img/icons/flags/lv.gif" border="0" alt="lv" title="Lettland" width="18" height="12" /> Lettland vs. &Ouml;sterreich/Schweiz <img src="http://212.224.79.70/img/icons/flags/at.gif" border="0" alt="at" title="&Ouml;sterreich" width="18" height="12" /><img src="http://212.224.79.70/img/icons/flags/ch.gif" border="0" alt="ch" title="Schweiz" width="18" height="12" /><br /> <br /> <span class="i">Gruppe D</span><br /> <img src="http://212.224.79.70/img/icons/flags/cl.gif" border="0" alt="cl" title="Chile" width="18" height="12" /> Chile vs. Kanada <img src="http://212.224.79.70/img/icons/flags/ca.gif" border="0" alt="ca" title="Kanada" width="18" height="12" /></div>
<p><br /> <br /></p>
<div class="center ten m4" style="float: left; width: 150px;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=12856"><img src="http://212.224.79.70/gallery/thumbs/12856.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />Auch dArk ist f&uuml;r Deutschland mit dabei</div>
<p>Im Team Deutschland rund um Team-Captain Dennis 'HasuObs' Schneider sind einige EPS-Spieler versammelt und auch Tim 'HLA' Gebel, der vor einem halben Jahr aus der Pro Series ausstieg, da er in Schottland studiert. Dieser wird wohl einige Matches absolvieren d&uuml;rfen. Neben dem aktuellen deutschen Meister Marc 'yAwS' F&ouml;rster erh&auml;lt auch Aufsteiger Eduard 'VoShiX' Ebel die Chance, zu zeigen, was er kann. <br /> <br /> <span class="b">Statement Nikolai 'Nik' Ginth&ouml;r (Team-Manager Deutschland)</span>:</p>
<div style="padding-left: 15px;"><br /> <span class="i">"Nach dem aktuellen Stand wird das Lineup wohl so bleiben. Da der Cup ohne gro&szlig;e Preisgelder auskommt, geht es uns haupts&auml;chlich um den Funfaktor, weshalb wir das Team auch recht spontan zusammengestellt haben. Mit je 2 Spielern aus den Teams von n!faculty und Raptor und je 1 Spieler von Mousesports, mTw und Alternate haben wir meiner Meinung nach ein richtig gutes Lineup zusammenbekommen, weshalb wir nat&uuml;rlich unseren Fans mindestens eine Plazierung unter den Top 3 schulden."</span></div>
<p><br /> <span class="b">Lineup Team Deutschland</span>:</p>
<div style="padding-left: 15px;"><br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/3.jpg" border="0" alt="ud" title="Undead" width="34" height="12" /> Dennis '<span class="b">HasuObs</span>' Schneider (<span class="i">Team-Captain</span>)<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/3.jpg" border="0" alt="ud" title="Undead" width="34" height="12" /> Tim '<span class="b">HLA</span>' Gebel<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/1.jpg" border="0" alt="hu" title="Human" width="34" height="12" /> Marc '<span class="b">yAwS</span>' F&ouml;rster<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/4.jpg" border="0" alt="orc" title="Orc" width="34" height="12" /> Stefan '<span class="b">dArk</span>' Lehmann<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/2.jpg" border="0" alt="ne" title="Nightelf" width="34" height="12" /> Tobias '<span class="b">ReiGn</span>' Muth<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/2.jpg" border="0" alt="ne" title="Nightelf" width="34" height="12" /> Eduard '<span class="b">VoShiX</span>' Ebel<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> <img src="http://212.224.79.70/img/icons/wc3/2.jpg" border="0" alt="ne" title="Nightelf" width="34" height="12" /> Toni '<span class="b">Dolorian</span>' Bulitz</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:41:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[WeMade FOX vs. World Elite Das Spiel der Spiele!]]></title>
      <link>http://www.1cdkey.fr/blog/vs/</link>
      <description><![CDATA[<p>Das neue Jahr ist noch nicht einmal einen Monat alt und trotzdem sprechen viele WC3-Fans schon von dem Spiel des Jahres. Wenn man sich die Line-Ups der beiden Teams anschaut, ist diese Aussage auch v&ouml;llig nachvollziehbar. Mit Spielern wie Moon, Sky, Lyn, Infi, TeD und Soccer verf&uuml;gen die beiden Clans &uuml;ber die wohl besten Spieler der Welt.<br /> <br /></p>
<div class="center ten m4" style="float: right; width: 150px;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=11281"><img src="http://212.224.79.70/gallery/thumbs/11281.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />Infi, Sky &amp; Co. vor einer schwierigen Aufgabe</div>
<p>Einige Akteure wird man allerdings nicht zu Gesicht bekommen. Auf Seiten von WeMade FOX werden voraussichtlich Neuzugang Lyn und Moon zum Einsatz kommen. Leidtragender ist einmal mehr Soccer, der zum Zuschauen verdammt ist und nur die Daumen dr&uuml;cken darf. Vor allem Lyn, der bei seinem Deb&uuml;t f&uuml;r WMF beide 1on1s im Spiel gegen den Koreaner viOlet verloren hatte, steht unter Druck. Er muss nun beweisen, dass er den Erwartungen gerecht wird. Bei World Elite wird Infi nach den zuletzt gezeigten Leistungen einen sicheren Platz im Line-Up einnehmen. Wer das zweite 1on1 spielen wird, ist hingegen unklar. Allerdings ist es wahrscheinlich, dass WE kein Risiko eingehen wird und Sky seedet, um so dem Match-Up Undead vs. Orc aus dem Weg zu gehen. Im 2on2 werden wom&ouml;glich die langj&auml;hrigen Clanmates Like und TeD zum Einsatz kommen, die durch ihre Erfahrung gute Chancen haben sollten, gegen das 2on2 von WMF zu bestehen.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:38:35 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[TBH.eSports veranstaltet Counter-Strike-Turnier]]></title>
      <link>http://www.1cdkey.fr/blog/TBH-eSports/</link>
      <description><![CDATA[<p>Am Samstag, den 20. Februar, zwei Tage vor der Start der 16. EPS Saison, wird in einem Counter-Strike-Turnier, das von TBH.eSports organisiert wird, schonmal eine Bestandsaufnahme der deutschen CS-Elite durchgef&uuml;hrt. Eingeladen werden die R&auml;nge eins bis sieben der letzten EPS Saison, welche Teams tats&auml;chlich zusagen, wird sich in den kommenden Wochen zeigen. Sicher ist selbstverst&auml;ndlich, dass das hauseigene CS-Team von TBH am Cup teilnehmen wird. Sollte eines der gesetzten Teams die Teilnahme nicht best&auml;tigen, r&uuml;ckt der n&auml;chstbestplatzierte der Tabelle nach.<br /> <br /> Gespielt wird im Double-Elimination-Modus, wobei das Consolation Finale und das Finale im Modus "Best Of Three" ausgetragen werden. Die Spiele werden nicht nur &uuml;ber HLTV &uuml;bertragen werden, sondern auch von einem Videostream von GameSports mit Knochen als Kommentator begleitet. Der Startschuss des Turniers ist um 14:00 Uhr, das Finale hat man f&uuml;r 19:00 Uhr geplant. Dies soll der Anfang einer Turnierserie sein, deren Cups von nun an vor jeder EPS Saison stattfinden sollen.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:30:07 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[RSK68 verlässt mystical Lambda]]></title>
      <link>http://www.1cdkey.fr/blog/RSK68/</link>
      <description><![CDATA[<div class="center ten m4" style="float: left; width: 150px;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=14020"><img src="http://212.224.79.70/gallery/thumbs/14020.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />RSK68 wird bei my*..</div>
<p>Ein weiterer Verlust f&uuml;r mystical Lambda. Das ehemalige Lineup, das in der vergangenen Saison noch erfreulich stark aufspielen konnte und die Finals erreichte, scheint nun vollends zu zerbrechen. Nachdem bereits Direnc 'seraph' &Ouml;z vor einiger Zeit das Team verlassen hatte und auch Vinh 'ninja' Bui Thanh einen kurzen Ausflug als Stand-In zu n!faculty unternommen hat, kehrt nun auch Leistungstr&auml;ger Filip 'RSK68' Filipowski my* den R&uuml;cken. Wohin es ihn allerdings in der bevorstehenden Saison ziehen wird, ist unterdessen noch nicht bekannt. <br /> <br /></p>
<div class="center ten m4" style="float: right; width: 150px;"><a href="http://www.readmore.de/index.php?cont=gallery_images&amp;id=11882"><img src="http://212.224.79.70/gallery/thumbs/11882.jpg" border="0" alt="thumb" style="border: 1px solid #bababa;" /></a><br />..durch pred ersetzt.</div>
<p>mystical Lambda hingegen hat schnellstm&ouml;glich einen Ersatz f&uuml;r RSK68 gefunden. Nach dem <a href="http://www.readmore.de/index.php?cont=news&amp;id=6529">Umbruch beim EPS-Teilnehmer hoorai</a> konnte man einen der scheidenden Spieler, namentlich Marius 'pred' F&ouml;rster, f&uuml;r die kommende Saison verpflichten. Der 21-j&auml;hrige pred ist damit der erste von drei Spielern des alten hoorai-Aufgebots, der sich &uuml;ber einen neuen Arbeitgeber freuen kann. crash und foolisH fanden mit mTw bereits ein neues Zuhause; die Zukunft seiner ehemaligen Mitspieler mason und vio ist zu diesem Zeitpunkt allerdings noch ungewiss.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:25:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[hoorai verpflichtet das Counter-Strike-Team Patriots]]></title>
      <link>http://www.1cdkey.fr/blog/hoorai-verpflichtet/</link>
      <description><![CDATA[<p>Erst vor einer Woche wurde das neue Lineup des 1. Division Aufteigers Patriots <a href="http://www.readmore.de/index.php?cont=www&amp;id=2007">bekannt</a>. bauzka, coLLy und e pato kamen neu dazu und wollten sich zusammen mit craked und sephra durch die erste EAS-Division spielen. Doch nun kommt alles anders, denn hoorai verpflichtet den Gro&szlig;teil des Teams. Lediglich craked bleibt zur&uuml;ck bei den Patriots. Der neue f&uuml;nfte Mann wird Milad von Frankfurt 69ers. Damit spielen bei hoorai f&uuml;nf Frankfurter, sodass es abermals ein regional orientiertes Team in der ESL Pro Series gibt. <br /> <br /> <span class="b">Lineup <a href="http://www.readmore.de/index.php?cont=show_team&amp;id=9">hoorai</a>:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/tr.gif" border="0" alt="tr" title="T&uuml;rkei" width="18" height="12" /> Sinan '<span class="b">bauzka</span>' Cavus<br /> <img src="http://212.224.79.70/img/icons/flags/tr.gif" border="0" alt="tr" title="T&uuml;rkei" width="18" height="12" /> Burak '<span class="b">coLLy</span>' Dogramaci<br /> <img src="http://212.224.79.70/img/icons/flags/tr.gif" border="0" alt="tr" title="T&uuml;rkei" width="18" height="12" /> Engin '<span class="b">e pato</span>' Demir<br /> <img src="http://212.224.79.70/img/icons/flags/ir.gif" border="0" alt="ir" title="Iran" width="18" height="12" /> Milad '<span class="b">Milad</span>' Zamiri<br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Michael '<span class="b">sephra</span>' Zimmer<br /> <br /> <img src="http://212.224.79.70/img/icons/flags/de.gif" border="0" alt="de" title="Deutschland" width="18" height="12" /> Aron '<span class="b">HABESCHA</span>' Belay (Team-Manager)</div>
<p><br /> <br /> <span class="b">Statement von Tobias 'overkill' Steinmann - Management hoorai:</span><br /> <span class="i">"Die heutige Bekanntgabe mag f&uuml;r viele sicherlich &uuml;berraschend sein - und auch wir bedauern, einen erneuten Wechsel bekanntgeben zu m&uuml;ssen.<br /> <br /> Bedingt durch die Abg&auml;nge wichtiger Spieler mussten wir uns dem Aufbau einer neuen Mannschaft stellen, der sich schwieriger gestaltet hatte als zuvor gedacht. Als sich dann mit Patriots ein Team mit Ambitionen vorstellte, wurden auch wir auf diese sehr vielversprechende Konstellation aufmerksam.<br /> <br /> hoorai nahm die M&ouml;glichkeit war, mit einem Mix aus erfahrenen Spielern und jungen Talenten befreit aufspielen zu k&ouml;nnen. Ohne Anforderungen, ohne hoch gesteckte Ziele. Wir sind uns dennoch - oder gerade deswegen - sicher, dass wir und unsere Fans in der kommenden Aufgabe der ESL Pro Series nicht entt&auml;uscht werden. Vielmehr m&ouml;chten wir uns erneut etablieren und weiter auf die Leistung unserer neuen Sch&uuml;tzlinge aufbauen.<br /> <br /> hoorai ist erfreut, mit Sinan, Engin, Burak, Milad und Michael sein neues Lineup in Counter-Strike 1.6 vorstellen zu k&ouml;nnen und ich hei&szlig;e unsere f&uuml;nf Frankfurter im Namen aller Mitglieder und Mitarbeiter herzlich Willkommen! Auf eine gute Saison, ich freue mich auf die Zusammenarbeit!"</span></p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:20:00 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Halbfinale ohne deutsche Teilnehmer]]></title>
      <link>http://www.1cdkey.fr/blog/Halbfinale-ohne/</link>
      <description><![CDATA[<div class="center"><span class="b"><img src="http://212.224.79.70/img/icons/sc/toss.gif" border="0" alt="Protoss" title="Protoss" width="34" height="12" /> Oleksii 'White-Ra' Krupnyk <a href="http://www.readmore.de/index.php?cont=matches&amp;id=25385">vs.</a> Eugin 'Strelok' Oparyshev <img src="http://212.224.79.70/img/icons/sc/terr.gif" border="0" alt="Terraner" title="Terraner" width="34" height="12" /></span></div>
<p><br /> In dieses innerukrainische Duell geht White-Ra als Favorit. Sein PvT geh&ouml;rt au&szlig;erhalb Koreas zu den besten, w&auml;hrend Streloks TvP nicht au&szlig;ergew&ouml;hnlich hervorsticht. In den ukrainischen WCG-Qualifiers erringt White-Ra regelm&auml;&szlig;ig vor Strelok den ersten Platz.<br /> <br /></p>
<div class="center"><span class="b"><img src="http://212.224.79.70/img/icons/sc/terr.gif" border="0" alt="Terraner" title="Terraner" width="34" height="12" /> Gregory 'IdrA' Fields <a href="http://www.readmore.de/index.php?cont=matches&amp;id=25384">vs.</a> Marcin 'kogeT' Nowak <img src="http://212.224.79.70/img/icons/sc/zerg.gif" border="0" alt="Zerg" title="Zerg" width="34" height="12" /></span></div>
<p><br /> IdrA bekommt den dritten Zerg in Folge vorgesetzt und dieser k&ouml;nnte sogar noch eine Stufe unter dem letzten, ToT)Mondragon(, stehen, ist kogeT doch aus der TSL bereits ausgeschieden und weder als generell starker Spieler, noch f&uuml;r sein ZvT bekannt.<br /> <br /> Damit sind die Chancen auf eine erneute Begegnung von White-Ra und IdrA im Finale als relativ hoch einzusch&auml;tzen. Dies w&auml;re unter anderem ein Rematch des letzten ESWC-Finales, in dem sich der aus dem Loser Bracket, in das in vorher White-Ra selbst geschickt hatte, kommende IdrA, ohne ein Spiel abzugeben, durchsetzen konnte; auch in der Gruppenphase dieser EMS spielten die beiden schon, wobei sich IdrA ebenfalls durchsetzen konnte.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:11:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[ENC 2010 mit Counter-Strike Female und Quake Live TDM]]></title>
      <link>http://www.1cdkey.fr/blog/ENC-2010/</link>
      <description><![CDATA[<p>Bereits seit 2004 findet der ENC, die Europameisterschaften im eSport, j&auml;hrlich statt. Doch im letzten Jahr erhielt das beliebte Turnier einen D&auml;mpfer, als das Preisgeld stark reduziert wurde. Nun k&uuml;ndigt die ESL gro&szlig;e Ver&auml;nderungen am System an. Alles soll gr&ouml;&szlig;er und besser werden. Eine gro&szlig;e Neuerung ist die Erweiterung der Disziplinen um Counter-Strike Female und Quake Live TDM.<br /> <br /> W&auml;hrend der Gefallen, den die ESL dem Frauen-Counter-Strike tut, auf gemischte Gef&uuml;hle in der Community sto&szlig;en wird, ist die Ank&uuml;ndigung Quake Live TDM aufzunehmen ein notwendiger Schritt, um die wiedererst&auml;rkte Duell-Szene im Profi-Bereich der Liga weiter auszubauen. Ganz davon abgesehen, dass diese Disziplin sich schon lange gro&szlig;er Beliebtheit beim gerade wieder gestarteten ClanBase NationsCup erfreut.</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 08:02:01 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Die Gruppen des Arbalet Cup Asia sind bekannt]]></title>
      <link>http://www.1cdkey.fr/blog/Die-Gruppen/</link>
      <description><![CDATA[<p>Die acht Teams wurden in zwei Gruppen mit jeweils vier Teams aufgeteilt. In Gruppe A spielen Arbalet UA, UNiTED, TyLoo und PinCho Wings gegeneinander, w&auml;hrend in Gruppe B TyLoo, forZe, WeMade FOX und ArLine aufeinander treffen. Die beiden jeweils Bestplatzierten jeder Gruppe kommen in die Playoffs, die im System Double Elimination mit dem Best-of-Three-Modus ausgespielt werden sollen.<br /> <br /> Ausgew&auml;hlte Spiele &uuml;bertr&auml;gt GameSports per Videostream mit ihrem Kommentator Knochen.<br /> <br /> <span class="b">Gruppe A</span>:<br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> TyLoo<br /> <img src="http://212.224.79.70/img/icons/flags/uz.gif" border="0" alt="uz" title="Usbekistan" width="18" height="12" /> PinCho|Wings<br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /><img src="http://212.224.79.70/img/icons/flags/kz.gif" border="0" alt="kz" title="Kasachstan" width="18" height="12" /> UNiTED<br /> <img src="http://212.224.79.70/img/icons/flags/ua.gif" border="0" alt="ua" title="Ukraine" width="18" height="12" /> Arbalet UA</div>
<p><br /> <br /> <span class="b">Gruppe B:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> WeMade FOX<br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> forZe<br /> <img src="http://212.224.79.70/img/icons/flags/kz.gif" border="0" alt="kz" title="Kasachstan" width="18" height="12" /> ArLine<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> TyLoo.raw</div>
<p><br /> <span class="b">Preisgeld&uuml;bersicht Arbalet Cup Asia</span>:</p>
<div style="padding-left: 15px;"><br /> 1. Platz: 10.000 Dollar<br /> 2. Platz: 7.000 Dollar<br /> 3. Platz: 3.000 Dollar</div>
<p><br /> Die Gruppenphase startet am Samstag um 7 Uhr morgens und soll bis zum Nachmittag ausgespielt sein. Die Playoffs werden am Sonntag gespielt. Au&szlig;erdem findet auf dem Event ein Allstars-Turnier statt, zu dem vier Teams, Feuer, Wasser, Erde und Wind, aufgestellt worden sind. Der Cup soll am Samstag Nachmittag nach der Gruppenphase beginnen und der Sieger gewinnt 2.500 Dollar.<br /> <br /> <span class="b">Preisgeld Arbalet Cup Asia Allstars:</span><br /> <br /></p>
<div style="padding-left: 15px;">1. Platz: 2.500 Dollar<br /> 2. Platz: 1.500 Dollar</div>
<p><br /> <span class="b">Fire:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/ua.gif" border="0" alt="ua" title="Ukraine" width="18" height="12" /> Ioann '<span class="b">Edward</span>' Sukhariev<br /> <img src="http://212.224.79.70/img/icons/flags/ua.gif" border="0" alt="ua" title="Ukraine" width="18" height="12" /> Yegor '<span class="b">markeloff</span>' Markelov<br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> Mihail '<span class="b">Dosia</span>' Stolyarov<br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> Roman '<span class="b">ROMJkE</span>' Makarov<br /> <img src="http://212.224.79.70/img/icons/flags/uz.gif" border="0" alt="uz" title="Usbekistan" width="18" height="12" /> Thomas '<span class="b">Thommes</span>' Yasyukyavichyus</div>
<p><br /> <span class="b">Wind:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> Dmitriy '<span class="b">hooch</span>' Bogdanov<br /> <img src="http://212.224.79.70/img/icons/flags/ru.gif" border="0" alt="ru" title="Russische F&ouml;deration" width="18" height="12" /> Aleksey '<span class="b">HEL1</span>' Novikov<br /> <img src="http://212.224.79.70/img/icons/flags/kz.gif" border="0" alt="kz" title="Kasachstan" width="18" height="12" /> Dauren '<span class="b">AdreN</span>' Kystaubayev<br /> <img src="http://212.224.79.70/img/icons/flags/kz.gif" border="0" alt="kz" title="Kasachstan" width="18" height="12" /> Alexandr '<span class="b">beAst</span>' Yakovlev<br /> <img src="http://212.224.79.70/img/icons/flags/ua.gif" border="0" alt="ua" title="Ukraine" width="18" height="12" /> Sergey '<span class="b">starix</span>' Ishuyk</div>
<p><br /> <span class="b">Earth:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Zhen Wei '<span class="b">alex</span>' Bian<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Chao '<span class="b">GoodRifle</span>' Xue<br /> <img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> Keun Chul '<span class="b">solo</span>' Kang<br /> <img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> Seon Ho '<span class="b">termi</span>' Pyeon<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Jiang '<span class="b">virgo</span>' Qian</div>
<p><br /> <span class="b">Water:</span><br /> <br /></p>
<div style="padding-left: 15px;"><img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> Sung Jae '<span class="b">bail</span>' Lee<br /> <img src="http://212.224.79.70/img/icons/flags/kr.gif" border="0" alt="kr" title="Republik Korea" width="18" height="12" /> Mon-Soo '<span class="b">glow</span>' Kim<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Huang Biao '<span class="b">Rita</span>' Hong<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Yi '<span class="b">zy</span>' Zhou<br /> <img src="http://212.224.79.70/img/icons/flags/cn.gif" border="0" alt="cn" title="China" width="18" height="12" /> Xue Feng '<span class="b">xf</span>' Lai</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 07:54:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Vandal Hearts Flames of Judgment Review]]></title>
      <link>http://www.1cdkey.fr/blog/playstation-battlefield/</link>
      <description><![CDATA[<p>
<p>The turn-based strategy genre seems to be a good fit for digital distribution  platforms like Xbox Live Arcade and PlayStation Network. The genre has a cult  following, but the slow pace of combat and dated gameplay mean even the best  entries in the genre will likely enjoy only modest sales -- which is perfectly  fine in the low-risk digital realm.</p>
<p>&nbsp;</p>
<p>Back in the days of the original PlayStation, there was a cool little  strategy RPG called <a href="http://ps3.ign.com/objects/143/14336484.html">Vandal Hearts</a> (<a href="http://psx.ign.com/articles/150/150727p1.html" target="_blank"><strong>IGN gave it an  8</strong></a> way back when), perhaps most notable for the geysers of blood  that erupted from fallen enemies. Dormant for a decade, the series is back on  XBLA and PSN with Vandal Hearts: Flames of Judgment. Fans will find the solid  strategy gameplay they remember and the only real blemish with the return is a  terrible art style that looks like a Saturday morning cartoon reject.  <br /><br />This isn't a remake of the original Vandal Hearts, but rather a prequel.  You are the typical young fantasy hero, destined to save the world with your  ragtag group of adolescent friends. Cut scenes are fully voiced (although the  animation is ghetto) and some light voice acting on the battlefield lends to  your team some personality. The story of war and betrayal is engaging but the  ridiculous caricatures make it hard to take seriously. When a person close to  you is brutally murdered by someone you trusted, the moment is less poignant  when the characters look like they were drawn by a street cartoonist at  Fisherman's Wharf. <br /><br />It is a bizarre stylistic choice considering the  mature subject matter and the healthy amounts of blood splatter all over the  game. Flames of Judgment was developed by the same studio that handled Konami's  Frogger Returns, which featured some of last year's worst graphics. I can't help  but imagine the great anime artwork this prequel might have received had it been  developed by a Japanese studio, as the original was. <br /><br /><!-- start image div  --></p>
<div class="imageInlineCenter" style="width: 480px;"><img src="http://xboxlivemedia.ign.com/xboxlive/image/article/106/1062360/vandal-hearts-flames-of-judgment-20090602064735911_1264034753.jpg" border="0" width="480" height="268" align="center" />
<div class="inlineImageCaption" style="width: 480px;">"I demand to be taken  seriously!"</div>
</div>
<!--  end image div -->
<p>This is a grid-based, tactical affair in the style of Final Fantasy Tactics  or Disgaea (although not as complex as either). Players are escorted from  battlefield to battlefield where they move their characters one at a time like  pawns on a chessboard. The usual commands are at your disposal, such as  'attack,' 'magic,' and 'defend,' but Vandal Hearts has a couple unique tricks.  Each character can hold two weapons at a time, which is very handy for covering  your melee and ranged bases. You can swap between the two equips without the  action counting as a turn. <br /><br />One of the most intriguing aspects of Flames  of Judgment is the skill system by which you can customize each character's  abilities. Every action they perform will better their melee combat, magic,  reaction time, and a handful of other skills. This way you can improve on your  team's weaknesses and mold each unit to your liking. <br /><br />But most of Vandal  Hearts is rooted in genre conventions, so while it's sure to please fans, it  isn't likely to win over anyone who finds SRPGs tedious. Characters are more  vulnerable on their sides and rear, so you'll want to keep your team facing the  enemy and try to sneak around to the back side. A unit will be open to a  counterattack if the enemy is equipped with the same weapon type. Allies that  are close together have a chance of triggering team attacks against the enemy.  Attacking from higher ground will give you the advantage and certain objects  lying around the battlefield can be interacted with. <br /><br />Is all of this fun?  Well, sure, to me it is because I really like turn-based strategy games. But if  you've taken the genre for a spin before and it didn't grab you the first time,  Vandal Hearts won't convert you. <br /><br />Apart from the appalling artwork, there  are just a couple interface issues that keep Flames of Judgment from being as  smooth an experience as it could have been. Items in the shop are just presented  in a long list. When you're comparing weapons and armor and trying to make wise  purchases, it would be nice to have all this stuff sorted into categories. Also,  some of the background noise audio bits don't loop seamlessly so you'll hear a  little hiccup when it starts over again (granted, this is a very small detail  that most won't notice, but I'm a bit of an audiophile).</p>
<p><span class="articleHeader">Closing Comments</span><br />It's great to have the  Vandal Hearts series back but this art style was a mistake. Truly, these  characters look like ugly munchkins. Thankfully the strategy gameplay is good  enough to convince fans of the genre to overlook the visuals and dig into some  old school turn-based battles. The skill system is a great way to customize your  team and those geysers of blood never get old. Flames of Judgment might not win  over gamers who find SRPGs tedious, but if you're a fan of the genre you'll get  your fix here.</p>
<div class="colCenterBoxTop">IGN Ratings for Vandal Hearts: Flames of Judgment  (PS3)</div>
</p>
<table id="ratingsBoxTable" border="0" cellspacing="0" cellpadding="0">
<colgroup> <col id="ratingsBoxColA"></col> <col id="ratingsBoxColB"></col> <col id="ratingsBoxColC"></col></colgroup> 
<tbody>
<tr>
<th class="ratingsBoxHeader txtC">Rating</th> <th class="ratingsBoxHeader">Description</th>
<td class="ratingsBoxHeader txtR">&nbsp;</td>
</tr>
<tr>
<td class="ratingsBoxSubHeader txtC">out of 10</td>
<td id="ratingsBoxInfo" class="ratingsBoxSubHeader" colspan="2"><a href="http://games.ign.com/ratings.html">click here for ratings guide<img src="http://media.ignimgs.com/media/ign/images/icon_i.gif" border="0" alt="Get Ratings Information" width="15" height="15" /></a></td>
</tr>
<tr>
<td class="ratingsBoxScore">6.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Presentation</strong><br />The return  of a classic SRPG series. Doesn't bring anything new to the table except an  awful art style.</td>
</tr>
<tr>
<td class="ratingsBoxScore">5.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Graphics</strong><br />There is nothing  technically wrong with the visuals, but they trigger my gag reflex.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Sound</strong><br />The soundtrack is  suitably rousing and voice acting lends your party personality.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.5</td>
<td class="ratingsBoxText" colspan="2"><strong>Gameplay</strong><br />It feels a bit  dated, as SRPGs tend to, but this is a solid strategy game for fans of the  genre.</td>
</tr>
<tr>
<td class="ratingsBoxScore">7.0</td>
<td class="ratingsBoxText" colspan="2"><strong>Lasting Appeal</strong><br />Multiple  endings to see but no multiplayer.</td>
</tr>
<tr>
<td class="ratingsBoxScoreOv">7.3<br /><span class="ratingsBoxScoreOvTextDesc">Decent</span></td>
<td class="ratingsBoxTextOv" colspan="2"><strong>OVERALL</strong><br />(out of 10 /  not an average)</td>
</tr>
</tbody>
</table>
<p>
<div id="ratingsBoxLinks">
<ul>
<div id="ratingsBoxLinksAllRR">
<li><a href="http://readerreviews.ign.com/rrobj/game/index/14336484">See All Vandal  Hearts: Flames of Judgment (PS3) Reader Reviews</a></li>
</div>
<div id="ratingsBoxLinksUserRR">
<li><a href="http://readerreviews.ign.com/post/game/14336484">Write Your Own Review  of Vandal Hearts: Flames of Judgment (PS3)</a></li>
</div>
</ul>
</div>
<p>&nbsp;</p>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 07:00:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Sony, Nintendo Downplay Apple's New iPad]]></title>
      <link>http://www.1cdkey.fr/blog/apple-wall-street/</link>
      <description><![CDATA[<p>
<p>Sony and Nintendo aren't too worried about the new Apple iPad. <br /><br />In an  interview with the <a href="http://online.wsj.com/article/BT-CO-20100127-720390.html?mod=WSJ_latestheadlines" target="new"><strong>Wall  Street Journal</strong></a>, SCEA's Director of Hardware and Marketing <a href="http://stars.ign.com/objects/142/14243299.html">John Koller</a> said  Apple's inclusion into the haldheld space has been beneficial for the company.  <br /><br />"Apple's entrance into the portable gaming space has been a net positive  for Sony," said Koller. "When people want a deeper, richer console, they start  playing on a PSP." <br /><br />Nintendo, meanwhile, is less than impressed.  <br /><br />President <a href="http://stars.ign.com/objects/958/958699.html">Satoru Iwata</a> said  the new iPad delivered "no surprises" and added the new device was too similar  to Apple's other products, the <a href="http://finance.yahoo.com/news/Nintendo-chief-unimpressed-apf-3699157755.html?x=0" target="new"><strong>Associated  Press</strong></a> reported. <br /><br />"It was a bigger iPod Touch," Iwata said.  <br /><br />The company recently released the Nintendo DS XL in Japan, and like the  Apple iPad, is also just a bigger DS Lite with no new surprises.  <br /><br />Nintendo reported worldwide <a href="http://wii.ign.com/articles/106/1064645p1.html" target="new"><strong>life-to-date  sales</strong></a> of its current hardware. The Wii console has sold nearly 70  million units, while the Nintendo DS has top 125 million units sold.</p>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:56:03 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[LEGO Harry Potter Years 1-4 First Look]]></title>
      <link>http://www.1cdkey.fr/blog/harry-potter-hermione/</link>
      <description><![CDATA[<p>
<p>After seeing <a href="http://ps3.ign.com/objects/143/14329937.html">LEGO Harry Potter: Years  1-4</a> in action for the first time, two things stand out to me. First, the  game is really visually appealing. I know LEGO games have always used cute  characters and bright colors as a whole, but this one has some great set pieces  and detail. Diagon Alley is popping with color and twisted buildings; there are  the familiar paintings on the walls of Hogwarts, but they've been LEGO-ized; and  Hogwarts looks pretty slick as you run through its stone corridors and assemble  LEGO suits of armor. Second, LEGO Harry Potter feels more like a traditional  game than any of the LEGO games I've played before. <br /><br />Now, that's not a  subtle shot at the Star Wars, Batman, or Indiana Jones -- games that have paved  the way for this title. It's just pointing out how much this format has evolved.  Back when you'd put LEGO Star Wars in, you could just jump into whatever episode  of the movie you wanted. Batman amended this a bit because it was an original  story, but you still had the large overworld where you'd run around with little  direction as to where things were and why they were there. <br /><br /></p>
<p><a href="http://ps3.ign.com/dor/objects/14329937/lego-harry-potter/videos/legoharrypotter_trl_uktrailer_12810.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083850476.jpg" border="0" /><br /><strong>Click  and watch Harry in all his glory.</strong></a></p>
<p><br />That isn't how it works in LEGO Potter; you're going to play through the  events of Harry's first four years at Hogwarts, covering the events of  Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire.  As you do, you're going to mature just like the young wizard. You'll need to go  to classes to learn spells, those spells will get more and more powerful as you  keep studying, and you'll gain access to otherwise inaccessible parts of  Hogwarts as the years go by. <br /><br />Basically, you're playing Harry's life...  but it's all told via LEGO blocks. <br /><br />The norms you'd expect from a LEGO  game are all here. When the cutscene of Dumbledore, Professor McGonagall and  Hagrid dropping Harry on the doorstep of the Dursleys plays, the characters  stick with LEGO tradition and don't speak outside of grunts and groans. There  were plenty of jokes as Dumbledore stopped to talk to a cat that he thought was  McGonagall only to have the shapeshifting teacher walk up next to him.  <br /><br />The uber-secret red bricks are back and hidden around the levels and  when you find them here, you have to get them to the Owl Post. Once the owls fly  the goods back to Diagon Alley, you can return and buy them with the studs  you're earning. Stud-packed Gold Bricks are here, too, but to get them, you'll  have to pull off little tasks throughout the world and unlock quarters to the  Hogwarts crest. Assemble an entire crest, and you'll get the goods. <br /><br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083838621-000.jpg" border="0" alt="Look at those skills!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Look at those  skills!</div>
</div>
<!--  end image div -->
<p>What do these tasks entail? Well, during my hands-off preview, Harry and  Hagrid stopped in Diagon Alley to hit up the bank and buy some school supplies.  While running around collecting studs and working on co-op platforms that used  Hagrid's magic to lift picnic tables carrying Harry into the sky, the duo came  across a cauldron in the middle of the street. Now, you'll be able to make  potions in these pots, but seeing as how Harry's been raised as a Muggle, he has  no idea how to make anything. You run around picking up spiders and other  ingredients before tossing them into the bubbling stew, and when the stuff's all  in there, the pot erupts and hurls green goo all over the street. Switch back to  Hagrid, and you can use the little bit of magic he knows to assemble a walking  broom contraption that Harry can ride. Clean up the gunk, and you get your first  puzzle piece.</p>
<p>There are going to be oodles of little tasks to do like the goo clean-up. At  one point, a student was sleeping in the Gryffindor common room, Harry waved his  wand at him, and the couch ate the snoozing student before spitting him back out  like a compacted cube of trash. This was an example of a "student in peril."  These events are all over the school, and Harry can earn studs by saving the  day. With the couch kid, Potter waved his wand and restored him to glory. When  Harry came across some kids zapping a first-year in the courtyard, he defended  the little one and the bullies ran off. <br /><br /><!-- start image div  --></p>
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083840074-000.jpg" border="0" alt="Look at how young they were!" width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">Look at how young they  were!</div>
</div>
<!--  end image div -->
<p>Making the most of your magic is what this game is all about. Harry can lift  things with Leviosa (there's a mini-game where you pick up, spin, and hurl  gnomes all over the Weasely lawn) and freeze baddies with an immobilize spell  (key to getting by the pixies in Hogwarts). These charms (and a whole bunch  more) will always be with Harry after he's learned them. That is, rather than  have to find a special suit or something in a level to get past a section a la  Batman, Harry has all of his spells with him. You come to something that needs  to be levitated, bring up your spell wheel with the click of a button, choose  Levisoa, and aim at your target with the scar icon on the screen. It seems like  it'll be a breeze, and eventually, you'll have the power to run around turning  other kids into frogs and rats. <br /><br />Take that, Luna! <br /><br />Outside of  general charms classes and such, each year will consist of six touchstone  missions you'll recognize right away. Advancing from our trip down Diagon Alley,  my demo jumped to <a href="http://stars.ign.com/objects/963/963826.html">Hermione</a> crying in  the bathroom. A Mountain Troll appeared from a stall, walked to the sink, washed  his hands, and then roared at the little lady. Harry and <a href="http://stars.ign.com/objects/963/963829.html">Ron</a> showed up, and  the fight was on. <br /><br />At another point, we relived Harry and company  learning to use their broomsticks. Yes, you'll fly in <a href="http://stars.ign.com/objects/963/963825.html">Harry Potter</a>, and it  seems pretty solid. The camera stays anchored in one spot and pans to follow the  action. You'll move Harry left and right, and if you want to ascend, you'll hit  the jump button, but gravity will be pulling you back down if you don't keep  hitting it. This wasn't the breakneck speed you see in the movies -- of course  this was his first lesson, so who knows -- but it seemed like a welcome change  of LEGO pace to me. <br /><br />Here is as good a point as any to tell you that like  the LEGO game that came before Harry Potter, you'll still be able to switch  around onscreen characters at will. Thing is, these wizards all have different  talents and magic. Young Harry's pretty weak in terms of spells and such,  Hermione isn't the best broom rider (she'll spin around in a circle during that  first lesson if you take control of her), and Hagrid's umbrella can only do so  much. Luckily, there are more than 100 characters unlock and play as &ndash; villains  included &ndash; so it should be interesting to see who rounds out the roster and just  how powerful they are. <br /><br />Although Warner Brothers and <a href="http://games.ign.com/objects/026/026147.html">Traveller's Tales</a> weren't willing to confirm who those bad guys would be, I did get to see Harry  begin reading Tom Riddle's diary and get put into a flashback. Here, Riddle's  talking to Dumbledore and Harry's listening in. Everything happening in the  flashback has a grainy filter on it so that you know it's the memory while Harry  is in the LEGO trademark popping Technicolor to signify he's from the present.  In this throwback level, Harry has to work with Tom to finish the tasks at hand  and advance the story. <br /><br />Of course, <a href="http://ps3.ign.com/objects/143/14329937.html">LEGO Harry Potter</a> supports local co-op play so you can have a friend drop in and out of you game  at will; the game uses the new split-screen option from LEGO Indy so that  players can run around on their own and not get in each other's way like when  they shared one screen. If you're playing on the PlayStation 3 or Xbox 360,  online co-op is supported as well, but this feature isn't in the other versions  of the game. A nice addition to this iteration of the LEGO franchise is that  Traveller's Tales has the soundtrack from the Harry Potter movies on hand, so  expect to have the full Hogwarts experience even on the audio level.  <br /><br /></p>
<!-- start image div  -->
<div class="imageInline" style="width: 480px;"><a href="http://media.ps3.ign.com/media/143/14329937/imgs_1.html"><img src="http://ps3media.ign.com/ps3/image/article/106/1065051/lego-harry-potter-years-1-4-20100129083837153-000.jpg" border="0" alt="If it's shiny, you want it." width="480" height="270" /></a>
<div class="inlineImageCaption" style="width: 480px;">If it's shiny, you want  it.</div>
</div>
<!--  end image div -->
<p>I played a bit of LEGO Batman, but never went nuts for it like I did LEGO  Star Wars. Meanwhile, I kind of avoided LEGO Indy because I wasn't that into the  Harrison Ford franchise. However, I like Harry Potter quite a bit, and this game  seems to have it down pat. The humor is there as the Sorting Hat puts kids in  the houses they need to be, the ability to have all of your spells with you  sounds great, and the game really looks slick and colorful. Fans will have to  wait until May to get their hands on Hogwarts, but LEGO Harry Potter: Years 1-4  looks like it might be worth the wait.</p>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:49:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Halo Reach Won't Use Project Natal Controls]]></title>
      <link>http://www.1cdkey.fr/blog/microsoft-bungie-studios/</link>
      <description><![CDATA[<p>
<p>Microsoft's biggest gaming title of 2010 won't be taking advantage of its new  motion camera this coming fall. Bungie Studios <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_012910" target="new"><strong>denied  rumors</strong></a> through its weekly update saying <a href="http://xbox360.ign.com/objects/142/14276699.html">Halo: Reach</a> is  being developed with traditional controls and will not incorporate <a href="http://xbox360.ign.com/objects/143/14357198.html">Project Natal</a>.  <br /><br />"Halo: Reach is NOT a Natal title and is being developed expressly with  the traditional Xbox 360 controller in mind," it reads. <br /><br />Speculation  began to fly last June when Bungie president Harold Ryan <a href="http://xbox360.ign.com/articles/999/999136p1.html" target="new"><strong>told the  New York Times</strong></a> the title could be enabled to use Project Natal,  though the studio had yet to clarify until now. <br /><br /><a href="http://games.ign.com/objects/025/025169.html">Microsoft</a> recently  stated Project Natal will cater towards <a href="http://xbox360.ign.com/articles/105/1059115p1.html" target="new"><strong>both the  hardcore and casual</strong></a> gaming markets, though the only major title  confirmed for 2010 to use Natal is Fable III. Other exclusive titles, such as  Crackdown 2, Alan Wake, and Splinter Cell: Conviction, appear to only be using  the standard controller input. <br /><br />The company recently stated that over 70  percent of publishers are developing Natal-based titles, including Electronic  Arts, Activision, Capcom, Bethesda, and Square Enix. <br /><br />Project Natal is  set for release this coming Holiday.</p>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:44:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[1cdkey\Final Fantasy XIII Demo Goes on Tour]]></title>
      <link>http://www.1cdkey.fr/blog/final-fantasy-system/</link>
      <description><![CDATA[<p>
<div class="article-body"><a href="http://www.gamespy.com/company/546/546688.html">Square Enix</a> is  previewing the U.S. version of <a href="http://ps3.gamespy.com/playstation-3/final-fantasy-xiii/index.html">Final  Fantasy XIII</a> for three days in San Francisco, CA, but those eager to test  out the game will have to find the FF13 "tour bus" first (via <a href="http://www.gamepro.com/article/news/213541/ffxiii-tour-bus-rolls-into-san-francisco-tomorrow/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29&amp;utm_content=Google+Reader" target="_blank">GamePro</a>).  The aim of the preview tour is to show off the game's Paradigm battle system and  English voice cast, as well as to reveal a new area of the game. However, the  tour bus will not remain stationary, so you'll have to check the promotion's <a href="http://twitter.com/PlayFFXIII" target="_blank">Twitter account</a> for updates on  locations an hour beforehand.<br /><br />The FF13 preview tour starts tomorrow,  January 13th and lasts through the 16th. Final Fantasy XIII is due on March 9th  in Australia, Europe and the U.S. for the PlayStation 3 and Xbox 360.<br /><br /><!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1060412/final-fantasy-xiii-20100112115329567.jpg" border="0" width="610" height="501" align="center" /></div>
<!--  end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
</div>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:39:40 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dragon Age DLC Out on Xbox 360]]></title>
      <link>http://www.1cdkey.fr/blog/dragon-age-players/</link>
      <description><![CDATA[<p>&nbsp;</p>
<p>Xbox 360 <a href="http://ps3.gamespy.com/playstation-3/dragon-age/index.html">Dragon  Age</a> fans can feel a little relief today as <a href="http://social.bioware.com/forum/1/topic/94/index/825185" target="_blank">BioWare's  announced</a> that the Return to Ostagar DLC will return to the Xbox Live  Marketplace today. The DLC package has had a troubled start, with delays and a  buggy release that had a number of players experiencing major issues. The  developer claims the newest release should take care of all the  issues.<br /><br />Unfortunately, PC players will have to wait until next week to  get their hand on Ostagar, and PlayStation 3 owners are subjected to the dubious  "sometime later" timeline.</p>
<ul>
<li>Some players were unable to unlock the four achievements from Warden's Keep  and the Stone Prisoner during the first four days of launch.</li>
<li>These achievements will unlock properly once you sign in to your Xbox Live  and EA accounts.</li>
<li>The previous Xbox 360 update introduced an issue that relocked class  specializations. This title update will resolve that issue.</li>
<li>After loading a previously saved game, specializations that have been  unlocked through gameplay will be available again.</li>
<li>All book-based specializations will now automatically unlock once the Warden  reaches level 14. Books will still be available from vendors so you can unlock  these specializations before level 14.</li>
<li>The Hopeless Romantic, Perfectionist and Recruiter achievements were not  unlocking for some players. This issue has been resolved. To update and unlock  these achievements automatically, load a saved game where the Warden has  completed the requirements for these achievements.</li>
<li>The Recruiter achievement will still require a recruitment to occur after  the save is loaded. If you have completed all the requirements for Recruiter,  and the achievement is still locked, load an earlier saved game where you are  still able to recruit any party member. Once you have recruited a party member,  the achievement should unlock. This should work even if your current saved game  still has unrecruited characters, but you have recruited all of them in previous  play.</li>
</ul>
<!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/106/1065124/dragon-age-origins-20100129005034606.jpg" border="0" width="610" height="343" align="center" /></div>
<!--  end image div -->
<p>&nbsp;</p>
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:31:31 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[2K Boston Reverts Back to Irrational Games]]></title>
      <link>http://www.1cdkey.fr/blog/take-two-bioShock/</link>
      <description><![CDATA[<p>
<div class="article-body">A heart-warming little story arrived at the tail end of  last week when <a href="http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx" target="_blank">Game  Informer reported</a> that 2K Games' Boston-based studio -- y'know, the guys and  gals who made BioShock -- has decided to revert back to its previous moniker,  Irrational Games.
<blockquote class="contentquote">After being acquired by Take-Two and before the  release of BioShock, Irrational Games' name was changed to 2K Boston. However,  after repeatedly being referred to as "2K Boston (formerly Irrational Games),"  the team members recognized a value in the previous identity and the legacy that  was tied to it. So, the name was changed again; 2K Boston is no more, and  Irrational Games is back.</blockquote>
The new (or old) studio has <a href="http://www.irrationalgames.com/" target="_blank">relaunched its site</a>, which is  currently counting down to a new look and feel. According to the news piece,  there will be "never-before-seen tidbits about games like System Shock 2,  Freedom Force, and BioShock." Sounds good to us.<br /><br /><!-- start image div  -->
<div class="imageInlineCenter" style="width: 610px;"><img src="http://xbox360media.gamespy.com/xbox360/image/article/105/1059875/irrat_610_1263210827.jpg" border="0" width="610" height="250" align="center" />
<div class="inlineImageCaption" style="width: 610px;">A rational  conclusion.</div>
</div>
<!--  end image div --><br />
<div><img src="http://media.gamespy.com/columns/image/line.gif" border="0" width="610" height="1" /></div>
</div>
</p>]]></description>
      <pubDate>Thu, 04 Feb 2010 06:26:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Dead to Rights: Retribution Releasing April 13]]></title>
      <link>http://www.1cdkey.fr/blog/dead-to-rights-april-13/</link>
      <description><![CDATA[<p><br /><br /></p>
<div><a href="../../../../../../do/media?cId=3170333&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3786104&amp;type=lg" border="0" alt="Dead to Rights: Retribution" /></a> <br />Namco Bandai has announced that <a href="../../../../../../do/gameOverview?cId=3170333" title="Dead to Rights: Retribution">Dead to Rights: Retribution</a>, the reboot of sorts for their canine-friendly action game series last seen in 2005, will release on April 13 (<a href="http://www.eurogamer.net/articles/dead-to-rights-retribution-dated" target="_blank">via</a> Eurogamer).
<p>Retribution was first announced back in February of 2009, and really, hasn't been seen very much since. We know the game will once again star the unfortunately Flintstones-esque named Jack Slate, a canine officer who fights crime with his loyal dog Shadow. Retribution will also feature deeper hand-to-hand combat, and entire levels where the player controls Shadow directly.</p>
<p>We last got <a href="../../../../../../do/previewPage?cId=3174014&amp;p=4">a look</a> at Retribution way back in May of last year, so it'll be interesting to see how this reboot shaped up. It'll be released on both the PlayStation 3 and Xbox 360, and evidently there will be pre-order bonuses including a "<a href="../../../../../../do/gameOverview?cId=3167746" title="MadWorld">MadWorld</a>-style" graphic filter called "noir mode," and exclusive dog camouflage for Shadow.</p>
</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 04:08:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Final Fantasy XIII Started as a PlayStation 2 Game]]></title>
      <link>http://www.1cdkey.fr/blog/final-fantasy-playstation/</link>
      <description><![CDATA[<p>&nbsp;</p>
<div><a href="../../../../../../do/media?cId=3148417&amp;sec=IMAGES"><img src="http://www.1up.com/media?id=3786099&amp;type=lg" border="0" alt="Final Fantasy XIII" /></a> <a href="../../../../../../do/gameOverview?cId=3148417" title="Final Fantasy XIII">Final Fantasy XIII</a> has been a long time coming, and no doubt part of that is because it's the first big PlayStation 3 game for Square Enix. But as it turns out, there's another reason for the long wait: It started its development life on the PlayStation 2.
<p>"Final Fantasy XIII was originally meant to be a PS2 title, but we had to switch systems due to the arrival of the PS3," said producer Yoshinori Kitase to the Dutch version of Official PlayStation Magazine (as <a href="http://finalfantasy-xiii.net/2010/01/30/dutch-opm-final-fantasy-xiii-feature-and-interview-scans.html" target="_blank">translated</a> by FinalFantasy-XIII.net, <a href="http://www.vg247.com/2010/01/31/kitase-ffxiii-ps2-development-cost-us-a-year-and-a-half/#more-77433" target="_blank">via</a> VG247). "That cost us about one and a half years and was constantly a case of trial and error."</p>
<p>So what did this ill-fated PS2 version of Final Fantasy XIII look like? Thanks to a book covering all things FFXIII recently released in Japan called "Scenario and Battle Ultimania," we can see for ourselves -- it provided screenshots from what were apparently two different builds with wildly different graphical styles, and FinalFantasy-XIII.net again comes through with a few (very blurry) <a href="http://finalfantasy-xiii.net/2010/01/30/this-is-what-final-fantasy-xiii-looked-like-on-ps2.html" target="_blank">scans</a>. Check out two shots below of the versions of FFXIII that were not to be.</p>
<p>&nbsp;</p>
<img src="http://www.1up.com/media?id=3786101&amp;type=lg" border="0" />
<p><img src="http://www.1up.com/media?id=3786102&amp;type=lg" border="0" /></p>
</div>]]></description>
      <pubDate>Thu, 04 Feb 2010 04:02:40 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Game Scoop! Podcast, Episode 150]]></title>
      <link>http://www.1cdkey.fr/blog/game-scoop-podcast/</link>
      <description><![CDATA[<p>Another Friday, another Game Scoop &ndash; but this is no ordinary Game Scoop, fair listener! Not only is this the monumental 150th episode of Game Scoop, this is an episode we recorded live as part of <a href="http://www.ign.com/ignforhaiti/"><strong>IGN For Haiti</strong></a>, a 12-hour webathon where we took donations for Habitat for Humanity's Haitian relief effort. If you want, you can still watch <a href="http://www.ign.com/ignforhaiti/"><strong>the video version of (most of) the podcast</strong></a> right here on IGN. Here, you'll hear the Scoopers &ndash; <a href="http://stars.ign.com/objects/962/962781.html">Daemon Hatfield</a>, <a href="http://stars.ign.com/objects/964/964601.html">Greg Miller</a>, <a href="http://stars.ign.com/objects/142/14215019.html">Craig Harris</a>, and <a href="http://stars.ign.com/objects/142/14245912.html">Charles Onyett</a> &ndash; mention a whole bunch of awesome charity auction items, which you can <a href="http://stores.ebay.com/IGN-for-Haiti"><strong>go bid on right now</strong></a>. What awesome stuff? How about a signed Call of Duty: Modern Warfare 2 Xbox 360? A replica Killzone 2 gun? A Game Scoop Podcast Package? <br /><br />That's right &ndash; a <a href="http://cgi.ebay.com/Game-Scoop-Podcast-Package_W0QQitemZ140378205465QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item20af316d19"><strong>Game Scoop Podcast Package</strong></a>! <br /><br />But don't fret, there's plenty of gaming goodness to discuss as well. Stuff such as&hellip; <br /><br /><a href="http://xbox360.ign.com/objects/142/14235013.html">Mass Effect 2</a> got reviewed, and Greg has fallen in love. <br /><br />Charles has played some of Resident Evil 5's downloadable content. <br /><br />Are games art? <br /><br /><a href="http://wii.ign.com/objects/142/14288376.html">No More Heroes 2</a> is really, really good. And retro. <br /><br /><a href="http://xbox360.ign.com/objects/142/14240341.html">BioShock 2</a> is about to splash down, and Charles is ready. <br /><br />Can Daemon and Greg create a song on the fly and not hurt Craig's feelings? <br /><br /><a href="http://wii.ign.com/objects/142/14209897.html">Monster Hunter Tri</a> has Charles in a tizzy. <br /><br />Why don't people want to bid on sheets from Heroes? <br /><br />All that, reader mail, and Greg dancing! Don't forget, we're available on iTunes, along with episodes of Game Scoop! TV. Remember to rate the shows while you're there.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 09:08:27 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Editorial: Ready to Rush Again]]></title>
      <link>http://www.1cdkey.fr/blog/editorial-ready/</link>
      <description><![CDATA[<p><strong>January 29, 2010</strong> - Earlier this month myself and a bunch of senior editors went into a conference room to decide on the <a href=" http://www.ign.com/decade/"><strong>top games of each year in the 2000 decade</strong></a>. This was not an easy task but we got the job done, but one thing left a bit of a sour taste in my mouth. In the year 2000, one game didn't make the list: <a href="http://ign64.ign.com/objects/013/013526.html">San Francisco Rush 2049</a>. <br /><br />Now, I'm not crazy: I think every game that we decided on for that year has every right to be in the Top 10, and it was devastating to see some of the games that had to be knocked off the stack in order to cull the list down to a mere ten titles. In fact, in my opinion, games like Tony Hawk's Pro Skater 2 and Majora's Mask should have been higher &ndash; but this was a group effort and we all had to come to a consensus. <br /><br />Unfortunately, I was the lone wolf when it came to championing Rush 2049 as a contender. You may think I'm nuts to believe that an arcade racing game deserves to be among epic titles such as Perfect Dark, Baldur's Gate, and Half Life: Counterstrike, but back in 2000, this was a game that spent a ton of time in regular rotation. Not only was it an incredible racing experience, but it was unbelievably deep with tons of unlockables, a fantastic and addictive stunt mode, and some of the best car combat seen outside Twisted Metal and Vigilante 8. <br /><br />It's hard to believe that it's been ten years since the game hit the Nintendo 64 and Dreamcast, and even longer with the arcade renditions. But it has, and just to make sure I wasn't nuts over a game that might not stand the test of time I recently revisited the series on the N64 prior to this editorial. I'm happy to report that, while visually the game's a bit rough around the edges, the gameplay continues to thrill with aggressive racing action and some of the coolest track designs ever constructed. <br /><br /><!-- start image div  --></p>
<div><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045655829.jpg" border="0" width="110" height="110" align="right" /></a>
<div><a href="http://ign64.ign.com/dor/objects/1941/san-francisco-rush-extreme-racing/videos/sfrush_012910_track1.html">Watch the first Rush in action.</a></div>
</div>
<!--  end image div -->
<p><a href="http://cheats.ign.com/objects/013/013002.html">San Francisco Rush 2049</a> is actually the <em>third</em> game in the series for the Nintendo 64. The original San Francisco Rush was released as a first-generation game on the console. The N64 edition was a port of the coin-op edition in 1997, featuring track designs based around locations in and around the city of San Francisco. This already struck the right nerve with me, as in 1997 I had made the big move from New Jersey to California, and I was just learning the streets of the City by the Bay. Now, Atari Games took incredible liberties with its track layouts but the recognizable locations were there: the Golden Gate Bridge, Embarcadero, Twin Peaks...it's almost like the city was made for intense high-speed chases as seen in a wide variety of popular films, and Atari Games took all that energy and put it into an over-the-top racer with equally over-the-top physics. <br /><br />Now, the Nintendo 64 version of the original San Francisco Rush suffers a bit in presentation: its game progression is nearly non-existent as it's just a port of a pick-up-and-play arcade game. You simply choose your track, choose your vehicle, and you're off trying to beat the clock, the computer AI drones, and &ndash; if you're playing in split-screen mode &ndash; a human opponent. It's also not exactly what you'd call a "pretty" Nintendo 64 game: due to cartridge space and system memory restrictions, textures are muddy and low resolution, and the soundtrack is absolutely dreadful. <br /><br />But taking this "first generation" mentality in mind, there's a <em>lot</em> to love about the original San Francisco Rush. The track designs are incredibly fun with some really spectacular shortcuts. My favorite: the ramp that takes you airborne to an unseen track on a rooftop, shaving precious seconds off the clock if you can manage to make it up there unscathed&hellip;and it was a amazing feat if you managed to pull it off. <br /><br />The game encouraged exploration &ndash; finding the hidden points to shortcuts that are more fun to accomplish than they are helpful to access. There were also hidden keys that unlocked secrets within the game, but they weren't exactly easy to find. <br /><br />The game was successful enough for an original sequel on the Nintendo 64 in 1998: <a href="http://ign64.ign.com/objects/003/003852.html">Rush 2: Extreme Racing USA</a>. The follow-up used the same engine but built racetracks in locations all over the country instead of lingering around one single city in one single state. Cities like Las Vegas and New York were used as a backdrop to the over-the-top racing. The result is a game that lacked a bit of focus and creativity, as the track designs failed to offer the same wild jumps and shortcuts that made the original so much fun. There were some nice ideas here but it just didn't come together as a noteworthy addition to the series. <br /><br /></p>
<!-- start image div  -->
<div><a href="http://ign64.ign.com/dor/objects/3852/rush-2-extreme-racing-usa/videos/rush2_012910_stunt.html"><img src="http://wiimedia.ign.com/wii/image/article/106/1065184/editorial-ready-to-rush-again-20100129045656219.jpg" border="0" width="480" height="95" align="center" /></a>
<div>The original stunt track.</div>
</div>
<!--  end image div -->
<p><br />But Rush 2 did introduce a mode that seemed ripe for expanding: stunt mode. Outside of the races, you could simply drive in a sandbox of sorts, launching your car off of inclines and speed bumps to see if you can pull off some spectacular moves using the game's crazy physics engine. This mode was a welcome addition, though it definitely felt like you were simply driving around the programmer's debug sandbox because the visuals are horrible.</p>]]></description>
      <pubDate>Mon, 01 Feb 2010 08:59:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Rebooting the Mortal Kombat Franchise]]></title>
      <link>http://www.1cdkey.fr/blog/rebooting/</link>
      <description><![CDATA[<p><strong>January 29, 2010</strong> - The <a href="http://cheats.ign.com/objects/008/008097.html">Mortal Kombat</a> franchise has a rocky history when it comes to Hollywood. The first <em>MK</em> film is one of the few videogame adaptations to a
